Player Resource Consortium

Neverwinter Nights => General Discussion => Topic started by: annihilatus666 on June 09, 2009, 07:03:29 PM

Title: PRC Compatible Modules
Post by: annihilatus666 on June 09, 2009, 07:03:29 PM
Hello. I think that the PRC is awesome, but I want to find a good module to play with it. Is there like a list of PRC compatible mods out there? Thanks in advance.
Title: PRC Compatible Modules
Post by: TarponCrest on June 09, 2009, 11:12:13 PM
Well you can play just about any mod that has no Haks or Tlk files (Cep is ok). the only bad thing is that they are often made with out taking PRC into account and thus making it not so fun to play (except for hack and slash ones).

Prc had put out some modules they recommended it is on the vault but it is for an older version of Prc I think it is for 3.0.

It has long been my dream to see a mod made from scratch using PRC that would be an epic task for sure let alone the mod of the century IMO.

The one everyone seems to play is Endless nights but it is Hack and slash no RP sad to say.

Hope it helps. Maybe some day the game developers will take a closer look at all the super work done with by PRC and they will make a NWN3  mod/ campaign that supports all the PRC content but does not require the use of a really new gamer type computer with all the powerful graphic cards etc. Maybe they can make it optional like NWN1 where you could choose form 16 bit or higher.

Be safe!
Title: PRC Compatible Modules
Post by: annihilatus666 on June 10, 2009, 01:04:48 AM
Endless Nights sounds perfect. I have a problem, though. I downloaded Endless Nights VI w/ PRC, and then downloaded the CEP files needed to play it (its out of date). When I try to play, though, some classes are left blank. Is this because the module is out of date  or did I do something wrong? I never had this problem with HOTU, which is what I was using to make different characters. Thanks for the help.
Title: PRC Compatible Modules
Post by: TarponCrest on June 10, 2009, 01:51:53 AM
Well I have not played Endless nights for some time. But I do remember some posts in the Vault of community members updating that module to Endless nights VII or VI not sure but if they updated it to the new PRC and adjusted the switches to reflect that I do not know for sure. As far as CEP I think you just need to make sure you have the version that module is using in your Hak file and make sure you have the correct Tlk (merge CEP and Prc file) and it should work.

I wish I could be better help but I am not very cleaver when it comes to explaining the technical parts of the modules ( I just have come to learn how to do it by driving the PRC team crazy *grins*)

Perhaps someone that is actively playing with that module can guide you in the right direction so you can get the latest PRC version working with that module.

Do not get discouraged as it can be discouraging at times but once you get it sorted out it will be well worth it. The best NWN 1 has to offer IMO PRC just has so much more to offer...

Later...
Title: PRC Compatible Modules
Post by: Stratovarius on June 10, 2009, 08:10:07 AM
Blank names would come from using an out of date TLK file. Which it would do if its not 3.3f2 (and I don't think it is). This is why it's often better to use mods that have the PRC as their only hak.
Title: PRC Compatible Modules
Post by: snoitan on June 13, 2009, 09:58:59 AM
annihilatus666,  if you downloaded the version with the prc already installed, it might simply be an issue of the mod using an older version of the prc while you have the newer files.  

I always tried to make sure EN4 and EN6 would work fine by installing the PRC on the base module, and last I checked (a few version of the PRC ago), that worked  perfectly fine.  So you could try downloading just the base mod (the CEP 2.0 one) and installing the PRC onto it.

I was going to download and install the new PRC but it seems it didn't like the fact that I simply copied NWN off my external drive.   Dunno if I actually wanna reinstall and repatch everything, but perhaps I could hunt down the regkeys it wants.

