Player Resource Consortium
Neverwinter Nights => Base Classes => Topic started by: seraglio on July 30, 2010, 03:49:49 PM
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I see a lot of references to a Witch class in the .2da files. Where is the class from or can someone provide a link if its custom?
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It's from a third party manual The Witch's Handbook (http://www.geeknative.com/471/the-witchs-handbook/)
I think it is quite interesting class and great for RP ;) I've expanded a bit the spell list though, so it better fit NWN realm.
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when the next release, then, with the Witch herself? :P
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it is a very interesting class and i want to try it on a PW but im at a lost of quite how to rp it XD the versions im pulling up looking and the version implemented in prc
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Any estimate on updated manual for the new classes?
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Any estimate on updated manual for the new classes?
I'm afraid you'll have to wait until 3.4 final is released.
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Estimate on that?
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Estimate on that?
Sometime after the Release Candidate (RC) probably.
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Estimate on that?
Sometime after the Release Candidate (RC) probably.
Heh. Good one :P
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Can we get some kind of class progression sheet ahead of time? The only incentive to play right now is a new class to explore..
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Sure:
Witch
(BASE CLASS)
For wizards, magic is an art, both scholarly and complex, to be studied and mastered. For sorcerers, it is a talent, born in their blood, to be practiced and strengthened. For divine spellcasters such as clerics, druids, and shamans, magic is a gift, whether form the gods, the natural world, or the spirit world.
And for some, magic is a craft, one of the oldest crafts, time-honored and handed down form generation to generation. It is a craft of weaving and making, the craft of charms and spells, the Craft of the Wise Ones, witchcraft.
The witch is a spellcaster who sees magic as a humble craft to be practiced and learned like any other. Witches are often rural folk, but that doesn't mean they're not every bit as sophisticated as other spellcasters.
- Hit Die: d4
- Proficiencies: A Witch gains proficiencies with Simple Weapons, but is not proficient with any type of armor or with shields.
- Skill Points: 4 + Int Modifier
ABILITIES:
Level
1: Familiar
2:
3:
4:
5: Bonus feat
6:
7:
8:
9:
10: Bonus feat
11:
12:
13: A thousand faces
14:
15: Bonus feat
16:
17: Timeless body
18:
19:
20: Bonus feat
SPELLCASTING
To cast a spell, the Witch must have a Wisdom score of 10 + the spell level. The DC of a Witch's spell is 10 + Spell Level + Wisdom Modifier. A Witch's caster level is equal to her class level. She is a spontaneous caster.
Spells per day:
Level: 0 1 2 3 4 5 6 7 8 9
1: 5 3 - - - - - - - -
2: 6 4 - - - - - - - -
3: 6 5 - - - - - - - -
4: 6 6 3 - - - - - - -
5: 6 6 4 - - - - - - -
6: 6 6 5 3 - - - - - -
7: 6 6 6 4 - - - - - -
8: 6 6 6 5 3 - - - - -
9: 6 6 6 6 4 - - - - -
10: 6 6 6 6 5 3 - - - -
11: 6 6 6 6 6 4 - - - -
12: 6 6 6 6 6 5 3 - - -
13: 6 6 6 6 6 6 4 - - -
14: 6 6 6 6 6 6 5 3 - -
15: 6 6 6 6 6 6 6 4 - -
16: 6 6 6 6 6 6 6 5 3 -
17: 6 6 6 6 6 6 6 6 4 -
18: 6 6 6 6 6 6 6 6 5 3
