Player Resource Consortium
Neverwinter Nights => Help => Topic started by: phroz3n on March 16, 2012, 02:53:20 PM
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Hello there fellow adventures.
Before I get into the issues, I will tell you what exactly I have done so far.
Downloaded the following:
- Setup3.5rc1a.exe
- 3.5beta2_merges.rar / prc_cep2_merge.rar (tried with both)
- latest CEP (2.4)
1. I have unzipped the CEP content and placed it into the NWN folder (into the correct folders - I hope)
-> did I install it properly or do I have to do something else?
2. Installed PRC
3. Used the updater to merge PRC and CEP into the original campaign.
It now takes a bit longer to load the modules.
I have the new prestige classes popping up at character creation.
Problem - If I try to make a new character to start the original campaign (starting with Prelude) and if I pick something new that was added (like Battle Cleric as a package etc.) the game crashes after I press start, after finishing the character.
I can start the module with a generated character.
Questions:
- can I play as a new race or monster in the original campaign?
- have I done something wrong during the process?
- must I do something else?
Notes:
Some feats don't have any description/images next to them.
Thank you so much.
I crave after playing the original campaign with the new resources.
Thank you.
L.E. - I managed to sort things out and can start the prelude now.
Some more questions:
- how can I access the new races/classes and the other new content the PRC brings to the table if I got it into the original campaign?
No more questions for now. Will update if I find some more.
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Check out FAQ section in top menu ;)
May I ask why do you add CEP to original campaign? (I understand Project Q - it overrides many default models, but CEP...?)
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Well, I do not know a lot about the resources.
Doesn't CEP also add content or it is mainly targeted towards "developers" and I only need it for modules that already have CEP only content?
What is Project Q?
Thank you so much for taking the time helping a newbie.
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There are many interesting things in CEP but 99% of them won't be available in Original Campaign. If you're not a module builder than you only need it to play modules that already use it. Adding 4GB of haks just to use couple of new heads/robes doesn't make much sense for me.
Project Q (http://www.qnwn.net/home) on the other hand contains many improved creatures (new goblins, undead, orcs, ogres, spiders, etc...) which make the game looks much better. I saw OC files with PQ installed somewhere on the Vault, but I can't find them right now :/
Anyway I think PQ is better choice for OC than CEP ;)