BTW, EN4 and EN6 both play very differently.  EN4 had a very random magic system where it was possible to get uber fast, but you'd need it by end game. EN6 I designed around the idea of having a one death and your out system and a low magic system that was more geared towards the level of the character.  So if you can't get EN6 to work, you can always try EN4.
Title: PRC Compatible Modules
Post by: clansunstar on June 13, 2009, 07:31:38 PM
i found the mod prc world extreme is a good way to test out the prc
Title: PRC Compatible Modules
Post by: Guru Falcon on June 14, 2009, 05:06:24 AM
Clansunstar I believe PRC World Extreme doesnt use the latest PRC though. Otherwise I would host the crap out of that server. If anyone knows how to reconfigure PRC World Extreme Module so it uses prc 3.3f please let me know. I would love to host that server and play the PRC with some friends. Is anyone capable? Anyone up to play PRC together? Or even help me make my PRC mod?
Title: PRC Compatible Modules
Post by: Stratovarius on June 14, 2009, 07:03:12 AM
You could just try swapping the hacks for the latest if it doesn't use the CEP. That should work, most of the time.
Title: PRC Compatible Modules
Post by: Guru Falcon on June 15, 2009, 04:02:41 PM
PRC World Extreme, unfortunately uses the CEP. So I dont really know what to do. Also I am having troubles hosting it as it lies now. For some reason the server can not be hosted.
Title: PRC Compatible Modules
Post by: clansunstar on June 15, 2009, 11:20:24 PM
well i have just about every version of the cep in my hak folder. what i did was changed all the haks to current versions and i tend to use it as a single player mod, i would have interest in helping get it up for a pw. i have some building skills and some minor scripting skills. any way i can help i will.:)

the mod is a very large mod and would need trimmed IMO to run as a good server. it takes a very long time to load. their is an older version that tends to run better but it is a bit smaller than the best version IMO.
Title: PRC Compatible Modules
Post by: Guru Falcon on June 16, 2009, 03:12:53 AM
Clan Sunstar to help get this mod hosted as a PW it would be much appreciated. I could use your help for I dont know how to even host it. It is to complicated. If we sat down together and talked things through that would put a lot of stress of my shoulders. When you get the chance email me at Emberfall@live.com . Or even better if you have MSN messenger or Xfire email your usernames. I would eventually like to speak with you in a chat room on IRC. So the sooner you get a hold of me the sooner I can get this module up. Hope to hear from ya soon.
Title: PRC Compatible Modules
Post by: MaxAstro on June 16, 2009, 08:03:39 PM
I just went through getting EN6 to work with the PRC; had a lot of issues with it.  I'm not sure that what claims to be the latest CEP/PRC merge hak actually is...  What I ended up doing was taking the CEP2.0 version of EN6, manually removing the tlk from it, and then using the module updater to add the latest merge hak to it.  That seemed to work, but I haven't discovered yet if it will cause problems.

I did notice some blank class names, which is why I think the merge is out of date.  But so far they are classes I don't care about.  :)

If anyone could track down a confirmed CEP2.2/PRC3.3a merge it would be much appreciated; I don't quite have the skill to build one myself.
Title: PRC Compatible Modules
Post by: CapnQ on June 16, 2009, 09:01:48 PM
Quote from: MaxAstro

I just went through getting EN6 to work with the PRC; had a lot of issues with it.  I'm not sure that what claims to be the latest CEP/PRC merge hak actually is...  What I ended up doing was taking the CEP2.0 version of EN6, manually removing the tlk from it, and then using the module updater to add the latest merge hak to it.  That seemed to work, but I haven't discovered yet if it will cause problems.

I did notice some blank class names, which is why I think the merge is out of date.  But so far they are classes I don't care about.  :)

If anyone could track down a confirmed CEP2.2/PRC3.3a merge it would be much appreciated; I don't quite have the skill to build one myself.


I used the EN6 version without PRC installed (EN6CEP2.zip from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5034), and installed PRC myself (using the PRC installer program).I also had to open EN6 in the toolset and disable the code that strips you of all items (because it was causing problems like those described in the 1st and 3rd posts here: http://nwn.bioware.com/forums/viewtopic.html?topic=665363&forum=42&sp=30). After I did that, it worked without too many problems even without the PRC/CEP merge hak, which now rather surprises me--maybe I just got lucky.
Title: PRC Compatible Modules
Post by: MaxAstro on June 17, 2009, 02:50:34 AM
Would also like to note that I would be very, very interested in seeing a PRC-using persistent world.  I'd be glad to offer my help in any way I can to make it happen.  Unfortunately, I don't have much in the way of needed skills; like I mentioned earlier, I couldn't even figure out how to make a proper merge hak.  ^^;  And I have no real experience with the toolset...

But I'm certainly willing to try and learn if there is something I can help with.
Title: PRC Compatible Modules
Post by: DM Heatstroke on June 17, 2009, 03:59:04 PM
Quote from: MaxAstro

Would also like to note that I would be very, very interested in seeing a PRC-using persistent world.  I'd be glad to offer my help in any way I can to make it happen.  Unfortunately, I don't have much in the way of needed skills; like I mentioned earlier, I couldn't even figure out how to make a proper merge hak.  ^^;  And I have no real experience with the toolset...

But I'm certainly willing to try and learn if there is something I can help with.


