Player Resource Consortium
Neverwinter Nights => Builders => Topic started by: Dark_Ansem on June 20, 2012, 12:17:17 PM
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at a very embrional stage, I am revamping all the OC modules with resources from the expansions, rebuilding npcs so that they are a bit truer to the pnp and the idea of the campaign.
Sound effects are re-organized as well, with smarter distances and locations.
It requires the PRCQ merge.
Some stuff will require some bugfix/features when and if they are implemented in the PrC, but oh well. Modding is fun but time-consuming, and a lot of trial and error is in order.
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Interesting, planning on doing anything else, such as adding more difficulty levels/re-balancing existing ones? Maybe incorporating smarter AIs, or perhaps a semi-random treasure system?
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I think that more difficulty levels are hardcoded.
besides, D&D hardcore is more than enough, with the right PRC Switches. but some battles will be more challenging.
random treasure system: it is already in there. scripts spawn a random treasure.
smarter AI: if, not in the immediate future.
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What I meant by random treasure are items with random properties attached to them being generated, along with the default items being generated as well.
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What I meant by random treasure are items with random properties attached to them being generated, along with the default items being generated as well.
I'd recommend against that since that's not how it's done in PnP D&D.
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I'd recommend against that since that's not how it's done in PnP D&D.
Of course, just a recommendation for something a little more interesting in the campaigns.
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first small release: only the prelude is done.
http://neverwinter.nexusmods.com/mods/163