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Messages - N-S

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1
Help / Problem accessing PRC SVN
« on: October 28, 2009, 10:07:45 PM »
From the instructions (easy to miss):
Quote
* copy dialog.tlk from your NWN install to nwnprc/tlk/

2
Help / Problem accessing PRC SVN
« on: October 28, 2009, 01:18:06 AM »
I think the instructions meant to have you create a directory named nwnprc, to use with TortoiseSVN. It doesn't matter what it's called, so just rename what you have.

3
Help / Subrace field not recognized
« on: October 26, 2009, 04:30:04 PM »
@DM Heatstroke:
Seems to be it, but since whitespace is ignored that should be legal syntax and compile OK. Is the error with nwnnsscomp or clcompile?

I don't have an IDE nor the include files for this script. I did see this when looking at it (line 101):
Code: [Select]
if(!STARTING_GOLD)
{
...
}[color=#cc0000]        if (GetLocalInt(oMod,"GIVELEVEL") > 1)[/color]
if(GetLocalInt(oMod,"GIVELEVEL") > 1)
{
...

Looks like a copy-paste mistake. But it should also compile without error.

4
Prestige Classes / Why don't i have any spells?
« on: October 20, 2009, 10:39:09 AM »
Quote from: xwarren

\The level of JoW&W stack with Assassins/Zealots level for DA's DC.

Oh, really? It doesn't say that in the description either. :P

5
Prestige Classes / Why don't i have any spells?
« on: October 20, 2009, 02:01:55 AM »
Hm, nope, no way to remove AoO's. Could edit the difficulty 2da for SP play.

DA is just bad unless int-based or very high level assassin/zealot. Even with the uber races an int-based DA build would only be moderately effective.

6
Prestige Classes / Finishing the Warblade class
« on: October 19, 2009, 10:51:50 AM »
Quote from: CapnQ

1. Unfortunately, NWN1 doesn't have the addfeat and removefeat functions, so my implementation can't be as clean as yours.

Leto it, or let the DM's do the policing. No one's going to care if a person can exploit the aptitude feat in SP or on a non-PW world.

Quote from: CapnQ

2&3: Much more work than I'm willing to put into this, I'm afraid--not to mention that my knowledge of DnD rules isn't up to rebuilding the combat engine.

#3 is as simple as adding an onhit effect.

Quote from: CapnQ

4: NWN1 doesn't have Feint. Also, as I mentioned before, NWN1 doesn't have the removefeat function, so I can't do the tricks you did with Knockdown and Disarm.

It shouldn't be too hard to rewrite KD & Disarm. I don't see why you would have to dynamically alter feats. But why? If it's only for a cosmetic feat used by a single class, then don't. It won't be the first feat left out.

7
Prestige Classes / Finishing the Warblade class
« on: October 18, 2009, 02:03:38 AM »
I only played with the warblade class for two minutes or so. But I hope I can be of some help.

Quote from: CapnQ

1) Fixed the Weapon Aptitude conversation to give it the right choices and make them actually work.

Do you mean fixing the weapon names in the dialog? It was broken when I used it.

Quote from: CapnQ

1) The Weapon Aptitude feat was partially implemented. It was trying to simulate Weapon Focus, Weapon Specialization, etc. for the aptitude weapon by adjusting the PC's AB and damage bonuses whenever a weapon was equipped or unequipped. I took a different approach: when a player chooses an aptitude weapon after sleeping, I check if they have the Weapon Focus feat for any weapon and, if so, add a property granting Weapon Focus for the aptitude weapon to their skin; ditto for Weapon Specialization, etc. Advantages to this approach are that it makes checking for weapon equip/unequip unnecessary, and it allows me to apply the Weapon Aptitude feat to feats that would otherwise be difficult to simulate accurately (e.g. Improved Critical with an already Keen weapon).

Assuming nothing is being overlooked here that seems to be a better choice.

Quote from: CapnQ

My question: this approach makes it possible to apply Weapon Aptitude to feats the old implementation didn't attempt: Overwhelming Critical, Devastating Critical, and, I think, Weapon of Choice. Should it?

If the DnD feat definition says it changes all weapon-based feats, I'd say yes. Probably even class specific feats too.

Quote from: CapnQ

2) Battle Ardor is supposed to add the INT bonus to the critical threat confirmation roll. Is this possible in NWN1? I know NWN2 has Power Critical, which adds a constant +4 to the threat confirmation roll, but as far as I can tell NWN1 has nothing similar, so I'm thinking it won't be possible. If not, what would be a reasonable substitute?

Nope. I think you would need to do something crazy like disable the Bioware critical system while replacing it with a script-based one.

