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Help / Warlock's Dark invocations
« on: June 15, 2010, 10:12:35 PM »
I thought of a possible workaround if you can't solve it any other way. There are 9 Warlock Invocations that have a 24 hour duration and provide a bonus. While playing pen and paper I tell the GM to assume they are always on unless I say otherwise. Make selecting those 9 powers give you an always on feat. Step two is to move all eldritch blast and all related Invocations to the combat maneuvers radial. Not a perfect solution but it would leave plenty of room for the rest of the Invocations.
Edited for grammar.
Edited for grammar.


I'm just sick of the normal "don't cheat and you won't have that problem" response I figured it would take a bit of editing, but it wouldn't be the first time I've spent more time making a game work how I want it than I actually stay interested in playing it. Most of my PC skills come from trying to get software to do things it doesn't want to do.