Player Resource Consortium
Neverwinter Nights => Help => Topic started by: Dark_Ansem on June 13, 2010, 11:41:37 AM
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I wonder, how much does the PRC hit on the limit for building modules?
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I wonder, how much does the PRC hit on the limit for building modules?
I'm assuming you're talking about the building that occurs after you add haks & TLKs to a NWN module. You shouldn't build your module if you have the PRC installed. Instead you're going to want to use the external PRC compiler to compile your scripts & then save it.
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I wanted to make a module that used some of the prc classes and feats. is that not possible? then how does one play online with the prc?
a quick question, are templates, PRC templates and creature skin properties the same things, when it comes to building?
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I wanted to make a module that used some of the prc classes and feats. is that not possible?
Only some? You'll need to edit a lot of 2DAs then.
Then how does one play online with the prc?
The same way you play on any multiplayer server.
A quick question, are templates, PRC templates and creature skin properties the same things, when it comes to building?
No.
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not only some abilities.
well then I reformulate: how does one make a module prc-compatible and with PRC content?
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not only some abilities.
well then I reformulate: how does one make a module prc-compatible and with PRC content?
By following the installation directions at the NWN / PRC Manual webpage (http://www.nwnprc.com//nwn/index.html).
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no real tutorial there, isn't it? specific themes like crafting, but not a general idea.
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no real tutorial there, isn't it? specific themes like crafting, but not a general idea.
Nope, there are exact instructions there.
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only those for installing PRC server. not else.
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yet, the temp0 folder of the PRC Module Builder and Tester is very, very small (600+ stuff, but still less than 1000). plenty of room to build a good module :D