19: 6 6 6 6 6 6 6 6 6 4
20: 6 6 6 6 6 6 6 6 6 6
BAB and saves as Wizard,
Class skills:
[ulist=disc]AnimalEmpathy
Concentration
Heal
Lore
Persuade
Spellcraft
CraftTrap
CraftArmor
CraftWeapon
CraftAlchemy
CraftPoison
CraftGeneral[/ulist]
Spell list (spells known as Sorcerer):
Cure_Minor_Wounds 0
Dancing_Lights 0
Daze 0
Disrupt_Undead_X 0
Flare 0
Inflict_Minor_Wounds_X 0
Light 0
Mage_Hand_X 0
Read_Magic 0
Resistance 0
Sobriety 0
Virtue 0
Aberrate_X 1
Cause_Fear 1
Charm_Person 1
Command 1
Crafters_Blessing 1
Crafters_Curse 1
Cure_Light_Wounds 1
Disguise_Self 1
Doom 1
Drug_Resistance_X 1
Endure_Elements 1
Entangle_X 1
Expeditious_Retreat_X 1
Extract_Drug_X 1
Hide_From_Animals_X 1
Identify 1
Inflict_Light_Wounds_X 1
Ironguts_X 1
Mage_Armor_X 1
Magic_Stone_X 1
Magic_Weapon_X 1
Nybors_Gentle_Reminder_X 1
Obscuring_Mist_X 1
Protection_from_Chaos_X 1
Protection_from_Evil_X 1
Protection_from_Good_X 1
Protection_from_Law_X 1
Ray_of_Hope_X 1
Rouse_X 1
Shillelagh_X 1
Sleep 1
Sorrow_X 1
Ultravision_X 1
Addiction_X 2
Aid_X 2
Alter_Self 2
Animalistic_Power_X 2
Augment_Familiar_X 2
Blindness_Deafness 2
Blur_X 2
Bulls_Strength_X 2
Calm_Emotions 2
Cats_Grace_X 2
Charm_Person_or_Animal_X 2
Cloud_of_Bewilderment_X 2
Command_Undead_X 2
Continual_Flame_X 2
Create_Magic_Tattoo_X 2
Cure_Moderate_Wounds 2
Curse_of_Impending_Blades_X 2
Darkness_X 2
Death_Armor_X 2
Eagles_Splendor_X 2
Elation_X 2
Endurance_X 2
Energize_Potion_X 2
False_Life_X 2
Find_Traps_X 2
Fog_Cloud_X 2
Foxs_Cunning_X 2
Ghostly_Visage_X 2
Ghoul_Touch_X 2
Heroism_X 2
Hold_Animal_X 2
Hold_Person_X 2
Inflict_Moderate_Wounds_X 2
Invisibility 2
Knock_X 2
Lesser_Dispel_X 2
Locate_Object 2
Obscure_Object_X 2
One_with_the_Land_X 2
Owls_Wisdom_X 2
Pyrotechnics_X 2
Resist_Elements_X 2
Scare 2
See_Invisibility_X 2
Silence_X 2
Tashas_Hideous_Laughter_X 2
Touch_of_Idiocy_X 2
Undetectable_Alignment_X 2
Wave_of_Grief_X 2
Bestow_Curse 3
Clairvoyance_Clairaudiance 3
Clarity_X 3
Contagion 3
Crushing_Despair_X 3
Curse_of_Petty_Failing_X 3
Curse_of_the_Putrid_Husk_X 3
Deep_Slumber_X 3
Dispel_Magic 3
Dominate_Animal_X 3
Evil_Eye_X 3
Glibness_X 3
Glyph_of_Warding_X 3
Greater_Disrupt_Undead_X 3
Greater_Magic_Weapon_X 3
Gust_of_Wind_X 3
Halt_Undead_X 3
Halt_X 3
Haste_X 3
Improved_Mage_Armor_X 3
Infestation_of_Maggots_X 3
Inflict_Serious_Wounds_X 3
Invisibility_Sphere_X 3
Keen_Edge_X 3
Legions_Curse_of_Impending_Blades_X 3
Magic_Circle_Against_Chaos 3
Magic_Circle_Against_Evil 3
Magic_Circle_Against_Good 3
Magic_Circle_Against_Law 3
Masochism_X 3
Mass_Ultravision_X 3
Nondetection_X 3
Protection_from_Elements_X 3
Quillfire_X 3
Remove_Blindness_Deafness 3
Remove_Curse_X 3
Remove_Disease_X 3
Slow_X 3
Snare_X 3
Spiderskin_X 3
Water_Breathing 3
Water_Breathing_X 3
Wrack_X 3
Animate_Dead_X 4
Arcane_Eye_X 4
Charm_Monster 4
Confusion 4
Death_Ward_X 4
Detect_Scrying_X 4
Dimension_Door_X 4
Dismissal_X 4
Doom_Scarabs_X 4
Fear 4
Hold_Monster_X 4
Improved_Invisibility_X 4
Inflict_Critical_Wounds_X 4
Liquid_Pain_X 4
Locate_Creature 4
Lower_Spell_Resistance_X 4
Neutralize_Poison 4
Phantasmal_Killer_X 4
Poison_X 4
Polymorph_Other 4
Polymorph_Self 4
Repel_Vermin_X 4
Scrying 4
Shout_X 4
Stoneskin_X 4
Stop_Heart_X 4
Beltyns_Burning_Blood_X 5
Break_Enchantment 5
Cloudkill_X 5
Dominate_Person_X 5
Energy_Buffer_X 5
Eternal_Charm_Person 5
Feeblemind 5
Greater_Command 5
Greater_Heroism_X 5
Greater_Scrying 5
Heartclutch_X 5
Legions_Curse_of_Petty_Failing_X 5
Lesser_Mind_Blank_X 5
Lesser_Planar_Binding_X 5
Mass_Contagion_X 5
Mind_Fog_X 5
Panacea_X 5
Spell_Resistance_X 5
Waves_of_Fatigue_X 5
Animate_Objects 6
Antimagic_Field_X 6
