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Messages - Chidgamer

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Help / Custom Combat Check
« on: August 29, 2010, 06:25:17 PM »
I really wanted to move the Truenamer off of the Truespeak skill checks entirely. However, I can't figure out how to output results from a custom check  into the combat box to allow players to see the die roll, DC, and if it succeeds or fails. Is there a file hidden somewhere I'm missing to reference a caster check code, because I want something very similar to caster check (as in the standard one stat + caster level vs a DC) as the end result and have been unable to find one.

Anyway, thanks for taking the time to look at my question.

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Help / Trouble with Truenaming Utterances Known
« on: March 27, 2010, 06:26:38 PM »
Wow, was not expecting such a quick response.
Deleting the database seems to have done the trick, starting me off with 2 utterances vs. just one.
You are a life/timesaver, thank you!

I'll check out the newest version, probably going to move the changes to it at one point.

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Help / Trouble with Truenaming Utterances Known
« on: March 27, 2010, 04:59:50 PM »
I'm using 3.3G, and I ended up doing a re-vamp of the utterances currently coded.
However, I have been unable to increase the amount of utterances you start with in addition to how early you learn them.
I'm assuming you change the utterances known in the prc_includes, specifically the cls_true_maxlvl.2da and cls_true_known. Is there something special you have to do to get the system to recognize the changes (like how it was necessary to compile nss to ncs?).
When I use the prcupdater, everything but those two seem to change [the java character creator reflects the skill changes and such], [in game the spell changes (Dc and effect wise) , level you learn feats, and class skills has changed appropriately but I still can only learn 1 utterance).

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