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Messages - Onisuzume

Pages: [1] 2
1
Help / prc cc bombs out
« on: September 24, 2009, 04:31:28 PM »
Operating System/Java version?

2
Help / PRC_OC.hif?
« on: September 23, 2009, 11:07:35 AM »
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However, I don't think the CEP actually does anything much in a module that hasn't had the CEP content integrated into the module by the builder.

True, but I don't mind having to add the CEP content myself.
Merging the stuff, however, is something that's probably beyond my abilities.
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Why would you want to add CEP to OC?

Three guesses...

3
Help / PRC_OC.hif?
« on: September 23, 2009, 05:02:12 AM »
That's CEP 2.0/2.1 only...
Now for a combined HIF for PRC 3.3G, CEP 2.2 *and* the OCfix...

4
Help / PRC_OC.hif?
« on: September 22, 2009, 03:38:44 PM »
Can't seem to find it on nwvault.
And the CEP forum, nor the bioware forum seems to help.

*edit*
Right, in that case; maybe it would be wise to update the install guide.
In any case; a prccep2_oc hif/tlk/etc. would still be appreciated by a lot off fans (I think). Even if it doesn't include any item blueprints.

5
Help / PRC_OC.hif?
« on: September 22, 2009, 02:40:20 PM »
So prc_ocfix is the same as prc_oc?
The install guide mentions that prc_oc contains both prc_pack and prc_ocfix...
Also, would it be possible to include a prccep2_oc in the future?

6
Help / PRC_OC.hif?
« on: September 22, 2009, 01:39:32 PM »
Its mentioned in the online manual, but where can I get it?

7
Help / Custom Content Questions
« on: July 09, 2009, 01:35:49 PM »
Isn't Two Weapon Defence available to every character who meets the requirements (Two Weapon Fighter, 15 Dex)?

8
Other Features / PRC Templates
« on: July 09, 2009, 12:51:39 PM »
Information can be mostly found in the Monster Manuals.
Basically, they add extra stuff such as resistances and attacks.

Lets take the Half-Dragon as example (dunno if its in):
No change in size, hit dice increases 1 step (doesn't apply to class hit dice, only racial hit dice), large and larger half-dragons gain wings and a fly speed of twice its base land speed (max 120ft), medium and small doesn't, +4 natural armour class, two claw (primary) and 1 bite attack, a breath attack, darkvision (60ft), low-light vision, immunity to sleep and paralysis, immunity to damage type (based on colour), +8 Str, +2 con, +2 int, +2 cha, gains skill points as a dragon for its racial hit dice, gains the alignment of the dragon they're half- of, and a +3 Level Adjustment.

Or at least, that's how the PnP version has it.
I don't really know how they've implemented it into NWN.

9
Prestige Classes / Shifter (PNP) improvements
« on: July 07, 2009, 04:58:11 AM »
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3) I changed the Wildshape healing amount so that the Shifter is healed all of the way instead of only most of the way. Perhaps the amount should actually be conditional on the PRC variable that controls how much healing a full sleep should cause (I think I saw one), since that's the amount of healing Wildshape is supposed to do. For now, though, it heals completely.

A full-night's rest is supposed to give you back hitpoints equal to your character level. Not sure how racial hit die are calculated with that, but it should be very easy to heal the player its PnP amount of hit points whenever (s)he shifts. It should also be like that with polymorph and druid wild shape (possibly others, didn't check).
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6) When shifting into a form, information about what you gain is dumped to the log window (STR, DEX, CON, immunities, bonuses, penalties, feats, skills, etc.). It seems to me that if you can turn into it, you should be able to know what it does.

Seems pretty useful I guess. Then again, part of the exitement of shifting into a new form is not knowing how good it'll be.

10
Help / PRC and CEP2
« on: July 06, 2009, 01:38:58 PM »
I'll give it a test run.
Character Creator now has problems with the mystic, noble and the dread necromancer.
The older version only had problems with just the first two.

Btw, it looks like the one you just linked to is actually older than the one posted earlier in the thread (2-4-2009 vs. 19-5-2009). So both aren't working like they're supposed to.

11
Base Classes / Mystic - question
« on: July 06, 2009, 12:03:15 PM »
Hm... strange, that's the version I was using...

Overwritten it and still giving the same problem.
PRC_Consortium.tlk works fine though.

So you might want to double-check your file to make sure its correct in there.

12
Help / Avatar Problem
« on: July 06, 2009, 11:57:51 AM »
Hm... strange...
Anyways, uploading it from PC instead of photobucket did the trick. o.0

13
Help / Avatar Problem
« on: July 06, 2009, 10:01:09 AM »
A problem I have is that my avatar shows up as a black square.
Size is 80 by 55 pixels at around 16kb in jpg format.
Original is here.

14
Base Classes / Mystic - question
« on: July 06, 2009, 09:51:34 AM »
I thought that I had the most up-to-date merge hak.
Also, can I simply override it and play or do I have to update the module yet again?

15
Other Games / My Games
« on: July 06, 2009, 08:00:10 AM »
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Might have something to do with me being a hopeless Warhammer 40K addict.

Nah, that's when you got 3000 points in more than one army (like me: Dark Angels and Tyranids, yes, tabletop). :p

Too many games to properly list.

Lets see... for the sake of easy listing; I won't list freeware/free mmos:
Icewind Dale + Heart of Winter
Lionheart
Arx Fatalis
A Vampyre Story
Gothic 1, 2 + Night of the Raven, 3
Fallout 1, 2
Age of Empires 3 + Warchiefs + Asian Dynasties
Civilisation 4 + Warlords + Beyond the Sword + Colonisation
Neverwinter Nights 1 + SoU + HotU + Premium Modules (got all)
Neverwinter Nights 2 + MotB + SoZ
Dawn of War 1 + Winter Assault + Dark Crusade + Soulstorm
Warcraft 3 + Frozen Throne
Guild Wars
Plenty of others

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