Athas Reborn has had the PRC integrated into it, but I'm still squashing bugs & recreating the Loot & Encounter tables before I let the newest version go live.

A few modules I've played thru with the PRC installed:

The Hex Coda I & II (http://nwvault.ign.com/View.php?view=Modules.Detail&id=4078)

Elgalia Eternium (http://nwvault.ign.com/View.php?view=Modules.Detail&id=2863)
Excrucio Eternium (http://nwvault.ign.com/View.php?view=Modules.Detail&id=2865)

Siege of Shadowdale (http://nwvault.ign.com/View.php?view=Modules.Detail&id=147)
Crimson Tides of Tethyr (http://nwvault.ign.com/View.php?view=Modules.Detail&id=4188)
Tyrants of the Moonsea (http://nwvault.ign.com/View.php?view=Modules.Detail&id=5051)

Darkness Over Daggerford (http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122) (laggy in Daggerford, but playable)

Eye of the Beholder v2 (http://nwvault.ign.com/View.php?view=Modules.Detail&id=4029) (Got laggy around dungeon level 6, but I think it was due to leaving loot & corpses on the ground)
Pool of Radiance (http://nwvault.ign.com/View.php?view=Modules.Detail&id=1706)
Title: PRC Compatible Modules
Post by: dsabrae on June 18, 2009, 12:31:44 AM
We have been a PRC using PW for about 3 years now.

our wiki can be found here
http://deepingdale.wikia.com/wiki/Deepingdale_Wiki?

Deeping Dale and the Moonsea is a RP based PW in the moonsea region. We are a slower leveling mid magic server that has a active DM team.
Title: PRC Compatible Modules
Post by: FazliAmri on June 18, 2009, 01:18:18 PM
Quote from: CapnQ


I used the EN6 version without PRC installed (EN6CEP2.zip from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5034), and installed PRC myself (using the PRC installer program).I also had to open EN6 in the toolset and disable the code that strips you of all items (because it was causing problems like those described in the 1st and 3rd posts here: http://nwn.bioware.com/forums/viewtopic.html?topic=665363&forum=42&sp=30). After I did that, it worked without too many problems even without the PRC/CEP merge hak, which now rather surprises me--maybe I just got lucky.


hello.
CapnQ  
I've open the module in the toolset, but couldn't find the code that strips you of all items....
thanks
Title: PRC Compatible Modules
Post by: CapnQ on June 18, 2009, 04:42:15 PM
Quote from: FazliAmri

Quote from: CapnQ


I used the EN6 version without PRC installed (EN6CEP2.zip from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5034), and installed PRC myself (using the PRC installer program).I also had to open EN6 in the toolset and disable the code that strips you of all items (because it was causing problems like those described in the 1st and 3rd posts here: http://nwn.bioware.com/forums/viewtopic.html?topic=665363&forum=42&sp=30). After I did that, it worked without too many problems even without the PRC/CEP merge hak, which now rather surprises me--maybe I just got lucky.


hello.
CapnQ  
I've open the module in the toolset, but couldn't find the code that strips you of all items....
thanks


I don't know how familiar you are with the toolset or who else my try to do this, so excuse me if I explain things you already know. After opening EN6 in the toolset, expand the "Scripts" node, scroll down to "en5_modenter", and double-click on it. Comment out line 90; in other words, change it from this:

    RemoveAllItems(oPC);

to this:

    //RemoveAllItems(oPC);

Press the "Exit" button in the lower-right corner, choose "Save" from the file menu, then exit the toolset. I believe that's all I did.
Title: PRC Compatible Modules
Post by: FazliAmri on June 18, 2009, 11:21:55 PM
Thanks man saved my life ;) ( gaming )
Title: PRC Compatible Modules
Post by: MaxAstro on June 22, 2009, 06:51:49 AM
Can anyone help me make Elidrin's Random Dungeon Generator (http://nwvault.ign.com/View.php?view=Modules.Detail&id=3885) PRC-compatible?  It seems to have an issue where gaining experience becomes impossible once the PRC is applied.  Any idea what could be causing this/if its easily fixed?  I've already managed to remove the item strip code (I think) and fix the starting gold for non-base NWN classes, but this one last problem eludes me...
Title: PRC Compatible Modules
Post by: xwarren on June 22, 2009, 07:34:19 AM
Try this:

1. Open the module in toolset,
2. Go to 'Edit'\'Module Propreties'
3. on 'Advanced' tab find 'XP Scale' and try to change the XP slider
(I have non english NWN so not sure about the names)
Title: PRC Compatible Modules
Post by: Calirion on June 22, 2009, 12:24:04 PM
Quote from: clansunstar

well i have just about every version of the cep in my hak folder. what i did was changed all the haks to current versions and i tend to use it as a single player mod, i would have interest in helping get it up for a pw. i have some building skills and some minor scripting skills. any way i can help i will.:)

the mod is a very large mod and would need trimmed IMO to run as a good server. it takes a very long time to load. their is an older version that tends to run better but it is a bit smaller than the best version IMO.


