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Messages - ElgarL

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1
General Discussion / The End.
« on: February 01, 2011, 03:07:56 PM »
It's not truly at an end. It's just the website and forums really. There will still be work going on by the few devs still here, but don't expect to see announcements posted to the main page.

I've not done anything of late, but I've seen xwarren and a couple of others are still updating the code base. I'll get back to it, but it's taking me a while to get the coding urge again.

2
Help / Serious issue with update to PRC 3.4 RC1a
« on: January 22, 2011, 06:20:53 AM »
The variable !!0 is there to MAKE the bioware compiler throw an error. You should be using the PRC compiler.

The Bioware compiler simply can't handle the number of Constants in the PRC. Till now there we're circular dependencies which cause other problems and masked the constants problem. Once the CD's we're cleared a method was needed to prevent the bioware compiler throwing a fit as soon as it came across the constant includes.

3
General Discussion / Preexisting characters and ElgarL's new system
« on: October 27, 2010, 04:01:20 PM »
It just needs an XP check. Once the new system is in any character created will be PRC compliant.
Any already existing will not. Any already created but not used (zero xp) will need to be remade or take have a selectable option to run convocc. Probably easiest just to remake if never used.

4
Help / Question about time outs
« on: October 21, 2010, 03:34:49 PM »
Post the specs of your laptop so we can see if there is a physical reason it can't run multiplayer.

5
General Discussion / disable party xp adjustment
« on: October 18, 2010, 08:07:37 AM »
Quote from: Xand

Alright, more on the multiplayer front.  I was told it may be the count_x100 values that were 0'd out so I tried changing those all to 100.  Still only one person gets xp.  

I tried it with and without setxp.  

I noticed it's actually the party leader that gets xp each time while others get jack, so I tried unflagging 'only one party.'  Without being grouped everyone gets xp for their kills normally.  As soon as a party is formed, though, only leader gets xp again.  If leadership is transferred, XP reception is transferred as well.

prc_xp_max_level_diff isn't set, however I made sure that everyone involved (including the skeletal summons) were all level 2.  Besides, regardless of who gets the kill leader is always the only one to collect the xp.  

I suppose I could remedy this by just awarding levels each time party leader levels, but that wouldn't make it any less broken. :(

I pulled this from prc_ondeath, but I can't make sense of it.  It may be relevant so I'm including it here:

Code: [Select]
   if(GetPRCSwitch(PRC_XP_USE_PNP_XP))
    {
        if(GetObjectType(oKiller) == OBJECT_TYPE_TRIGGER)
            oKiller = GetTrapCreator(oKiller);
        if(oKiller != oDead
            && GetIsObjectValid(oKiller)
            && !GetIsFriend(oKiller, oDead)
            && (GetIsObjectValid(GetFirstFactionMember(oKiller, TRUE))
                || GetPRCSwitch(PRC_XP_GIVE_XP_TO_NON_PC_FACTIONS)))
        {
            GiveXPRewardToParty(oKiller, oDead);


My ondeath script isn't set to prc_ondeath, but everytime I've mentioned it no one has seemed to think that was relevant.  So I'm guessing it's not.  I, quite frankly, don't understand the implications of changing those events.


If it's not using prc_ondeath then that will cause all sorts of issues. In fact you should use prc_ondeath and prc_ondying(sp) in REPLACEMENT of the bioware on death. The prc system will auto set the bioware xp slider to zero as soon as you enable the prc death/bleed.
I made a few changes when I replaced the death/bleed system, but also a few feats require the PRC death/bleed to operate at all.
I'll check the oc fix and mod installs correctly alter the death/dying scripts once I get time.

6
Help / Trying to find some constants...
« on: October 18, 2010, 08:01:25 AM »
Quote from: KenquinnTheInsaneOne

Its in the prc_inclide hak pack. You have to manually add it to your custom content list. If you are not using the PRC 3.4 beta. You have to cancel when it tries to rebuild the module or it will crash.

I can't remember the exact script name.


No crash anymore on module build, as of 3.4 beta. You can still cancel though, to save time.

7
General Discussion / Death & Bleeding
« on: July 26, 2010, 11:38:29 PM »
Doesn anyone use the PRC Death & bleeding system?

I'm interested because I'm actually unable to get it to work at all. I'd like to know if anyone uses it as it will confirm it's is in fact working.

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