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Messages - Pantherus

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1
Help / OS X Install
« on: July 07, 2010, 07:04:47 PM »
You did run the module updater for every module you want to use the PRC stuff in eh? (stupid question I know, but it must be asked...)

Also the OCs need the oc fix run on them too...

2
Help / Divine Strike Not Gained
« on: June 28, 2010, 09:46:58 PM »
You'd think it would be the other way around eh?

Not to mention that it seems to be pretty inconsistent - like sometimes what's in the override folder DOES actually override, sometimes it doesn't :S

3
Help / Divine Strike Not Gained
« on: June 28, 2010, 04:07:49 PM »
Wow...so the PRC then effectively nullifies anything in the Override folder if it's also in the hak pack?  Or are you supposed to actually remove 2das that you're wanting to edit?

4
Help / Divine Strike Not Gained
« on: June 27, 2010, 04:22:56 PM »
Well solved my own problem eventually - for some reason the 2da file in the override folder wasn't applying - once I imported the edited 2da back into the prc_2das.hak file everything worked...

5
Help / Divine Strike Not Gained
« on: June 24, 2010, 04:18:15 PM »
Nothing...?

6
Help / Divine Strike Not Gained
« on: June 23, 2010, 04:26:02 AM »
So as continued part of my fiddling with feats etc in an unashamadely Munchkin way (;)) I'm trying to give another class the Skullclan Hunter's Divine Strike feat - I added it into the appropriate 2da file (along with a number of other feats), the other feats come through just fine, but this one just doesn't come through as a feat

Here's what's in the 2da file:
Code: [Select]
370 Skullclan_DivineStrike    2213      3    2              0      
371 Skullclan_SwordOfLight    2214      3    5              0      


The index numbers are all correct (copied straight out of skullclan hunter's 2da to make sure, then 1st column updated to be in line) and other feats input the same way above and below these ones are working just fine (including Uncanny Dodge and the Vassal of Bahamut's DragonWrack abilities) so I don't understand why these ones aren't working...

Also - I've tried giving him Katana Finesse and it doen't work - wielded Katana still uses STR instead of DEX...

7
Help / Make Use Magic Device Available
« on: June 16, 2010, 10:38:53 PM »
Yeah that's what I did too - don't understand why that's not working :S

Admittedly I added it into the middle of the skills list and then changed the row number for every skill after it...but the skill index (i.e. 19 for UMD) was put in correctly.

Thanks for the help - we'll see if I can sort it out :)

8
Help / Make Use Magic Device Available
« on: June 16, 2010, 03:47:48 PM »
I can only surmise there's something encoded somewhere else (probably the code for UMD itself) which restricts who can and can't use the skill - most likely a white-list scenario.  I might just take the path of allowing everyone to use it - it's easily changed back...

9
Help / Make Use Magic Device Available
« on: June 15, 2010, 09:38:51 PM »
What would need to be edited in there?

I see the column "AllClassesCanUse" but I'm not wanting ALL classes to be able to use it (though may just take that route if necessary) but rather just want specific other classes to be able to use it - or is that part coded elsewhere?

10
Help / Make Use Magic Device Available
« on: June 15, 2010, 04:26:59 PM »
Hi,

I'm just wondering what would have to happen to make Use Magic Device available to other classes - I tried adding it to the classes "cls_skill_####.2da" file as a class skill etc but it still wouldn't allow me to add skill points to it or use it - is it possible?

11
Help / Whip Proficiency Not Working
« on: December 16, 2009, 03:47:13 AM »
Presume you mean "NOT working"

You say you took the "whip proficiency" - you mean you took exotic weapon proficiency or something like "Weapon Focus - Whip"?

12
Prestige Classes / Build Suggestion Sought - Sorcerer/Dragon
« on: December 14, 2009, 07:41:26 PM »
Hi All,

Returning to the PRC forums after a VERY long hiatus (was still at dladventures when I left - due to my computer no longer able to handle NWN as well as a sudden eradication of free time) and keen to enjoy the riches of the PRC again.