Yeah, I love PRC World Extreme, though I usually ran it just on my machine as a single player experience--my schedule makes it tricky to really get into online gaming.  Nonetheless, it would be a great service if someone could create a version that could run as a PW.

Trimming might be facilitated by the fact that the original author borrowed material from all over the place, some of which don't work in their current setting and thus could be easily deleted.  Examples:  Port Stargazer has two characters that are supposed to give quests but don't.  A prisoner rescued in the abbey alludes to one of the Stargazers but then rescuing him doesn't trigger an acknowledgement that the quest is completed.  Similarly, parts of Aldania (I think that's the name) are in there, but with insufficient information.  There is a central quest that is not completable.)  Taking out all the bits and pieces that don't have the scripts to run might make the module more manageable.  Sadly, someone would also have to make sure the removed pieces didn't create continuity problems.  I think, for example, that as currently set up, Port Stargazer functions as the entrance to the city of Rykaria, so someone would have to supply other links.  I lack the skill for such an undertaking.
Title: PRC Compatible Modules
Post by: clansunstar on June 23, 2009, 10:10:04 PM
Quote from: Calirion

Quote from: clansunstar

well i have just about every version of the cep in my hak folder. what i did was changed all the haks to current versions and i tend to use it as a single player mod, i would have interest in helping get it up for a pw. i have some building skills and some minor scripting skills. any way i can help i will.:)

the mod is a very large mod and would need trimmed IMO to run as a good server. it takes a very long time to load. their is an older version that tends to run better but it is a bit smaller than the best version IMO.


Yeah, I love PRC World Extreme, though I usually ran it just on my machine as a single player experience--my schedule makes it tricky to really get into online gaming.  Nonetheless, it would be a great service if someone could create a version that could run as a PW.

Trimming might be facilitated by the fact that the original author borrowed material from all over the place, some of which don't work in their current setting and thus could be easily deleted.  Examples:  Port Stargazer has two characters that are supposed to give quests but don't.  A prisoner rescued in the abbey alludes to one of the Stargazers but then rescuing him doesn't trigger an acknowledgement that the quest is completed.  Similarly, parts of Aldania (I think that's the name) are in there, but with insufficient information.  There is a central quest that is not completable.)  Taking out all the bits and pieces that don't have the scripts to run might make the module more manageable.  Sadly, someone would also have to make sure the removed pieces didn't create continuity problems.  I think, for example, that as currently set up, Port Stargazer functions as the entrance to the city of Rykaria, so someone would have to supply other links.  I lack the skill for such an undertaking.




what i did first was remove all placeables that were static and had no use. then i started striping down areas to bare essentials. the larger mod has been giving me allot of trouble so i started working on the smaller one. i am still having trouble getting the haks to all work right together, but i have been working at it for a  few days and hopefully in a couple of days i can have it figured out.
Title: PRC Compatible Modules
Post by: clansunstar on June 25, 2009, 11:26:11 PM
after trying to change the haks for a couple of days now, i am starting to realize that the prc world extreme can not be updated to the current cep and prc haks. rather i don't know how to go about doing it as my comp crashes every time i try. i would like to work on a new pw using the prc if anyone is interested contact me and maybe we can get a group together to get a prc pw up and running.
Title: PRC Compatible Modules
Post by: DM Heatstroke on June 26, 2009, 10:37:11 AM
Quote from: clansunstar

after trying to change the haks for a couple of days now, i am starting to realize that the prc world extreme can not be updated to the current cep and prc haks. rather i don't know how to go about doing it as my comp crashes every time i try. i would like to work on a new pw using the prc if anyone is interested contact me and maybe we can get a group together to get a prc pw up and running.


