Player Resource Consortium
Neverwinter Nights => Help => Topic started by: Pantherus on June 15, 2010, 04:26:59 PM
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Hi,
I'm just wondering what would have to happen to make Use Magic Device available to other classes - I tried adding it to the classes "cls_skill_####.2da" file as a class skill etc but it still wouldn't allow me to add skill points to it or use it - is it possible?
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I don't think so. unless pnp says otherwise.
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Hi,
I'm just wondering what would have to happen to make Use Magic Device available to other classes - I tried adding it to the classes "cls_skill_####.2da" file as a class skill etc but it still wouldn't allow me to add skill points to it or use it - is it possible?
Did you edit skills.2da as well?
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What would need to be edited in there?
I see the column "AllClassesCanUse" but I'm not wanting ALL classes to be able to use it (though may just take that route if necessary) but rather just want specific other classes to be able to use it - or is that part coded elsewhere?
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What would need to be edited in there?
I see the column "AllClassesCanUse" but I'm not wanting ALL classes to be able to use it (though may just take that route if necessary) but rather just want specific other classes to be able to use it - or is that part coded elsewhere?
Oh. In that case I'm not sure what's going on. You are putting your modified cls_skills_***.2da in the top hak, right?
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I can only surmise there's something encoded somewhere else (probably the code for UMD itself) which restricts who can and can't use the skill - most likely a white-list scenario. I might just take the path of allowing everyone to use it - it's easily changed back...
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I can only surmise there's something encoded somewhere else (probably the code for UMD itself) which restricts who can and can't use the skill - most likely a white-list scenario. I might just take the path of allowing everyone to use it - it's easily changed back...
I don't think there is.
1.) I've done the same thing you are doing, but with Animal Empathy, on my server.
2.) If this was the case they would have never been able to give Warlocks UMD.
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It worked for me I added the skill to the last line of the dread necro skill list. Then added the new d2a to the 2da hak and recatched the 2da files for my database.
Copy of the edited 2da file
2DA V2.0
SkillLabel SkillIndex ClassSkill
0 Concentration 1 1
1 DisableTrap 2 0
2 Discipline 3 0
3 Heal 4 0
4 Hide 5 1
5 Listen 6 0
6 Lore 7 1
7 MoveSilently 8 0
8 OpenLock 9 0
9 Parry 10 0
10 Perform 11 0
11 Persuade 12 0
12 PickPocket 13 0
13 Search 14 0
14 SetTrap 15 0
15 Spellcraft 16 1
16 Spot 17 0
17 Taunt 18 0
18 Appraise 20 0
19 Tumble 21 0
20 CraftTrap 22 1
21 Bluff 23 1
22 Intimidate 24 1
23 CraftArmor 25 1
24 CraftWeapon 26 1
25 Ride 27 0
26 Jump 28 0
27 TrueSpeak 29 1
28 Sense_Motive 30 0
29 Balance 32 0
30 IaijutsuFocus 33 0
31 CraftAlchemy 34 1
32 CraftPoison 35 1
33 Psicraft 36 0
34 Climb 37 0
35 CraftGeneral 38 1
36 UseMagicDevice 19 1
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Yeah that's what I did too - don't understand why that's not working :S
Admittedly I added it into the middle of the skills list and then changed the row number for every skill after it...but the skill index (i.e. 19 for UMD) was put in correctly.
Thanks for the help - we'll see if I can sort it out :)