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Messages - Raza

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1
Prestige Classes / Hellfire Warlock?
« on: February 23, 2010, 03:55:37 PM »
That's alright, I did pretty much just that to change the practised spellcaster feats. Sounds like a matter of minutes. Thanks for the info.

Did you stick to PnP in that advancing warlock invocations implies full eldritch blast progression, but advancing DA gives you only the spell-like invocations and not the breath?

2
Prestige Classes / Hellfire Warlock?
« on: February 23, 2010, 01:04:31 PM »
Question. Would any other prc that advances arcane casting advance warlock, if the prerequisites where somehow met through a third class, or I cleared them by editing the related 2da?  Or did you implement warlock advancement separately, specifically for those PrCs you realised they'd be able to get into?


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Prestige Classes / Warblade Weapon Aptitude question
« on: February 23, 2010, 12:58:10 PM »
By PnP, you could exchange one exotic weapon for another or one martial weapon for another, but not the longsword for the bastard sword because Martial Weapon Proficiency (something) and Exotic Weapon Proficiency (something) are two distinct feats.

Dunno how it's implemented in the PrC though.

4
Help / Character Creator & CEP
« on: February 18, 2010, 07:54:36 PM »
That should work, if you want to keep it simple. I generally skip the ones about doors and tiles and crap, but I know very little of what-goes-where in the CEP.

5
Help / Character Creator & CEP
« on: February 18, 2010, 10:14:33 AM »
Did you go to the CC options and set it to use the CEP HAKs and merged tlk?

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Prestige Classes / Hellfire Warlock?
« on: February 17, 2010, 11:12:17 AM »
Hellfire Warlock is a pretty intense boost though, despite being only three levels long. And the obvious alternate additions, Eldritch Theurge and Eldritch Disciple, have some very cool but extremely open-ended class features that I imagine would be an unholy pain to code.

Still, you'd need a way to mitigate the Con damage. Since binding and incarnum (the two primary pnp methods) aren't around, I'm not sure how useful it'd be.

7
Help / lots of bugs, need help
« on: February 12, 2010, 08:25:22 PM »
The missing descriptions sound like a dialog file problem. Are you using the PrC-CEP merge, and have the .tlk that comes with it in place?

If you're getting spells as a wiz/sor by leveling up you might be supposed to lose them if you level down again. The rest sounds messier though; if installing the prc-cep merge doesn't help those issues I'd probably try a complete reinstall. Hopefully someone else has a better idea.

8
Help / Can the PRC Module Updater work with a different directory?
« on: February 09, 2010, 03:58:24 PM »
Quote from: decoder_plankton

Quote from: Raza

You can copy the .nwm files from the original campain to your Modules folder and rename them to .mod. The module updater can find them there, and you can play them from NWN by selecting 'other modules'.


This might be a solution.  Is it still possible to transition from one chapter to the next, or will this require exporting characters just prior to when they would transition to the next module, exiting and loading?

When you load the modules as 'other modules'  they will transition you into the official campain ones at mod end, yeah. If you do it like this you'll have to either save characters or modify the modules's dialogue to direct to the correct follow-up module.

Personally, I think keeping two /nwm folders and renaming the one you aren't using is the easier option for this reason. (mind the difference between the nwn and nwm folders: nwn is the full install, while nwm is the place it keeps the original campain's module files. This is the only thing you'll need a copy of to have a second set of OC module files.)

Quote from: decoder_plankton
At runtime, must the file names and extensions be as they were when the Module Updater was used on them?  If not, then could I take the above steps, but then use those files to replace the .nwm files in my second NWN directory?

The module updater is something you run once to change the files. It doesn't care what you do with them afterward.

Module files saved as .mod will be recognised by the game when they are in the /modules folder no matter what their names are. The module updated will find them here.

Module files saved as .nwm will be recognised by the game when they are in the /nwm folder with their original names only. The module updater will find them here.

So yes, you could take the files from your second nwn directory, rename them as .mod, place them in /modules, update them to use the prc, change them back to .nwm and place them back into the /nwm folder of any nwn installation.

