Neverwinter Nights => General Discussion => Topic started by: Stratovarius on April 15, 2020, 08:42:01 AM
Title: PRC 3.9.0 is here!
Post by: Stratovarius on April 15, 2020, 08:42:01 AM
Magic of IncarnumMarrulurk, Warforged Charger, Neanderthal, Frost Folk, Uldra, Crucian (by barmlot), Flind Gnoll (by barmlot) races Animal Trance, Touch of Fatigue, Detect Magic, and Blink spells Awesome Blow, Oversized TWF feat Cadence of the Thunder Drake now exists Piercing cold (and a host of other abilities) no longer work on item cast spells Fist of Raziel now gets Sanctify Martial Strike at the right level Vassal of Bahamut gains his armour properly now Disabled Ghostwise Halfling for being strictly worse to base halfling Death attack behavior fixed for all applicable classes (Assassin, Telflammar Shadowlord, Black Flame Zealot, Justice of Weald and Woe) Correct behavior of Prismatic X spells (by AshLancer) HotU should no longer break templates taken before starting the campaign Feral Gargun now has correct stat bonuses to Dex and Cha Assimilate only works on Living creatures (by AshLancer) Share Pain, Forced now works (by AshLancer) Truespeak is now listed as a class skill for all classes Players can now be proficient in quarterstaffs Undead Wildshape benefits should now end when the Wildshape does Demilich is now takeable again Shadow Garotte and Shadow Noose should only work on living targets. (by AshLancer) Shadow Noose now checks for DexBonusDeniedToAC. (by AshLancer) Feral Death Blow’s instakill effect no longer works on crit immune creatures. The extra damage should always be applied. (by AshLancer) Hamstring was bugged and applying con damage to the initiator instead of dex damage to the target. (by AshLancer) Sacred Vengeance is now a free action Justice of Weald and Woe’s Lucky Shot is now a free action Flesh Ripper strike wasn’t checking for crit immune (by AshLancer) Martial Spirit will no longer heal when hitting doors and other placeables. Multiple spells now respect corporeality (by AshLancer) Epic Spellcasting feat requirements are now correct OA Samurai Ancestral Daisho available at level 1 and based off of character level (by Barmlot) Sunscorch Hobgoblin now mentions the level adjustment Partial fix for custom cohort stack underflow (by DDopes) Shadowmind’s Mind Stab now has infinite uses and triggers more accurately Prismatic Spray PnPified (by AshLancer) BioShifter petrify effects respect Living/Nonliving (by AshLancer) Sonic Shield only triggers on the correct event Fixed text error on Elemental Savant feats Added bastard sword to snowflake wardance Fixed hostility setting on Oak Body psionic power Weapon and Torch is now usable Fire Riposte no longer has permanent visuals
Title: Re: PRC 3.9.0 is here!
Post by: Stratovarius on July 15, 2020, 08:32:00 AM
3.9.1: Ironsoul Forgemaster, Soulcaster, Totem Rager (by barmlot), Umbral Disciple prestige classes 9 new mysteries, 18 new Shadowcasting feats Spiker race by barmlot Incarnum Spellshaping feat Arik's Vengeance, Blackrazor, Sunsword Weapons of Legacy 3.5 TWF now has 3.5 requirements as well Flails and Whips now have their bonuses to Disarm Kobold and Goblin have correct move speeds Multiple minor fixes from Pstemarie Sharp Shadows now only applies in melee range and has correct bonus Marshal's Art of War aura now applies the proper bonus Bolster mystery can now target other creatures Asherati no longer get stuck due to Heat Endurance Added switches to allow turning off of Law of Resistance and Law of Sequence Can now exit Meld Binding conversation when no binds available Resting restrictions now trigger on completing rest rather than beginning one Fixes to some incarnum feats Firebrand now has the correct number of arrows Extended Rage no longer applies Con bonuses Intimidating Rage no longer has incorrect duration
Title: Re: PRC 3.9.0 is here!
Post by: Stratovarius on October 14, 2020, 02:32:06 PM
3.9.2: Ramethene Sword, Wyrmbane Helm Weapons of Legacy Blooded One template Draconic Aura Power now scales correctly in epic Incarnate has correct saves Mind Cleave no longer takes a move action Totem Avatar no longer stacks with itself Cold Endurance now has correct constant