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Neverwinter Nights => Base Classes => Topic started by: xwarren on June 27, 2009, 03:58:14 PM

Title: Warlock - Shadowmaster
Post by: xwarren on June 27, 2009, 03:58:14 PM
I was wondering why "Shadowmaster - Shades" SLA was not enabled?

I went thourgh the haks and it seems that all required files (scripts, 2da entries etc) are present. I managed to add this feat to PC skin with no problem (almost - it disappear after rest, but I think I know how to fix this :) ).
Title: Warlock - Shadowmaster
Post by: Stratovarius on July 13, 2009, 12:03:31 PM
You could add it. I don't know, because Fox isn't around anymore.
Title: Warlock - Shadowmaster
Post by: xwarren on July 18, 2009, 03:37:45 PM
Small request:

You haven't changed spells.2da entries for the feat. The reason I edited them was animation issue - spell animations were played twice. I managed to change it - still not perfect, but looks much better than before :)
Title: Warlock - Shadowmaster
Post by: Stratovarius on July 18, 2009, 03:40:55 PM
The way to solve that is set the Feat.2da entries to instant cast.
Title: Warlock - Shadowmaster
Post by: xwarren on July 19, 2009, 12:17:54 PM
Sorry, can't figure out how to do that.
Title: Warlock - Shadowmaster
Post by: Stratovarius on July 19, 2009, 12:23:53 PM
Look all the way to the right. It's UseAction 0
Title: Warlock - Shadowmaster
Post by: xwarren on July 19, 2009, 01:08:39 PM
Changing to instant feat didn't helped - there is no casting vfx (only impact vfx).
Title: Warlock - Shadowmaster
Post by: Stratovarius on July 19, 2009, 01:46:14 PM
Yeah, you need to have the casting VFX turned on for the cheat-cast one, not the one called by the feat.