9
Help / Advancing Arcane Spells/Caster Level Question
« on: February 09, 2010, 03:10:45 PM »
A few trial-and-errors later I'm watching a list of scripts compile, and a matching bunch of .ncs files appear. I drag nw_sp0_magmiss.ncs into the spells hak and save, then load my wizard1/warlock7's last savegame and cast...

And watch four missiles slam into an unfortunate innocent bystander, implying a functional CL of 7 or 8.

AWW YEAH.

Issue resolved. I learned something today. Epic thanks to everybody on the internets that made this possible. <3

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Help / Advancing Arcane Spells/Caster Level Question
« on: February 09, 2010, 01:18:25 PM »
Thanks, found it!

I removed the "if (iAdjustment > 4) iAdjustment = 4;" line, which should do the trick for what I want.

How would I go about recompiling everything with this new change included? I'll be trying to find this out myself after I post this, but if it's possible to say in a few sentences I'd appreciate that a lot as a fall-back, regardless.


ETA: Messing with this now in the toolset, which is telling me it cannot compile the spell script because prc_inc_spells and inc_newspellbook include one-another circularly. If this is true and intentional, how do I get around this?

Could I get away with editing inc_newspellbook to not include prc_inc_spells for the duration of recompiling all spell scripts only, since prc_inc_spells is already included somewhere down the line?

ETA2: That isn't working; prc includes seem to circle-include each other all over the place. I have to assume that this isn't actually a problem for anything but the toolset script editor, then. Going to look for a way to turn this warning off, or possibly an alternate means of compiling scripts.

ETA3: Trying PRC Neverwinter Script Compiles x2.0 - this must be what you guys use. Weird interfaceless executable, documentation missing... trying the instructions from the Comments.

11
Help / Can the PRC Module Updater work with a different directory?
« on: February 09, 2010, 12:52:57 PM »
You can copy the .nwm files from the original campain to your Modules folder and rename them to .mod. The module updater can find them there, and you can play them from NWN by selecting 'other modules'.

Alternatively, have a clean NWM folder and a PrC NWM folder (put an empty file in there telling you which is which) and just rename the one you're not currently using to something else. The game and updater will read the one named NWM and ignore the other.

12
General Discussion / PRC Compatible Modules
« on: February 09, 2010, 12:45:28 PM »
I've just played through the first part of Tangled Web with the latest PrC/CEP combo; no problems. Sweet mudule, too.

13
Help / Advancing Arcane Spells/Caster Level Question
« on: February 03, 2010, 09:57:18 PM »
Heh. I was just messing around with spells.2da, and it turns out they at one point got started on the Eldritch Theurge, or at least had tangible plans to. There's a section of the file set apart for its would-be invocations.

14
Help / Advancing Arcane Spells/Caster Level Question
« on: February 03, 2010, 07:11:58 PM »
I'm not sure what you're saying. They're not supposed to stack; warlock is just supposed to advance wizard casting alongside its own class features. Usually this is achieved by changing a 0 to a 1 in classes.2da - I've never noticed CL issues with this, although I might have missed them.

I'd love official Eldtritch Theurge and Eldritch Disciple PrCs, but I think they stopped adding content? =(

Right now I'd be content finding out how to edit the Feat Constant of Practised Spellcaster (Wizard). I cannot for the life of me find a related file in the PrC HAKs.

15
Help / Advancing Arcane Spells/Caster Level Question
« on: February 03, 2010, 11:45:35 AM »
I wanted to play a wizard/warlock character a la the Eldritch Theurge, so I changed the Classes.2da to let warlock advance arcane casting. This seemed to work at first, but I've just discovered that while I get additional spells/level, my Wizard caster level isn't increasing as I take Warlock levels.

Is this because the Warlock is itself an arcane caster, and it's limited to advancing one caster level at a time or something?

Also, I thought I'd bandaid-fix this by modifying the Practised Spellcaster (Wizard) feat to improve CL up to hit dice indefinitely rather than by up to 4, but I can't seem to find out where the feat is scripted. Where are PrC feat constants defined?

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