Banishment_X 6
Control_Weather 6
Create_Undead_X 6
Energy_Immunity_X 6
Ethereal_Visage_X 6
Eyebite 6
Greater_Dispelling_X 6
Greater_Stoneskin_X 6
Legend_Lore 6
Mass_Bulls_Strength_X 6
Mass_Cats_Grace_X 6
Mass_Eagles_Splendor_X 6
Mass_Endurance_X 6
Mass_Foxs_Cunning_X 6
Mass_Haste_X 6
Mass_Owls_Wisdom_X 6
Mislead 6
Planar_Binding_X 6
Repulsion 6
Tensers_Transformation 6
True_Seeing 6
Control_Undead_X 7
Creeping_Doom 7
Eternal_Charm_Monster 7
Fiendish_Clarity_X 7
Finger_of_Death 7
Greater_Shout_X 7
Insanity 7
Mass_Charm_X 7
Mass_Hold_Person_X 7
Nybors_Stern_Reproof_X 7
Pestilence_X 7
Power_Word_Stun_X 7
Sequester_X 7
Spell_Turning_X 7
Waves_of_Exhaustion_X 7
Blackstaff_X 8
Create_Greater_Undead_X 8
Discern_Location 8
Flensing_X 8
Greater_Planar_Binding_X 8
Gutwrench_X 8
Horrid_Wilting 8
Mass_Blindness_Deafness_X 8
Mind_Blank_X 8
Premonition_X 8
Shadow_Shield_X 8
Wall_of_Greater_Dispel_Magic_X 8
Dominate_Monster_X 9
Earthquake 9
Foresight 9
Gate_X 9
Mantle_of_Egregious_Might_X 9
Mass_Hold_Monster_X 9
Power_Word_Kill_X 9
Shape_Change 9
Wail_of_the_Banshee 9
Weird 9
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Looking at the above info, it looks like a Witch should qualify for Shifter (PnP) class. I guess I should make sure it does.
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I would add Avasculate and Avascular Mass. Goes well with the Flensing / Gutwrench sadistic theme.
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I would add Avasculate and Avascular Mass. Goes well with the Flensing / Gutwrench sadistic theme.
He's already added a ton of spells that they normally don't get.
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I would submit that A) Avasculate is consistent with evil witch legends (Stygian Witches, Baba Yaga, Iggwilv, Hag types, etc.) and B) that particular Necro-sadism chain may have been left off as an oversight or could improve the class by adding,
Are you arguing for X-warren (et. al class coder) that A) Avasculate is dissimilar to the Witch theme / spell list or B) Coder spell choice cannot be improved upon or suggestions made to?
Since 3rd party stuff is not official, the PRC coder (i.e. the one doing all the work / adding value) has the final call. I personally recommend going with the spirit of things, especially on judgment calls.
For those interested in benchmarking the 3.5 spell list, here is a good resource:
http://www.greenronin.com/errata/grr1302_3.5_update.pdf
Prot from Spells, Trap the Soul (drool - Lich Soul gem like-spell - drool) and probably a few more.
3rd party stuff is good to keep coming, but can be improved upon.
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I'm not arguing anything. However, Xwarren & I did discuss the witch's spell list on the IRC about 2 months ago & I was just informing you that the witch's normal spell list is much, much smaller than what they currently have.
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Loving the class so far.
I've been reading up on the Handbook and I must say I find the prestige classes quite intriguing. The Hag is cool, but I especially find the Shaper's ability to charm creatures they transform original and fascinating. Not often do you come across a piece of lore that translates so well to D&D.
What are the chances you're going to include some of the Witch PrC's?
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Oh, speaking of which, could the Hag as a race be made available? I think it could mesh in..
edit: nvm.. it would probably have to be added anyway if the Hag PrC was to be considered.