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Messages - Gahlo

Pages: [1] 2
1
Help / LETO help - Maneuvers
« on: August 19, 2010, 11:43:03 AM »
That did it, thanks for the help and once again thank you for all the work you do here. The PRC greatly enhances my NWN experience. Hells, I refuse ot play without it! =D

2
Help / LETO help - Maneuvers
« on: August 18, 2010, 10:10:44 AM »
Quote from: DM Heatstroke

Quote from: Gahlo

A player remade her character on the server I LETO for but was accidentally raised to high. Upon fixing that issue the maneuvers she gained were not removed. She asked me to remove them, but whenever I click the feats button I get "List index out of bounds (-1)"

I tried going into the advanced editor options, but the maneuvers do not have entries in the feats section's listed numbers. The last entry is 24111: Master of Nine.

I am looking for the numbers of:

 Disrupting Blow
White Raven Tactics
Pearl of Black Doubt

Halp =/


Did you use the PRC version of LETO?

Sure did.

3
Help / LETO help - Maneuvers
« on: August 18, 2010, 09:58:57 AM »
A player remade her character on the server I LETO for but was accidentally raised to high. Upon fixing that issue the maneuvers she gained were not removed. She asked me to remove them, but whenever I click the feats button I get "List index out of bounds (-1)"

I tried going into the advanced editor options, but the maneuvers do not have entries in the feats section's listed numbers. The last entry is 24111: Master of Nine.

I am looking for the numbers of:

 Disrupting Blow
White Raven Tactics
Pearl of Black Doubt

Halp =/

4
Help / LETO - bit stuck
« on: April 16, 2010, 12:15:24 PM »
Alright, thanks!

5
Help / LETO - bit stuck
« on: April 13, 2010, 08:54:01 PM »
I recently started doing letos for the server I play on and somebody asked me to rename a couple characters. Using dummy names here...

Andrea: From the character selector her name is "Andrea Andrea" instead of just "Andrea" but ingame it is fine

Alex Andrea: Name shows up "Alex Alex" in the selector, ingame she is "Alex" and Andrea isn't showing up either place.


Halp?

6
Spells, Feats, and Skills / Blackguard spellbook?
« on: April 03, 2010, 08:03:34 PM »
Quote from: Kaelaenn

ahhh thats too bad, the bull str of BG used to stack with the bard one :(


Well, it never should have.

7
General Discussion / Character Creator - can't handle portraits
« on: April 01, 2010, 09:49:24 AM »
How big is your portrait folder? It might be loading too many portraits than the CC is made to handle.

9
Prestige Classes / [Request] Seeker of the Misty Isle
« on: December 30, 2009, 07:42:38 PM »
Please don't hurt me!(much)

I know work on the NWN prc is winding down, but I really wanted to see if this one could be squeeked in at the end if there is room for it.

Without further ado...


Seeker of the Misty Isle (Complete Divine, pg.61-63)
- Hit Die: d8
- Proficiencies: Martial Weapons, Light and Medium Armors
- Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Hide, Jump, Knowledge( Geography, Religion), Listen, Move Silently, Ride, Speak Language, Spellcraft, Spot, Survival.
- Skill Points: 6 + (Int Mod)

REQUIREMENTS:

Race: Elf or Half-Elf
Skills: Knowledge(Religion) 4 ranks, Survival 8 ranks
Spells: Able to cast 2nd level Divine Spells
Special: Must be inducted by another member.

ABILITIES:

BAB: 3/4

Saves: High Fort/Ref, Low Will
Spells: Full (chart has "-" for levels 5 and 10 but the entry on the next page says every level.)

Level
1: Extra Domain(Travel)
2: -
3: -
4: Swiftfooted
5: Corellon's Perception, Surefooted
6: Find the Path
7: Extra Domain(Magic)
8: -
9: Arcane Sight
10: Discern Location

Extra Domain (Travel) - Self explanatory.

Swift Footed(Ex) - At level 4, the Seeker can ignore the normal -5 penalty for accelerated movement when she uses the following skills: Balance, Climb, Hide, Move Silently, Survival (for following tracks). Her penalty for accelerated tumbling is reduced form -10 to -5.

Corellon's Perception(Ex) -  A 5th level Seeker of the Misty Isle has sight and hearing far beyond a normal elf's, and she has attuned her senses to repetitively sweep the immediate area. She gains a +5 racial bonus on Listen, Search, and Spot checks. Furthermore, she can attempt to spot or hear something she failed once per round per skill as a free action( such attempts are normally move actions).

