Player Resource Consortium
Neverwinter Nights => Character Builds => Topic started by: ThE LoSt BoY on November 27, 2010, 11:23:20 AM
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Volrath’s Champion
“If there is such a thing as too much power, I have not discovered it.” - Volrath
Naztharune Rakshasa, CN shifted to True Neutral, Warlock 35 / 4 Swashbuckler / 1 Monk (uber-class)
Stats: Base [Final]
Str: 14 [ 18 ]
Dex: 14 [ 34 ]
Con: 14 [ 22 ]
Int: 14 [ 18 ]
Wis: 14 [ 14 ]
Cha: 8 [ 12 ]
Pro’s: Infinite Eldritch Blasts / Incantations / full Heals, Eldritch Sculptor = Twin Blasts, High SR race, 6 att / round unarmed / kama, 7 att / round flurry, 8 flurry + Haste, DR 9/cold iron, 15 Resist Acid / Sonic, Chilling Tentacles to entangle + Perilous Flame to damage, 10X Fiendish Resilience (Regen 9 for 2 min), Improved Evasion, HIPS + 6d6 sneak attacks, Imp K-down + sneak attacks, no smites, Eldritch Blast is touch attack (Dex), Wep Finesse + Insightful strike, medium–high AC, uber-class AC bonus + Tumble + Discipline, UMD class skill, WL Incantations don’t require min Cha (dump stat)
Cons: No epic spells, mediocre hp (498 / 738 Max Con) & saves, Extra Invoke I only available at WL level.
1 Eldritch Blast [Vitriolic Blast] = 26d6 Acid [no save, no SR] * 2 [Eldritch Sculptor] * Eldritch Chain [ 1 (Primary) + 7 (secondary) x ½ primary damage) + 2d6 * 7 rounds
Damage from 1 Chained Blast = 52d6 + 26d6 * 7 + 14d6 (7 rounds) = 234d6 + 14d6 over 7 rounds
Naked Max AC Stack: 10 Base + 5 Natural + 12 Dex (+18 Max) + 10 Imp Expertise (Parry) +2 Wis (+8 Max) + 1 Dodge + 8 Tumble = 48 (60 Max Dex, Wis)
Incantations chosen:
Least: Dark One’s Luck (Invocation), Eldritch Spear (Shape), Sickening Blast (Essence)
Lesser: Ignore the Pyre (Invocation), Eldritch Chain (Shape), Brimstone Blast (Essence)
Greater: Wall of Flame (Invocation), Chilling Tentacles (Invocation), Eldritch Cone (Shape), Vitriolic Blast (Essence)
Dark: Path of Shadows (Invocation), Eldritch Doom (Shape), Utterdark Blast (Essence)
Save Skills, except as noted. Strictly level 40 build.
1 WL1: Expertise
2 WL2
3 WL3: Imp. Expertise
4 WL4: Dex mod (1) [ 25 ]
5 WL5
6 WL6: Wep Foc: Ray
7 WL7
8 WL8: Dex mod (2) [ 26 ]
9 WL9: K-down
10 WL10
11 WL11
12 WL12: Dex mod (3) [ 27 ], Imp K-down
13 WL13
14 WL14
15 SB1: Dodge
16 SB2: Dex mod (4) [ 28 ]
17 WL15
18 WL16: Extra Invocation I: Chilling Tentacles
19 SB3
20 SB4: Dex mod (5) [ 29 ]
21 WL17: +24 Conc, +24 Lore, +24 S-Craft, E-prowess
22 WL18
23 WL19
24 WL20: Dex mod (6) [ 30 ], Eldritch Sculptor
25 WL21
26 WL22
27 WL23: Epic Eldritch Blast I, II (bonus)
28 WL24: Dex mod (7) [ 31 ]
29 WL25
30 WL26: Epic Eldritch Blast III, IV (bonus)
31 WL27
32 WL28: Dex mod (8) [ 32 ]
33 WL29: Epic Eldritch Blast V, VI (bonus)
34 WL30
35 WL31
36 WL32: Dex mod (9) [ 33 ], Epic Eldritch Blast VII, VIII (bonus)
37 WL33
38 WL34
39 WL35: Dump skill points: Conc, Lore, S-Craft, UMD, et. al., Epic Eldritch Blast IX, X (bonus)
40 Mo1: Dex mod (10) [ 34 ], +43 Disc, +43 Tumble, Top off skill points
Skills: Conc: 43, Disc: 43, Lore: 42, S-Craft: 42, Tumble: 43, UMD: 42
Notes:
1) Download the Alignment changer: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7206-Files
2) Copy extracted gn* files to the override directory
3) ~, then DebugMode=1
4) dm_spawnitem gnam_1
5) Pick up the spawned item
6) DebugMode=0
7) Use NAM
8) If it doesn’t work, ~ dm_runscript gnam_1_manually
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uber WL incantations missing [Aura of Flame, Instill Vulnerability] http://www.wizards.com/default.asp?x=dnd/lists/invocations (sniffle)
We do have Instill Vulnerability in PRC :P
Both invocations you mentioned are for Dragonfire Adept class, and not for Warlocks :P
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My mistake = no splatbooks. I'll delete it from the post.
