Player Resource Consortium
Neverwinter Nights => Builders => Topic started by: Dark_Ansem on May 21, 2012, 02:43:04 PM
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is there a guide somewhere that tells how to do an exact conversion of items from the D&D edition of planescape to 3/3,5?
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is there a guide somewhere that tells how to do an exact conversion of items from the D&D edition of planescape to 3/3,5?
Kinda. (http://www.athasreborn.com/darksun/reference/2e_to_3e_Converstion_Book.pdf)
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thanks. it does not explain how to convert eventual magic effects, like AC bonus or the elemental/spell immunity of AD&D but it's a start.
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thanks. it does not explain how to convert eventual magic effects, like AC bonus or the elemental/spell immunity of AD&D but it's a start.
Items You Shouldn’t Convert
A few items have been eliminated from the game altogether. These include any item that bestows a flat ability score or armor class. Ability boosting items should instead provide an ability bonus of +2 to +6. Protective items should provide an armor, natural armor, or deflection bonus of +1 to +6.
Elemental Immunities & Spell Immunities can be converted directly.
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so all items that provide armor class bonuses should be left outside?
well, AD&D did not know about resistance and reduction, only immunity.
all ability scores should be considered as a multiple of 3, right?
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so all items that provide armor class bonuses should be left outside?
No, they are talking about items that set your AC to a given number. Bracers of AC 2 didn't give you a -2 bonus to your armor class. They set your AC to a flat 2 (which was good in AD&D).
well, AD&D did not know about resistance and reduction, only immunity.
That's fine too. Feel free to convert an immunity to resistance or reduction or just leave it as an immunity, depending on how powerful said item is supposed to be.
all ability scores should be considered as a multiple of 3, right?
I don't understand the question.
Also, & I just thought of this, EN World (http://www.enworld.org/) may already have 3.5e conversion of the items you are looking at converting.
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so, AC and THACO bonuses can be raised to that obscene levels?
the question: rules say that all ability bonuses can go from +1 to +6. since all items in PST give at maximum +3 to an ability, it is safe to assume that +1=+3, +2=4, +3=+6?
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so, AC and THACO bonuses can be raised to that obscene levels?
the question: rules say that all ability bonuses can go from +1 to +6. since all items in PST give at maximum +3 to an ability, it is safe to assume that +1=+3, +2=4, +3=+6?
No, it was giving you a range to assign to an item, not a conversion.
Example:
AD&D has Bracers AC 8. This is a weak magic item since it sets your AC directly to 8 & base AC in AD&D is a 10. The lower the number the better. Now when you convert that to 3.5e D&D you'd probably make them Bracers of Defense +2 since that would basically be the same AC modification. A net of 2 points (or 10%) harder to hit.
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I see. ability bonuses DO stack, however, right? I guess that would be more balanced.
what about items that give " + " bonuses to AC and THACO: which formula must be applied?
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I see. ability bonuses DO stack, however, right? I guess that would be more balanced.
what about items that give " + " bonuses to AC and THACO: which formula must be applied?
That's in the book I linked you. THAC0 & AC convert to 3.5e on a 1 to 1 basis.
What’s New about THAC0 and Armor Class?
Characters in the new game no longer have THAC0s, and Armor Class now goes up instead of down.
Attack Bonus: Instead of a THAC0, a character has an attack bonus that applies to the character’s attack rolls. If the result of an attack roll equals or exceeds the target’s Armor Class, the attack succeeds and inflicts damage. To compare THAC0 to attack bonus, subtract THAC0 from 20. For example, if a character created under the 2nd Edition AD&D rules has a THAC0 of 18, she has about the same combat ability as a D&D character with an attack bonus of +2.
Armor Class: Now starts at 10 (the AC value for a Medium-size unarmored character) and goes up. There is no longer an upper limit to Armor Class. To compare Armor Classes between editions, take the earlier AC and subtract it from 20. For example, if a character created under the 2nd Edition AD&D rules has an AC of 5, she has about the same resistance to attack as a D&D character with an AC of 15.
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so those bonuses would stay the same... more or less.