Do you like Dark Sun?
Title: PRC Compatible Modules
Post by: clansunstar on June 26, 2009, 10:14:35 PM
i dont like dark sun... i love me some dark sun, you put that dragon of tyr in front of me and ill grovel whimper and beg not to die just like i did in tabletop... athas for life
Title: PRC Compatible Modules
Post by: paridoth on August 18, 2009, 05:57:35 PM
Quote from: CapnQ

Quote from: FazliAmri

Quote from: CapnQ


I used the EN6 version without PRC installed (EN6CEP2.zip from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5034), and installed PRC myself (using the PRC installer program).I also had to open EN6 in the toolset and disable the code that strips you of all items (because it was causing problems like those described in the 1st and 3rd posts here: http://nwn.bioware.com/forums/viewtopic.html?topic=665363&forum=42&sp=30). After I did that, it worked without too many problems even without the PRC/CEP merge hak, which now rather surprises me--maybe I just got lucky.


hello.
CapnQ  
I've open the module in the toolset, but couldn't find the code that strips you of all items....
thanks


I don't know how familiar you are with the toolset or who else my try to do this, so excuse me if I explain things you already know. After opening EN6 in the toolset, expand the "Scripts" node, scroll down to "en5_modenter", and double-click on it. Comment out line 90; in other words, change it from this:

    RemoveAllItems(oPC);

to this:

    //RemoveAllItems(oPC);

Press the "Exit" button in the lower-right corner, choose "Save" from the file menu, then exit the toolset. I believe that's all I did.


I tried this and I'm still getting the weird glitch anyone know what else needs to be done to fix this?
Title: PRC Compatible Modules
Post by: Pantherus on December 14, 2009, 07:25:48 PM
FWIW I'm currently playing the Lord of Terror (http://nwvault.ign.com/View.php?view=Modules.Detail&id=3713) module with the PRC installed on it and it's working fine so far.  How adaptable it would be to psionics or the other PRC-unique stuff I've no idea but as a hack and slash it's fine...
Title: PRC Compatible Modules
Post by: bullarock777 on January 01, 2010, 11:02:36 PM
I just installed PRC into Genesis Nordock, and I will be testing for bugs. This is a huge module, actually a server module, released this christmas by Niceduck and Ironfist.
I'm going to give it a run. The files merged, with the PRC module updater, and needed to overwrite quite a few files in the module, but it looks like it didn't touch any files in my hak folder(cep files especially-date wasn't modified).
http://nwvault.ign.com/View.php?view=Modules.Detail&id=6077

Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

I will continue to look for high level modules that work with PRC.
I also have CEP latest version 2.3 installed.

[b]Nordock is running PRC very well, although I had to edit & raise module xp level to 100%, as prc characters are way to strong at first. Nordock is set-up for a slow crafting type game, but I added crafted gear to a new shop, and some of my own(way to strong) gear. I am using it as a character build mod, and it is quite large. The xp is a bit much at times, but I wanted a quick level mod. I will be tweaking and editing my own version of Nordock 2010. I will be adding boss quests, crafted treasues, and some basic magic gear.[/b]
Title: PRC Compatible Modules
Post by: giuice on February 05, 2010, 08:06:17 AM
Quote from: bullarock777



Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

Hey bullarock where can i find Shadow's Quitus II ?  I searched net but i couldn't find any module with this name.
Thx,
Giuliano
Title: PRC Compatible Modules
Post by: CapnQ on February 05, 2010, 12:34:19 PM
Quote from: giuice

Quote from: bullarock777



Also, Shadow's Quitus II, a Level 30+ module, which does use a hak(SQ2-V3.HAK), PRC merged successfully. Will be play testing.

Caereena-Krakona, a Level 20+ module, uses a couple tile haks, PRC merged successfully. Custom item are given to player based on original base classes. My first run was all PRC multi-class, no custom gear. I will try again using a NWN base class, plus PRC classes to see if custom item set is given.

Hey bullarock where can i find Shadow's Quitus II ?  I searched net but i couldn't find any module with this name.
Thx,
Giuliano