I'm jellin', though. They would go very nicely with WL.
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Least: Dark One’s Luck (Invocation)
That doesn't do you any good with a negative charisma modifier.
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The racially adjusted bonus is +1 / +7 Max items. If you don't play with item mods, it isn't worth much.
It's basically a shameless +7 Flex for a high SR build w/ Imp Evasion.
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Isint expertise disabled when casting?...or doses this not count ,being an Invocation?
Cos this info will take my current fey/warlock build into a whole new direction! :)
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Isint expertise disabled when casting?...or doses this not count ,being an Invocation?
Cos this info will take my current fey/warlock build into a whole new direction! :)
Unless the PRC manages to fix it somehow (I don't think it does), Expertise and Improved Expertise are not disabled when casting, although I understand they should be according to the PnP rules. It's a handy "feature" that I have made good use of in the past, although not recently.
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Isint expertise disabled when casting?...or doses this not count ,being an Invocation?
Cos this info will take my current fey/warlock build into a whole new direction! :)
Unless the PRC manages to fix it somehow (I don't think it does), Expertise and Improved Expertise are not disabled when casting, although I understand they should be according to the PnP rules. It's a handy "feature" that I have made good use of in the past, although not recently.
There is a Bioware switch that fixes this.
// * Spellcasting: Some people don't like caster's abusing expertise to raise their AC
// * Uncommenting this line will drop expertise mode whenever a spell is cast by a player
SetModuleSwitch (MODULE_VAR_AI_STOP_EXPERTISE_ABUSE, TRUE);
Should be in your Module OnLoad script.
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Isint expertise disabled when casting?...or doses this not count ,being an Invocation?
Cos this info will take my current fey/warlock build into a whole new direction! :)
Unless the PRC manages to fix it somehow (I don't think it does), Expertise and Improved Expertise are not disabled when casting, although I understand they should be according to the PnP rules. It's a handy "feature" that I have made good use of in the past, although not recently.
There is a Bioware switch that fixes this.
// * Spellcasting: Some people don't like caster's abusing expertise to raise their AC
// * Uncommenting this line will drop expertise mode whenever a spell is cast by a player
SetModuleSwitch (MODULE_VAR_AI_STOP_EXPERTISE_ABUSE, TRUE);
Should be in your Module OnLoad script.
I was unaware of this switch, thanks.
So the answer to magpie45's question: I've checked, and I'm pretty sure the PRC never uses this switch, so unless you're playing a module that does so, you should be able to use Expertise while casting for your warlock.
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My God!...this means Ive actually come up with a build improvement!..ok ..Sorta!
Or at least "a build" idea I have never heard of.[Im really ,really crap at them...No Honestly...pressing "recommended" has been known in the past..on a PW..]
You dont know how this means too me...*sniff*
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Per NWN Wiki (a good ref)
http://nwn.wikia.com/wiki/Expertise
"Under the default behavior, this can be a useful feat for casters who do not make attacks, as they will gain the AC benefit at effectively no cost. "
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Ah well!,for a few moments there...:)
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Zipped .bic