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so those bonuses would stay the same... more or less.
Yes.
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can I post a sample weapon, so you can tell me if I convert it the right way or not?
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Here is a freebie. (http://athasreborn.com/darksun/ps_amltlt_bodgod.erf) You'll need the CEP 2.4 & PRC 3.5 for this item, of course.
BODICE OF THE GODLESS PRIESTESS
Armor Class: 5
Special:
Memorize 3 Additional 1st Level Priest Spells
Memorize 2 Additional 2nd level Priest Spells
Weight: 5
Usable only by Fall-From-Grace
This is a bodice much like the one Fall-From-Grace, Madame of the Brothel of
Slating Intellectual Lusts, often wears. The enchantments woven into it by
Goncalves allow Fall-From-Grace to memorize twice the number of 1st and 2nd
level spells per day as she normally could.
The 2nd Edition version gives a flat -5 to your AC, so I wanted to replicate that. Leather Armor (+2) that has a +3 enhancement is basically the same. Then I added the two levels of Divinity to finish it out. Hell, the hard part was making it look somewhat like FFG's outfit. :D
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can I post a sample weapon, so you can tell me if I convert it the right way or not?
Sure. I wouldn't say "right way" but if you are trying to stick to the rules as much as possible I can definitely get behind that.
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I had noticed stuff like "Divinity" "Quality" "material" in the item properties section: what do they do, other than raising price?
EDIT: 1st item I try to convert:
DEIONARRA'S WEDDING RING
Special:
+3 to All Saving Throws
+3 to Armor Class
+3 to Armor Class vs. Piercing
Weight: 0
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I had noticed stuff like "Divinity" "Quality" "material" in the item properties section: what do they do, other than raising price?
EDIT: 1st item I try to convert:
DEIONARRA'S WEDDING RING
Special:
+3 to All Saving Throws
+3 to Armor Class
+3 to Armor Class vs. Piercing
Weight: 0
I would have made it:
+1 to saves
+1 to AC
+3 AC vs. Piercing
Divinity gives you twice the number of divine spells for whatever level it's set to. Material & Quality are just descriptive.
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I take wizardry does the same, but for arcane spells? that is a brilliant feat! I wanted to request it!
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so an item like this
Aegis
+3 to Constitution
+15 to Base Hit Points
+3 to Armor Class
it could be:
+3 or +6 constitution
+1 AC
how could base hit points be considered? a bland regeneration effect?
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so an item like this
Aegis
+3 to Constitution
+15 to Base Hit Points
+3 to Armor Class
it could be:
+3 or +6 constitution
+1 AC
how could base hit points be considered? a bland regeneration effect?
I'd make it +4 CON & +3 AC.
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huh? why?
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huh? why?
Because CON directly affects bonus HP.
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ah, you're a genius. and in the PrC the bonus is retroactive?
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next one:
BLADE OF THE IMMORTAL
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
I'd say just a bade dagger with a +1 attack bonus and +1 enchantment... right?
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next one:
BLADE OF THE IMMORTAL
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests
I'd say just a bade dagger with a +1 attack bonus and +1 enchantment... right?
Yeah, that was a pretty weak dagger other than its "plot" scripting.
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now this one
RAVEL'S FINGERNAIL
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
I'd say still a dagger, with a +2 or more enhancment bonus, + 2 or more attack bonus. I'm unsure how much piercing damage to add and how to rend that poison damage. acid damage is definitely not the same thing.
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now this one
RAVEL'S FINGERNAIL
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests
I'd say still a dagger, with a +2 or more enhancment bonus, + 2 or more attack bonus. I'm unsure how much piercing damage to add and how to rend that poison damage. acid damage is definitely not the same thing.
I'd make it a +2 keen dagger, since it's doing slightly more damage in AD&D than a dagger +2 should have been able to do, but at the same time it's not a short sword since mages can use it.
You can make a poison type that will do straight HP damage on a failed save. It's very simple to add them to the poisons.2da
//::///////////////////////////////////////////////
//:: Poison 2d6 Damage
//:: Poison_2d6_Dam
//:: Copyright (c) 2012 Athas Reborn
//:://////////////////////////////////////////////
/*
Poison causes 2d6 HP damage.
