Player Resource Consortium

 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flaming_Sword

Pages: [1]
1
Spells, Feats, and Skills / Spellfire Weilder
« on: August 28, 2009, 08:36:22 AM »
You can only absorb a single target spell directed at you (magic missle, yes, fireball, no). This is a passive ability.

You must also be able to absorb the spellfire levels from the spells (you're not "full").

Absorbing friendly spells means friendly spells cast on you are absorbed as spellfire instead of actually affecting you (eg. healing). This setting is a toggle.

2
Help / Having some trouble
« on: June 23, 2009, 05:14:04 AM »
Use the javacc, please see the manual.

3
General Discussion / Masks Tag Based Treats
« on: June 23, 2009, 02:04:50 AM »
Meh.

The scripting is basically what would need to happen for proper pnp psionic properties, which are already on the evergrowing todo list.

4
Quote from: Doc-Holiday

Server: Moonsea
Admin: Dsabrea

Feat: Craft Magical Weapons and Armor
Class: Sorcerer, Wizard, Cleric

Problem:

1. No matter what I do, even with all the requirements filled, I cannot enchant above +4 on any weapon.

2. Spears cannot be enchanted with any elemental damage, Flaming, Shocking, Freezing, etcetera.

3. Warhammer cannot be enchanted with Holy or Bane.

4. Bane weapons automaticly revert to Bane: Dwarf


PrC version: 3.3f2
CEP version: 2.2c

Single Player Champaign: location of all my testing for this crafting system, similar and matching issues have been brought up from time to time on the forums for multiplayer.


1. What else is on the weapon? There is a total cap of +10 for non-epic. Can you provide exact itemprops (maybe through screenshot)? Were the weapons upgraded from weapons found or purchased or were they created using the system to start with?

2. Same question. The code looks for existing properties. A damage bonus on the weapon would prevent things like elemental damage from being added.

3. Ditto.

4. I recall a similar issue being the result of a merge hak error or similar. Fluffy?

I recommend using a clean prc module such as the levelling mod to do all your single player testing. That way we can rule out other haks being involved in the issue.

5
Prestige Classes / Cerebremancer Weirdness
« on: June 13, 2009, 08:51:06 PM »
Question for the keen crafting issue: did you have keen edge memorised and castable?

EDIT: I should read all the posts first >_>

6
Other Games / My Games
« on: June 09, 2009, 02:20:23 AM »
Freespace 2 :) (involved with modding for that one too)

7
Other Features / Craft Armor
« on: June 08, 2009, 08:27:35 PM »
There's a way to change appearance of armour that you are crafting (including colours).

Look in the change appearance section in the crafting section of the manual.

8
Other Features / Craft Armor
« on: June 06, 2009, 07:56:48 PM »
Have you looked in the manual first?

Pages: [1]