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Messages - half_evil_333

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1
Base Classes / Invocation progression?
« on: March 19, 2011, 09:02:59 AM »
I encountered something like that too when playing a straight warlock build recently. When I hit lvl 16 I could only select greater invocations, no dark. On level 18 though I got dark invocations. A guess from me, by experience with the PnP-D&D-3/3.5ed.-Tool eTools: maybe the warlock invocations were erroneousley bound to the charisma-score the way spells are bound to intelligence/charisma/wisdom?

Edit: Of course I mean the" highest learnable level of spells = base ability -10" rule. Not the DC or something...

2
Help / Invocation selection interfering with cut scene
« on: March 07, 2011, 12:13:52 PM »
yup, that worked. Thanks again for the help :).

3
Help / Invocation selection interfering with cut scene
« on: March 07, 2011, 09:04:44 AM »
Nope, didn't do a thing, game is still getting into a loop of non-reaction :P. Many thanks for trying to help nonetheless :).

Edit: Damn, stupid as I am I forgot to mention that I installed prc AND cep with the most up to date merge file. That probably doesn't do a thing about the hide-problem since it only gives me additional heads and appearances for my char but maybe that's the cause your fix doesn't work? Sorry for wasting your time if thats the case :|

4
Help / Invocation selection interfering with cut scene
« on: March 07, 2011, 05:19:49 AM »
Thanks for the reply. The character isn't a new one, I've played through the first module with it, pure warlock to lvl 13, all invocations already taken. My guess is that the module on start removes not only the char's inventory but also the "hide" or what it is where all the prc feats and everything is added to, thus forcing a warlock to retake all invocations :( . Guess I need to play the second module with a lvl 1 fighter or something and then rebuilding the char with only 12 lvl in warlock, as long as none of you guys has a better idea :( .

Edit: forgot to mention: just in case it's module / builder specific I already tried what you suggested before posting the thread. In other modules he works just fine and "remembered" his invocations

5
Help / Invocation selection interfering with cut scene
« on: March 06, 2011, 01:50:52 PM »
I recently started another play through of the "Tales of Arterra" series, playing a Warlock. While I encountered no problems during the first module "The Lost", starting the second one, "The Awakening Chapter 1" seems to be impossible. The issue here is that the module starts with some kind of ingame-cutscene where the gui is deactivated, so the player can't do anything, and a npc aproaches, starting a conversation. But before he can do that, the warlock's ivocation selection conversation kicks in, interupting the cutscene. When I'm done with selecting the invocations nothing happens, the gui is still disabled an I need to exit NWN via windows task manager. Does anyone know a solution or a workaround to that problem?

6
Character Builds / Prestige Class: Iaijutsu Master
« on: February 19, 2011, 08:21:27 AM »
In P&P every combattant is considered flat-footed until he gets his (first) action (not sure if thats the same for nwn, although I spend endless hours playing it *blush*). Therefore the initial situation for both duelists is the same, creating a "high noon" situation. The duelist with the highest Iaijutsu skill roll gets the first attack then. So its not dishonourable because both are in exact the same situation ;). As I said, that skill is indeed absolutely useless for normal fighting in both P&P and NWN and requires special scripted events in custom modules I would think. Not 100% sure, but I think in P&P that skill is indeed only usable for those duels. Personally, as an P&P DM, I would say that that PC and skill is indeed quite specific and useless in nearly every campaign :P. That goes, however, for the whole rulebook it is taken from, "Oriental Adventures", I would say. As the name says, the rules presented there are made for a specific oriental setting, and in a straight samurai campaign that skill and class may make sense. The material that COULD be used in conjunction with all that other D&D stuff is taken and reworked in the Complete Series I think.
That said, I can of course absolutely see your point and would indeed not buy that specific rulebook for D&D 'cause I have no love for far eastern settings out of the occasional anime series :P. The only point I was trying to make is that there are indeed some PCs, that are quite useless for around 95% of the gamers but do somewhat add to the settings or are just for the fun of it. The best example I was confronted with as a DM is the PC "Evereskan Tomb Guardian" from the Faerûn Rulebook "Player's Guide to Faerûn". That PC does practicly nothing outside, well, Everaskan Tombs :P. That makes it unbelievable useless for every campaign outside of that particular elven city, and even for a campaign with that setting its probably only useful for npc's or just as a background for the pc's :|. But there are still other usable PC's in that sourcebook, and if not, than no one forces one to buy / use it :).

7
Character Builds / Prestige Class: Iaijutsu Master
« on: February 17, 2011, 09:51:26 AM »
I think you guys mix up the P&P RPG with the NWN mechanics a bit. Prestige Classes like the Iaijutsu Master aren't meant for video games nor for munshkin-style gaming but for ROLEplaying. They DO make sense in certain settings (in that case some "japan around 16. century"-style) and in certain plots, i.e. for certain campaigns. They do NOT, however, make sense when put into the normal core-setting or with the aim to get an overpowered munshkin char. Therefor it may be arguable if it makes sense to implement that class and skill into the PRC ;). And for the skill: when you read the text from the manual as posted in the bug section thread than you will understand that it DOES make sense that it only works against flat-footed opponents. It's just a dueling technique, not a battlefield-fighting technique (would be pretty risky to have your weapon sheathed to be able to attack, espacially when facing multiple enemies. Hard to parry when your weapon is sheathed :D. If you have seen the anime series "Rurouni Kenshin": I'm pretty sure that Kenshin used that technique only in duels, never when fighting multiple enemies ;) )

8
General Discussion / Inscrive Rune question
« on: March 12, 2010, 05:12:35 AM »
Hm, out of curiosity I just looked at the scourcebooks "Forgotten Realms Campaign Setting" and "Player's Guide to Faerûn", and as I understand that's definitely not the the way it's supposed to be (I guess that IS the scource for the feat / PC in the PRC ?) :/. Due to those books "Inscribe Runes" pretty much works the same as "Set Traps", though there also is the possibility for the caster to activate the rune by himself if it contains a beneficial spell. I don't have links to the rules since I own the books and have no need of searching them online (would probably an illegal scource anyway I guess) but if needed I could post them here.
My guess is that "Inscribe Rune" has been confused with the ability of the PC "Runescarred Berserk" to activate his runescars, though I admit I don't know if that PC is part of the PRC ATM :/.

Edit: I just testet runecasting using the PGC3v4.4 and it worked fine for me. Using the feat createt a runestone in my inventory which then I could use like a wand, targeting wherever or whatever I wanted. So the runes don't work like traps (which they would according to the p&p rules) but I guess that wouldn't be possible to implement. Don't know if this helps though :/

Forgot to mention that I use PRC v.3.3g, not 3.3hrc1 though -.-

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