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Messages - DM_Vecna

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General Discussion / CEP + ProjectQ + PRC + CRAP
« on: March 17, 2010, 01:16:31 AM »
Hey Everyone;

I am still working on this project.  :D

However I have decided it is best for my module if I place PRC in the mix last.

But currently I am adding in some custom factions and I want to coordinate them with PRC so that it all works together when I implement it.

so my question...

Does PRC use custom factions and if so where are the scripts for them located. I am assuming that the Drow subrace carries with it a custom faction and when the player logs in it is all sorted out. Now sure if they do this through NWNX or not. But any help from someone in the know would save me a lot of time wading through all the GREAT PRC content.

THANK YOU!!!

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General Discussion / CEP + ProjectQ + PRC + CRAP
« on: November 10, 2009, 11:30:00 AM »
Yes, it is not compatible out of the box you have to go through the 2da files manually and make your own top hak that will serve as a merge. In some other isolated instances you will have to choose between which content provider to use as their systems are intrinsically different (such as shields). But I want to use both so I am attempting to do it.

I will make my work available to all but when I read the forums of each it seems that this is a touchy subject so I am not sure if a vault post will be appropriate, but I just may be dumbenough to try. ;)

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General Discussion / CEP + ProjectQ + PRC + CRAP
« on: November 09, 2009, 01:22:10 PM »
So I am trying to make a combination hak of all the above programs.

In my research I have read that CEP is now compatible with PRC and you just need to run the PRC updater after the CEP install in order to combine them successfully. I have also read the same for Project Q.

So is it safe to assume that if I merge CEP 2.2b and Project Q q v1.2 with my own top hak then run the PRC installer over that they will work together?

I know this is probably a somewhat complex questions but I figure it is worth a shot.

Lastly, is there a list anywhere of 2da files that are changed by PRC as well as any line reservations that the group has asked for? I ask as I am trying to post all of this information in order to keep as much cross compatibility for the future.

THANKS SO MUCH!

4
Help / PRC on Mac
« on: November 07, 2009, 02:04:51 PM »
You probably dont want to hear this but I gave up nwn on osx and added a bootcamp partition for Windows Xp and run NWN in there. I have to tell you for me a die hard mac user it is a wonderful solution.

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General Discussion / noob questions
« on: November 05, 2009, 04:26:52 PM »
Hello everybody;

I have some simple questions for you all. I am dipping my toes in the prc water and examining if it will work for a new pw I am building.

1. How hard is it to rename the prestige or base classes to fit into the fiction of my world. For instance if I am not a FR world can I modify a Red Wizard of Thay class to a Blue Wizard of prctown?

2. Also how difficult is it to disable some classes or races that I do not want to make available and or have them only available if a persistant database variable is placed on the character in game.

Am I better off just adding shanyas subrace engine and adding a few classes,races that way? I really like the other magic systems and misc features but will only use maybe half the classes and 1/10 races.

If you can point me to any documentation on this that would be great. I am using the custom contect 3.0 guide as a refference but it seems like you all have done a lot or the work already and I can only assume how outdated that thing is.

THANKS!!!!

6
Help / PRC and CEP2
« on: November 04, 2009, 12:23:38 PM »
Hello Heatstroke:

In a perfect word I would install

cep 2.2 (updated yesterday through the CEP installer)

PRC (version that is on the downloads page, not sure what that is)

and yes, C.R.A.P. is in the CEP download, that is why I would like to include it. Plus I really like the systems they have as opposed to HCR.

But on the first page of this thread I belive Fluffy suggests that implementing PRC will break the cunftionality of the C.R.A.P. systems. I cannot tell from the PRC documentation if alternate combat animations are included or what versions are if so.

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Help / PRC and CEP2
« on: November 03, 2009, 06:55:31 PM »
I hope that this is on topic here.

I am new to custom content in general and am working on my first server using haks. After looking around at what is out there I would really like to use the latest versions of the following resources that are mergeable. If anyone has suggestions or hints I would be appreciative.

- CEP
- PRC
- C.R.A.P.
- Alternate Combat Animations
some other systems I can add later


I am a little confused and overwhelmed on what versions to use.

From reading  Fluffy's reply above on the first page it seems that I might have to combine the scripts for C.R.A.P. by hand? Yikes!

I am starting from an empty module so if anyone can point me in the direction of a base or core module they could give me with these already working that would be even better. I was thinking of even using one of the cep starter modules as a beginning point.

Also horses are not a big deal for me but if anyone has a suggestion on what is better to use with the above system. I thought I read in the rpc guide that  the CEP ones are not workable with PRC.

Lastly I am totally willing to share my work or finished product with anyone that would like a look.

Thanks so much, Vecna

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