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Messages - Ophichius

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Help / Re: Character Creator errors. (Cannot find various 2da files.)
« on: June 25, 2013, 03:11:28 PM »
I haven't encountered error like this before. Are you sure NWN data files (*.bif) are not corrupted - can you play the game normally? Could you post a screenshot of CC's settings window, please?

Huh, odd. Just went and played a bit to make sure, my game is half-broken. I can play modules just fine in multiplayer by using NWNX2 to load up a local server, but trying to play them directly in SP mode crashes my game every time.

CC is configured correctly as far as I know. NWN Directory is set to my NWN install (C:\games\Neverwinter Nights Diamond Edition\), I have prc_2das.hak, prc_race.hak, and prc_textures.hak selected for hak files, I have prc_consortium.tlk selected for TLK files and also have use default TLK checked.

I suppose worst case I can wipe the whole install and start over, see if the problem still manifests itself.

Edit: Wiped the whole install, reinstalled. Works fine now. That said, there is a bug with the PRC server pack, it's installing a higher version of nwnx_func.dll that causes the server to crash on load. Downgrading to 0.89 fixes it.

-O

2
Help / Character Creator errors. (Cannot find various 2da files.)
« on: June 25, 2013, 10:38:19 AM »
Just reinstalled NWN on a new machine, Win7 64-bit. Using the GoG.com installer.

Character creator works fine up until selecting packages. If I select any default package, it crashes with the message "Fatal Error - PackFTBard1 not found. Your data files might be corrupt."

If I select 'configure package' instead of a pre-built package it works fine, but then crashes on selecting the 'Customize' step (for configuring character appearance and such), with the error "Fatal Error - appearance.2da not found. Your data files might be corrupt."

I've tried running in administrator mode, no luck. I'm not sure what exactly is going on, it seems like the CC can't find the default NWN files, which is a bit silly.

Any help would be appreciated.

-O

3
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 22, 2011, 10:47:24 AM »
Yeah, thing is, I didn't touch enlarge person. It apparently -is- affected by the size change code. I'm not intricately familiar with the PRC subsystems, but it appears that all the enlarge/reduce person code does is set a local int that is then processed by something else to actually make the size changes. I wasn't able to find the guts of the draconic enlargement feats to see how they implement size changes, so I can't say for certain  what needs to change, or how, in order to make this stable.

4
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 22, 2011, 09:02:32 AM »
Half-success.

Stats change properly with size changes from enlarge person, reduce person, or DD levels. Unfortunately, they don't revert properly when the enlarge/reduce person spells wear off.

5
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 22, 2011, 08:26:56 AM »
Excellent, that got it compiling. Will report in a few if it worked.

One minor bug this will introduce though, NWNX doesn't appear to have a way to alter dodge AC, just base AC. So any dodge bonuses from size changes will be rendered as base AC bonuses instead.

6
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 22, 2011, 08:16:52 AM »
Hmm, that squashed the complaints about constants being declared improperly, but I'm getting a new error. "unable to load nwscript.nss". Did a quick search and couldn't find that file at all. I think I may need some help in configuring my development environment properly. So far I've just dumped the contents of most of the PRC haks into a folder along with the compiler.

7
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 22, 2011, 07:53:02 AM »
Using the .nss files I extracted from the 3.5b2 haks, and the NwnNssComp 2.0 file from here: http://nwvault.ign.com/View.php?view=Other.Detail&id=708

The specific error I am getting is this:

prc_inc_nwscript.nss(63): Error: Non-constant value specified for constant "BIOWARE_INHIBIT"
prc_inc_descrptr.nss(57): Error: Non-constant value specified for constant "DESCRIPTOR_ELEMENTAL"

I haven't touched either of those files at all, so why it's throwing errors at me is a bit baffling. I did take a look at them, and the relevant lines are as follows:

// This line is here to prevent the bioware toolkit from
// throwing an exception over the number of constants in PRC
const int BIOWARE_INHIBIT = !!0;

//special
const int DESCRIPTOR_ELEMENTAL         = DESCRIPTOR_ACID | DESCRIPTOR_COLD | DESCRIPTOR_ELECTRICITY | DESCRIPTOR_FIRE | DESCRIPTOR_SONIC;

8
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 21, 2011, 06:41:51 PM »
Finished coding up a version that I think works, but the darn thing won't compile! Every time I go to compile it with nwnsscomp it throws me errors about mostly unrelated files. Specifically, it's complaining about constants not being constants in prc_inc_nwscript and prc_inc_descrptr.

What am I missing here? I assume the nss files included with the PRC are identical to the ones used to compile the ncs files, in which case there's a way to kick the compiler in the teeth and force it to ignore errors.

9
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 18, 2011, 09:41:16 AM »
Okay, had a poke around, raised about as many questions as I got answered.

Can I safely create new persistent local variables within the prc_size.nss script, or will I need to alter something elsewhere to make it work? Specifically will "SetPersistantLocalInt(oPC, "NWNX_Size<stat>", foo);" create the persistent local "NWNX_Size<stat>" or do I have to go about that some other way?

Am I correct in assuming that prc_size.nss handles the effects of the engorge spell, as well as DD size changes? (For that matter, what else touches prc_size.nss for determining stat changes?).

Are there any significant drawbacks to making the prc_size script attempt to use NWNX before failing over to the current method of operation?

Finally, what's the simplest way to check that NWNX is in use? If I'm reading inc_nwnx_funcs correctly, GetLocalInt(oModule, "PRC_NWNX_FUNCS"); should return nonzero if NWNX is running?

10
Help / Re: PRC 3.5 b2 and NWNX question.
« on: October 13, 2011, 06:12:34 AM »
I forgot to add that I have nwnx_funcs installed. I just checked and it seems to be properly changing the stats for PnP Shifters. I'm willing to make the changes to the DD myself, but I haven't any idea where to start.

When you say 'class bonuses' which classes do you mean? The normal DD stat bonuses work for me, but they always have.

11
Help / PRC 3.5 b2 and NWNX question.
« on: October 13, 2011, 03:32:05 AM »
I'm using the latest version of the PRC with NWNX2, trying to get the game to properly retain the Draconic Enlargement stat bonuses. Right now it treats them as temporary bonuses and erases them on rest/level up.

I was told that using NWNX would fix this, but it appears not to be the case. Am I missing a step, or is this not currently fixable?

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