Player Resource Consortium

Neverwinter Nights => Base Classes => Topic started by: seraglio on June 25, 2009, 11:32:37 PM

Title: Crusader Issues
Post by: seraglio on June 25, 2009, 11:32:37 PM
I'm having problems with my Crusader.  Unless I dont understand the steely resolve schtick isnt working. Am I supposed to take regular damage AND magic damage at the end of my round?

When a fighter hits me I take regular damage, there is no damage resist, temp hit points, heal back or anything. Then, at the end of my round I take 15 points of magic damage. This is pretty much regardless of how much damage I took the previous round. this is an 8th level human crusader only with nonmagic gear.

How is this supposed to work? Shouldn't I have damage reduction 15/- or something, then take the magic damage instead at the end of my turn. What mechanism is supposed to prevent the initial damage?

I've done the typical things, rest , re-equip, log out etc. Was this working on 3.3F?
Title: Crusader Issues
Post by: DM Heatstroke on June 26, 2009, 11:03:47 AM
You may want to post this in the bug thread along with the version of the PRC you are using.
Title: Crusader Issues
Post by: Stratovarius on July 13, 2009, 12:00:29 PM
I'll take a look at this. Does it ever heal you?