I believe the reference is to Shadow's Quietus II (abbreviated SQ2), which can be found here: http://nwvault.ign.com/View.php?view=Modules.Detail&id=4404
Title: PRC Compatible Modules
Post by: CapnQ on February 05, 2010, 12:41:30 PM
Another module that works: I've played through the Sands of Fate series a couple of times with various versions of PRC 3.2 and 3.3, with minimal issues.
Title: PRC Compatible Modules
Post by: Raza on February 09, 2010, 12:45:28 PM
I've just played through the first part of Tangled Web with the latest PrC/CEP combo; no problems. Sweet mudule, too.
Title: PRC Compatible Modules
Post by: CapnQ on February 22, 2010, 08:19:11 AM
Kingdom of Bortiis 1.05 seems to work fine. If you like hack and slash, undirected exploring of a largish and complex world, and over-the top gear, it's worth a try. Seems like it could be very hard for the wrong builds, but wasn't so difficult for the one I used. Very little scripting (e.g. even conversations never update based on what you've done), but it does have a plot and mysteries to uncover.
Title: PRC Compatible Modules
Post by: Calirion on February 22, 2010, 05:44:50 PM
I had problems with Bortiis under earlier versions, so I am glad to hear the current PRC works with it.  The module is vast enough to keep a player busy for a long, long time.
Title: PRC Compatible Modules
Post by: heimdallw32 on May 29, 2010, 07:46:02 PM
So, on the off chance that someone happens to be wondering, no, it does not seem that Citadel is compatible with the PRC (it's one of the high-rated modules on the vault, is why I checked it out)...it took me some work to get it all sorted out with the outdated CEP version it uses and getting a merge together, only to log in and find "prc_hide" in my inventory.

Found out that this is because the module itself uses a custom hide for storing its own variables, and the PRC needs its custom hide for its own stuff, so...yeah.

Was going to see if Tales of a Mage works, but it uses some weird mish-mash of the CEP (when I loaded it into the toolset it demanded haks that I didn't have, that the author hadn't mentioned in the slightest, and I had no idea where to download), so gave up on that.

Personally, I'm looking for a module with a balance between combat and story (similar to the three official campaigns), that goes into the epic levels or scales like the OC modules do. (I'd like to feel like I actually -need- that 60+ dc on my spells, or that massive fort save, or 50 AC, etc, without it being a pure hack and slash)

If anyone has any insight, that would be totally great. The vault's search system is...less than stellar. >_> And sorting through various modules that use a gazillion custom haks or any version of the CEP between 1.0 and current, is kind of frustrating.
Title: PRC Compatible Modules
Post by: Giygas on May 30, 2010, 11:13:56 AM
I have been for a long time looking for either somebody to host the OC online with PrC as the only hack, or a PW with PrC as the only hack. I surfed this thread hoping to find either/or but have yet to see what I am looking for. I HAVE however seen people that want to build PWs or PrC multiplayer servers and I would be happy to join them so long as I did not need to download too many extra hacks. I am not a moder/coder myself, but what I am good at is fluff creation, writing, world building and generally creating the fluff side of the world rather then working with the hard technological side of module building. So if you need somebody to help you with the writing side of things I would be ecstatic if you let me lend a hand. I am also obviously interested as a player.

Also, my girlfriend may be able to help with the tech as well as the writing. She is an oblivion/elder scrolls moder so she may be able to help us out with NWN.

Also, if anybody knows a multiplayer server/moduel that has the PrC as it's only required hack, please tell me.
Title: PRC Compatible Modules
Post by: Moixa on December 19, 2010, 06:56:00 AM
I host  a PRC  server under Roleplay which uses CEP 2.3 and 3.4 beta hak, see http://altharianrenegade.com/ for more information and extra help or comments would be very much appreciated, or new players.
Title: PRC Compatible Modules
Post by: magpie45 on February 13, 2011, 06:49:37 PM
Hey im playing on the above server,oodles of fun,check it out!
Title: PRC Compatible Modules
Post by: Moixa on April 13, 2011, 06:59:10 PM
Thanks for playing :)

A shamless plug, but I currently host 3 diffferent PRC mods, they can be at the moment found under PW Action section of gamespy the servers are called Moixa's server, all are welcome and all play styles welcome - just not be a pain in the ass!  They are alll action style mods, but Amon and LOTR are Action/RP playable

I host Altharian Renegade PRC  which is more a uber mod.

World of Amon PRC CEP, a highly detailed world with lots to do.

and Lotr PRC CEP - which is Lord of the Rings based.

For the above worlds you will need additional haks, the infomation is availlable from http://tinitech.com, if find hard to find the haks needed make a post as trying to sort some website stuff out currently.

If you are a DM or a scriptor or an Area designer, and have time availlable to help, I would love to have a conversation :)

Long live the PRC!
Title: PRC Compatible Modules
Post by: marohair39 on April 26, 2011, 06:11:09 AM
There's one great module, made especially for roguish classes with a LOT of use for social skills (skills can get you as much or even more xp than killing) and it's compatible with PRC. A dance with rogues. it got 2 parts.