Player Resource Consortium
Neverwinter Nights => Spells, Feats, and Skills => Topic started by: xwarren on June 29, 2009, 12:52:30 PM
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There are some dead projects on the vault, ie:
http://nwvault.ign.com/View.php?view=Other.Detail&id=1207
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794
etc.
What would you say for adding spells from those projects to PRC (if you agree i'll offer my help in this task)
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Also in the new Grimoire there are some interesting spells...
;)
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There are some dead projects on the vault, ie:
http://nwvault.ign.com/View.php?view=Other.Detail&id=1207
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794
etc.
What would you say for adding spells from those projects to PRC (if you agree i'll offer my help in this task)
*
Also in the new Grimoire there are some interesting spells...
;)
Are they PnP spells or just some stuff somebody made up?
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Copied from hak descriptions on the Vault:
Spell Pak 1.23:
All of the spells come from various PnP sources.
KL Spell System v1.3:
Credit especially goes to Wizards of the Coast, Inc. for spell ideas and spell icon pictures.
The Grimoire:
The objective of this hak is to add as many spells and items from D&D and d20 sourcetexts as possible.
...not sure :P
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Spellpak 1.23 - http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2794 has already been added (at least, all those new spells are already in the PRC).
KL spell system has some in the PRC (Teleport, Mass Teleport, etc).
Still, the rest of the new ones in that system would be nice!
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There are some spells I don't know from PRC, like Wall of Stone, Lightning Storm etc.
I'm playing Grimoire 3 now - lots of new spells.
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If you want to add them, go right ahead. Also note that in the PRC CVS is the /smp/ folder, which is the former Spellman's Project code.
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I noticed that spells like "Body of War" and "Bite of the Werebear" arent in the PRC. would they be hard to implement? I could see that changing the entire character mid-battle might be a problem, but itd be possible..
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They aren't that easy to implement, from what I remember. However, if you want to code them... :D