*/
//:://////////////////////////////////////////////
//:: Created By: DM Heatstroke
//:: Created On: May 28, 2012
//:://////////////////////////////////////////////
void main()
{
object oTarget = OBJECT_SELF;
int oDamage = (d6(2));
effect eVenom = EffectDamage(oDamage, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVenom, oTarget);
}
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I was thinking more of having it inflict "demon fever", the night hag disease.
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I was thinking more of having it inflict "demon fever", the night hag disease.
That would be very appropriate too.
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no idea about the DC throw, however...
a big challenger now!
DAK'KON'S ZERTH BLADE ("STREAMING BLADE")
Damage: 5-20 Slashing
Enchanted: +3
Special:
+6 to Armor Class
Doubles all 1st Level Mage Spells
Doubles all 2nd Level Mage Spells
Memorize 1 Additional 3rd Level Mage Spell
THAC0: +3
Speed: 6
Weight: 5
Proficiency: Edged
a one-handed longsword, I think.
I'd say, first of all, wizardry 1/2 + a bonus spell slot of Mage
then a +3 attack bonus, or more
then a +3 enhancement bonus, or more,
I am unsure about the base damage and that AC bonus...
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no idea about the DC throw, however...
That's built into the disease.
a big challenger now!
DAK'KON'S ZERTH BLADE ("STREAMING BLADE")
Damage: 5-20 Slashing
Enchanted: +3
Special:
+6 to Armor Class
Doubles all 1st Level Mage Spells
Doubles all 2nd Level Mage Spells
Memorize 1 Additional 3rd Level Mage Spell
THAC0: +3
Speed: 6
Weight: 5
Proficiency: Edged
a one-handed longsword, I think.
I'd say, first of all, wizardry 1/2 + a bonus spell slot of Mage
then a +3 attack bonus, or more
then a +3 enhancement bonus, or more,
I am unsure about the base damage and that AC bonus...
That one is difficult since it was scripted to improve as Dak'kon's morale & level improved.
Here (http://athasreborn.com/darksun/ps_wswkt_zstream.erf)is my take on the final version.
p.s. I couldn't see anywhere that it gave you a +6 to AC.
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I think a non-scaling version is nice enough :D
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I think a non-scaling version is nice enough :D
Well the Streaming Blade was the highest morale sword. The other ones were the Chained Blade & Kinstealer. They all had at least 3 variants depending on Dak'kon's level.
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yeah, that's why I posted only that :D
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new item:
"ASCENSION"
Damage: 3-10 Slashing
Enchanted: +2
Special:
+2 Slashing Damage
+1 to Charisma
+1 to Armor Class
THAC0: +2
Speed: 4
Weight: 4
Proficiency: Axes
Usable only by Fighters
I'd say
a 2handed axe
enchantment bonus: +2
a +2 or more attack bonus
+1 or more AC
unsure about the damage bonus, if keeping +2 or a more significant variation
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new item:
"ASCENSION"
Damage: 3-10 Slashing
Enchanted: +2
Special:
+2 Slashing Damage
+1 to Charisma
+1 to Armor Class
THAC0: +2
Speed: 4
Weight: 4
Proficiency: Axes
Usable only by Fighters
I'd say
a 2handed axe
enchantment bonus: +2
a +2 or more attack bonus
+1 or more AC
unsure about the damage bonus, if keeping +2 or a more significant variation
It's just a +2 Greataxe with +1 AC & +1 CHA. The +2 slashing bonus & +2 THAC0 from AD&D are included in the +2 Enhancement.
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really? how does the "ehnancement bonus" works then?
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really? how does the "ehnancement bonus" works then?
http://www.d20srd.org/srd/theBasics.htm#enhancementBonus
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thanks, but that does not explain what values enhancement includes..
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thanks, but that does not explain what values enhancement includes..
Thac0 & Enchanted & no they aren't additive.
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only the highest applies, then. any difference has to be added manually- thanks!
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only the highest applies, then.
Correct.