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Help / Problem accessing PRC SVN
« on: October 28, 2009, 10:07:45 PM »
From the instructions (easy to miss):
Quote
* copy dialog.tlk from your NWN install to nwnprc/tlk/
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* copy dialog.tlk from your NWN install to nwnprc/tlk/
if(!STARTING_GOLD)
{
...
}[color=#cc0000] if (GetLocalInt(oMod,"GIVELEVEL") > 1)[/color]
if(GetLocalInt(oMod,"GIVELEVEL") > 1)
{
...
\The level of JoW&W stack with Assassins/Zealots level for DA's DC.
1. Unfortunately, NWN1 doesn't have the addfeat and removefeat functions, so my implementation can't be as clean as yours.
2&3: Much more work than I'm willing to put into this, I'm afraid--not to mention that my knowledge of DnD rules isn't up to rebuilding the combat engine.
4: NWN1 doesn't have Feint. Also, as I mentioned before, NWN1 doesn't have the removefeat function, so I can't do the tricks you did with Knockdown and Disarm.
1) Fixed the Weapon Aptitude conversation to give it the right choices and make them actually work.
1) The Weapon Aptitude feat was partially implemented. It was trying to simulate Weapon Focus, Weapon Specialization, etc. for the aptitude weapon by adjusting the PC's AB and damage bonuses whenever a weapon was equipped or unequipped. I took a different approach: when a player chooses an aptitude weapon after sleeping, I check if they have the Weapon Focus feat for any weapon and, if so, add a property granting Weapon Focus for the aptitude weapon to their skin; ditto for Weapon Specialization, etc. Advantages to this approach are that it makes checking for weapon equip/unequip unnecessary, and it allows me to apply the Weapon Aptitude feat to feats that would otherwise be difficult to simulate accurately (e.g. Improved Critical with an already Keen weapon).
My question: this approach makes it possible to apply Weapon Aptitude to feats the old implementation didn't attempt: Overwhelming Critical, Devastating Critical, and, I think, Weapon of Choice. Should it?
2) Battle Ardor is supposed to add the INT bonus to the critical threat confirmation roll. Is this possible in NWN1? I know NWN2 has Power Critical, which adds a constant +4 to the threat confirmation roll, but as far as I can tell NWN1 has nothing similar, so I'm thinking it won't be possible. If not, what would be a reasonable substitute?
3) Battle Cunning is supposed to add the INT bonus to damage against flatfooted foes. I haven't thought about this much yet, but does anyone have suggestions how to go about it? Or, if it's not possible, a substitute?
4) Battle Skill is supposed to add the INT bonus to the checks to Trip, Disarm, Overrun, or Bullrush. I'm assuming in NWN Trip/Overrun/Bullrush all translate into Knockdown, and Disarm is Disarm, of course. If there's no easy way to change the check for this (I haven't really looked into this yet), maybe the Battle Skill feat could just be turned into the Improved Knockdown and/or Improved Disarm?
5) Warblade is supposed to qualify for Weapon Specialization (and other fighter specific feats, if any) two levels later than a Fighter would qualify for them. How would this be implemented?
6) I notice in cls_feat_warbld.2da that a lot of feats have GrantedOnLevel set to 99, some others others to -1. I think I've figured out that -1 indicates that the feat should be in the Warblade's Bonus Feat list, but what does 99 indicate?
Quote from: N-S
I think OSX's default filesystem is not case sensitive like most linux/unix ones.
This is an option you can choose when you format a hard drive. The default is case insensitive, but you can choose case sensitive if you wish.
Quote from: N-S
Here's something to try. Move the PRC haks, don't copy them. I have heard that OSX makes symlinks when copying files,
Not sure what you're remembering (there might be some special software or circumstances that makes this happen), but a normal file copy will not make symlinks.