Surefooted(Ex) - A side effect of the Seeker of the Misty Isle's keen senses, she is always searching the terrain around her. Accordingly, she has a preternatural sense of minute details in the landscape she can use to her advantage. She can ignore DC modifiers on Balance,  Move Silently, and Tumble derived from the surface or terrain.

Find the Path(Sp) - The 6th level Seeker can use Find the Path on herself once a day as a spell-like ability. Her caster level is equal to her class level.

Extra Domain(Magic)  Self Explanatory.

Arcane Sight(Su) - Three times per day, a 9th level  Seeker of the Misty Isle's eyes glow blue, enabling her to use Arcane Sight, as the spell from a caster of  the Seeker's highest divine caster level.

Discern Location(Sp) - A 10th level Seeker can use Discern Location once per week as a spell-like ability. Her caster level is equal to her class.
==================


And that's it. From the looks of it it doesn't look like a huge pain to make and I'd appreciate it greatly. Thanks for taking the time to read this.

10
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 18, 2009, 09:19:20 AM »
Alright, got it to work. Thanks for your help guys. :)

11
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 17, 2009, 06:46:43 PM »
Quote from: N-S

To be quite honest that's such a simple modification that there is no conceivable way in which it won't work as expected.

You didn't say how it isn't working. I'm going to assume that the person compiled the script and didn't just stick the .nss file in a hak.


The change isn't working and IS is acting like normal. At level 3 it is still giving +4 to an 18int char.

After I found out what was going on with the first person I asked to help with I had a more reliable friend of mine make the .nss file with the suggestiong you gave.

I looked at the hak and the .nss file to make sure it was a.) There and b.) Was right. It was, so I added it as the tophack and gave it a whirl. Nothing changed. I backed up prc_scripts.hak and changed it there on the off chance that it had to be changed there. Still IS did not act any different than it usually does.

12
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 17, 2009, 04:26:47 PM »
I did, as I said in the update.

13
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 17, 2009, 03:15:02 PM »
My friends have been trying this out in a tophak to try and fix it, but it is just ignored and goes to the default version. We tested that by adding a line to this that would make the character say something when IS fired.

Can anybody see what we're doing wrong or...?

Code: [Select]

#include "prc_spell_const"
#include "prc_feat_const"
#include "prc_alterations"

void main()
{
    object oPC = PRCGetSpellTargetObject();
    object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);

    int iDamageType = (!GetIsObjectValid(oRight)) ? DAMAGE_TYPE_BASE_WEAPON : GetItemDamageType(oRight);
    int nInt = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
    int nBonusHold = (nInt > 5) ? nInt + 10 : nInt;     //more efficient int conversion
    int nSwashLevel = GetLevelByClass(60,oPC);

    if (nInt > nSwashLevel){
    int nBonus = nSwashLevel;}
    else {
    int nBonus =  nBonusHold;
    }

    PRCRemoveEffectsFromSpell(oPC, GetSpellId());

    ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageIncrease(nBonus, iDamageType), oPC);
}


Update: Ugh, just saw that the friend I asked to help with the scripting part didn't look at what was actually in this thread. I sent what was suggested to a more...reliable person. I'll  update when I have results on that.

Update2: No dice.

14
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 07, 2009, 07:19:30 PM »
Quote from: N-S

As long as IGMS isn't resisted every time ;). I always preferred servers that make half-casters ineffective so that they don't dominate everything. (For a PRC server I would probably extend that to 3/4 casters).

I guess I just prefer "straight" builds -- when a single dispel (or UMD'ed Mord.) ruins your day because your caster level sucks, and when you fail every devcrit, DA, and Implosion roll because your fortitude sucks, your use is really limited. But maybe I'm too skeptical, perhaps the build does actually rock, in PvE probably even more so.


Caster level is only -8 from max( -3 from swashbuckler, -5 from bladesinger's even levels), -4 after practiced spellcaster, "-2" after spell girding. I constantly have a buffed fort save of 30+ so implosion and Dev Crit aren't a huge problem.

15
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 07, 2009, 06:12:01 AM »
No offensive magic unless you choose to slot some, bonus spell slots from int makes it insane. Normal hits are in the 50's and crits can go into low 100's. At 28 with toughness, rerolling for full, and all the con buffs hp goes into low 400's. AC goes into mid 70's.

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