Quote from: CapnQ

3) Battle Cunning is supposed to add the INT bonus to damage against flatfooted foes. I haven't thought about this much yet, but does anyone have suggestions how to go about it? Or, if it's not possible, a substitute?

Should be able to use GetIsInCombat() for this.

Quote from: CapnQ

4) Battle Skill is supposed to add the INT bonus to the checks to Trip, Disarm, Overrun, or Bullrush. I'm assuming in NWN Trip/Overrun/Bullrush all translate into Knockdown, and Disarm is Disarm, of course. If there's no easy way to change the check for this (I haven't really looked into this yet), maybe the Battle Skill feat could just be turned into the Improved Knockdown and/or Improved Disarm?

I don't think there's a way to hook into those feats.

Quote from: CapnQ

5) Warblade is supposed to qualify for Weapon Specialization (and other fighter specific feats, if any) two levels later than a Fighter would qualify for them. How would this be implemented?

I'm not sure if you can add feat level-requirements to multiple classes. So maybe remove the requirement and verify it by script (but then they will see this feat even when they don't qualify) or duplicate the specialization feats for the warblade class.

Quote from: CapnQ

6) I notice in cls_feat_warbld.2da that a lot of feats have GrantedOnLevel set to 99, some others others to -1. I think I've figured out that -1 indicates that the feat should be in the Warblade's Bonus Feat list, but what does 99 indicate?

-1 seems to grant/list the feat regardless of class level. I think 99 is only used to change the OnMenu option. (Are there other reasons to do this, anyone?)


P.S.: A suggestion: Can you change the aptitude dialog to either be activated by feat use or by a PRC Options entry? It was really annoying being prompted after rest.

8
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 18, 2009, 01:14:09 AM »
NWN doesn't load NSS files. Those are there for convenience. NWN uses the precompiled NCS scripts.

Download nwnnsscomp.exe to a temporary directory. Extract the contents of prc_include.hak to a subfolder named "include" inside the temporary directory. Copy the modified prc_swashdam.nss to the temporary directory. Then open a command prompt window and enter:
cd Desktop\temp -- or wherever nwnnsscomp.exe is located.
nwnnsscomp -cgo -i include prc_swashdam.nss

Now there will be a file named prc_swashdam.ncs inside the temporary directory. Use this file in your hak.

9
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 17, 2009, 04:42:55 PM »
To be quite honest that's such a simple modification that there is no conceivable way in which it won't work as expected.

You didn't say how it isn't working. I'm going to assume that the person compiled the script and didn't just stick the .nss file in a hak.

10
Spells, Feats, and Skills / Editing Insightful Strike
« on: October 17, 2009, 04:26:04 PM »
Uh, there are several problems with that script. In fact, it shouldn't even compile.

I suggest you try the changes I posted earlier.

11
Prestige Classes / Why don't i have any spells?
« on: October 17, 2009, 09:52:50 AM »
JoW&W should get its own spellbook. Did you try resting? Do you have 11+ in the spellcasting ability score? (It's WIS isn't it?)

12
Character Builds / Castlevania styled Lasher build?
« on: October 14, 2009, 08:21:13 PM »
Naztharune Rakshasa is always another option for SA. Otherwise a very interesting post, Calirion.

13
Help / PRC on Mac
« on: October 14, 2009, 03:42:24 AM »
SP mod.

Do you have any custom overrides installed? What PRC version is the server running? What PRC version are *you* using? Did you install patch 1.69?

14
Help / PRC on Mac
« on: October 13, 2009, 09:36:26 AM »
Quote from: CapnQ

Quote from: N-S

I think OSX's default filesystem is not case sensitive like most linux/unix ones.

This is an option you can choose when you format a hard drive. The default is case insensitive, but you can choose case sensitive if you wish.

Good to know, but how many people here would be doing that on a laptop? I'm not going to count the iMac, because I have never seen one used outside a campus. Installing NWN to a flash drive would be unwise -- leaving external harddrives, which aren't too uncommon I suppose.

Quote from: CapnQ

Quote from: N-S

Here's something to try. Move the PRC haks, don't copy them. I have heard that OSX makes symlinks when copying files,

Not sure what you're remembering (there might be some special software or circumstances that makes this happen), but a normal file copy will not make symlinks.

Now that I think more about it, I believe it was an XCode discrepancy that was told to me a while back. I don't remember what happened, except that he lost some project files or something. Sorry for the bad info!

15
Prestige Classes / Shadow Sun Ninja prereqs
« on: October 13, 2009, 01:32:42 AM »
Aside from a good alignment the only other requirement I can see is 8 points in the hide skill.

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