I was thinking of running through the OC with a Sorceror-type character, Evil, using Grimnaw as my henchman (and pixie familiar to handle locks/tracps) but was unsure of how to manage the build.  I don't like mirco-management of spells/skills at all (hence preferring Sorcerer to Wizard) and liked the idea of some sort of Dragon element in the build since I noticed a large amount of dragon-based feats and classes here now.

Basically I'm enquiring after what could be a competitive build/class to try along those lines that would work through the OC (and potentially beyond into a higher-level mod continuing that story or maybe HoTU - or whatever) and maybe would have some fun sort of element?  Doesn't necessarily have to be a magic-slinging sorc...had some kind of pyro-dragon-psycho style in mind :)

With so much content in the PRC nowadays it's a bit hard to read all the classes/feats on offer that could work...

Any help/suggestions would be much appreciated.

Pantherus

13
General Discussion / PRC Compatible Modules
« on: December 14, 2009, 07:25:48 PM »
FWIW I'm currently playing the Lord of Terror module with the PRC installed on it and it's working fine so far.  How adaptable it would be to psionics or the other PRC-unique stuff I've no idea but as a hack and slash it's fine...

14
Character Builds / Prestige Class: Fist of Raziel
« on: December 14, 2009, 05:49:49 PM »
Holy Slayer - Paladin/Fist of Raziel/Knight of the Chalice
Requirements:

FoR:
Alignment: Lawful Good.
Feats: Power Attack, Servant of The Heavens.
Skills: Persuade 5 ranks, Lore 5 ranks.
Divine Spellcasting: Can cast 1st level spells.
Base Attack Bonus: 6
Spell: Able to cast Divine Favor

KoC:
Alignment: Lawful Good
Base Attack Bonus: +8
Skills: Lore 10 or more ranks
Divine Spellcasting: Level 1 or higher.
Spells: Ability to cast Protection from Evil

Design:
This build is designed to be a powerful slayer of Undead and/or Demons by focusing on the varying prestige classes of Fist of Raziel and Knight of the Chalice.  Variants are entirely possible depending on the module and the relative prevalence of Undead and Demons.

Playing this as an Aasimar is the most logical and fits the mold (mould? which one is which? :)), but really anything 'Good' and doesn't impact Charisma would work just fine.

Level Progression:
1. Paladin 1 - *Power Attack
2. Paladin 2
3. Paladin 3 - *Cleave
4. Paladin 4 - CHA +1
5. Paladin 5
6. Paladin 6 - Servant of the Heavens
7. Fist of Raziel 1 - Magic Circle / Smite Evil x1 (Divine)
8. Knight of the Chalice 1 - CHA +1 / Demonslaying 1
9. KoC 2 - *Weapon Focus (any) / Censure Demons
10. KoC 3 - Demonslaying 2
11. FoR 2
12. FoR 3 - CHA +1 / *Improved Critical (any) / Smite Evil x2 (crit)
13. FoR 4
14. FoR 5 - Smite Evil x3 (2d6 Holy Dmg v Evil) / Sanctify Martial Strike
15. FoR 6 - *Great Cleave
16. FoR 7 - CHA +1 / Smite Evil x4 (2d8 Holy Dmg v Evil or Outsider)
17. FoR 8
18. FoR 9 - *(Extra Smiting?) / Smite Evil x5 (All Targets)
19. FoR 10 - Holy Martial Strike
20. KoC 4 - CHA +1 / Censure Demons 2

Epic:
Can either continue with Fist of Raziel levels into epic-hood which grants additional Smite attempts every alternate level; or take some/all of the remaining 6 Knight of the Chalice levels first to increase Demonslaying abilities.


Alternative:
If there is a greater Demon presence than Undead then more Knight of the Chalice levels can be taken instead of Fist of Raziel to accomodate that since the great demonslaying strength would be of more use than the Smites - even though the higher smite powers affect Outsiders as well.  This build had more focus on the Undead Slaying (since Undead are typically more prevalent than Demons) and aiming at getting the Holy Martial Strike before the Epic levels.

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