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Messages - Onmi

Pages: [1] 2
1
Spells, Feats, and Skills / Re: Academic Priest and Related
« on: July 29, 2012, 08:19:53 AM »
Right here good sir

http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3

Quote
like other spellcasters, an archivist can cast only a certain number of spells of each level per day. His base daily allotment is given in Table 5-1: The Archivist. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table 1-1 on page 8 of the Player's Handbook).

Also from in-game tests I can tell that the PRC team indeed carried this over (with good reason that's how it is in the PnP) I too understand xwarrens point. However I still would like to see the feat implemented it at all possible.

2
Spells, Feats, and Skills / Re: Academic Priest and Related
« on: July 27, 2012, 12:27:35 PM »
The way the PRC is currently set up, someone wanting an intelligence based divine spellcaster could simply play an archivist, with the caveat that an archivist BAB is like a wizard's, not a cleric's, and the class doesn't grant undead; the latter could be a problem if you wanted to go for a prestige class that requires turn undead.  Since the archivist is still a divine spellcaster, he can cast in armor without penalty, though he only starts out with the light and medium armor proficiency.

Oh no, that side of Academic Priest isn't what I'm interested in, I'm interested in the 'Bonus Divine Spells determined by Int" because it synergizes so well with the Archivist, who still uses Wis to determine bonus spell slots. Helps make an Archivist SAD. Overall I think it's a feat Divine Spellcasters may want to consider because it lets them get more Skill Points while maintaining their Divine Caster status

3
Spells, Feats, and Skills / Academic Priest and Related
« on: July 24, 2012, 12:14:12 PM »
I don't know the stance on Dragonlance Material in the PRC, but would it be possible to implement feats like Academic Priest? The feat I'm referring to is from Dragonlance: Legend of the Twins, it changes Divine bonus spell slots to be granted by Intelligence rather than Wisdom.

The feat as written

---
Academic Priest:
Your path to faith is more scholarly than those of other clerics.

Prerequisite: Intelligence 13+

Benefit: For the purpose of determining bonus divine spells per day and maximum divine spell level, your primary spellcasting ability is Intelligence. If you have more than one divine spellcasting class, the bonus applies to only one of those classes. Your spell save DCs are not affected by this change.

Special: You may only take this feat as a 1st-level character. If you take this feat more than once it applies to a different divine spellcasting class each time. You may take this feat even if you have no divine spellcasting classes yet.
---

4
Character Builds / God Speed Buffing Build
« on: July 24, 2012, 11:46:57 AM »
Trying to create a character completely focused on Buffing, I thought of a combination of Marshal (For 4 Active Auras), Bard (For Bardsong) and Warchief.

At Level 14 for Marshal you pick up a 4th Major Aura, and have 6 Minor Aura's, that grabs all the worthwhile ones
At Level 16 for Bard you pick up the best Bardsong and have up to Level 6 Spellcasting.
With Level 10 Warchief you gain +6 Charisma, Can buff all allies up +10 Strength at will, but take damage equal to their hit-die, which can be mitigated with Healing Circle.

Double Draconic Aura means having 4 Aura up at once.
Leadership is another no brainer for this build.

The race used in Silverbrow Human because I believe Dragonblooded will override the Marshals 'Draconic Marshal Aura'

Other Suggested PRCs:\

Minstrel of the Edge
Dragonsong Lyrist
Virtuoso
Sublime Cord

5
Help / Re: Fist of Raziel Spell Progression confusion?
« on: July 10, 2012, 03:41:04 AM »
Well I hadn't installed a new PRC but I had run the auto-updater, and that solved the problem.

6
Help / Re: Fist of Raziel Spell Progression confusion?
« on: July 09, 2012, 09:24:26 PM »
Actually slight problem which might actually be a bug (sorry for the double post, just wanted to make sure this was seen) I can't take a lot of Level 8/9 spells. Things like Gate and Sunburst are rejected on the grounds of "Not a Divine Spell" I'll get a screen cap soon.



The picture, if it's confusing, is of myself taking Archivist for the 20th level, having 19 Intelligence, the "8th Level Spells" menu appearing but not containing spells, and Gate, a spell that's Divine and supposed to be on the spell list (see: http://www.athasreborn.com/prc/manual/english/content/base_classes/190.html) not being learn-able.

Level 7 and bellow spells function normally.

7
Help / Re: Fist of Raziel Spell Progression confusion?
« on: July 09, 2012, 12:45:43 PM »
Oh. Well no problem then.

8
Help / Re: Fist of Raziel Spell Progression confusion?
« on: July 09, 2012, 11:41:46 AM »
Oh yeah it progresses it. My Intelligence score is 20, I only have 6 levels of Archivist and 5 Level 9 spell slots, but no level 9 spells. I took 4 Levels of Paladin, 5 Levels of Archivist and got to pick spells for each level, then I took 10 levels of Fist of Raziel, my spell slots/ranks went up (Up to Level 8) but the dialogue option to pick new spells never came up, and when I took a 6th level in Archivist, I was only able to pick 1 Level 7 spell and 1 Level 6 spell at that point I was level 22, with 18 intelligence. more correctly, I could pick any 2 spells, but only 2 spells.



Seen here, Got the Spell Slots, just no learned spells.

9
Help / Fist of Raziel Spell Progression confusion?
« on: July 09, 2012, 11:13:22 AM »
I was trying to build a Paladin/Archivist/Fist of Raziel, and while FoR progressed the spell levels normally I didn't actually get the option to pick up new spells. So I'm getting spell slots, but no spells. Although I can still use "Read Magic" to put those spells in my Spellbook.

Still, not sure how to proceed.

10
Character Builds / Re: Paladins OR: How I overthought a simple idea
« on: July 04, 2012, 10:33:42 AM »
In the end we've been running with Paladin/Archivist/Fist of Raziel. It's a little bumming that my spell slots are tied to Wisdom when my casting stat is Int. but a Periphat of Wisdom tends to help with that a little. Been doing well with the current build and thanks for the help in sussing out the build.

11
Spells, Feats, and Skills / Re: Call Mount Feat?
« on: July 02, 2012, 09:50:23 PM »
I know, was more trying to address the complete lack of access to horses in some modules could be fought with creative feat selection. Or simply an option to PRC Options for once you have leadership in 'Manage Cohorts' add a mount option. Since again you can get a mount through Leadership

12
Character Builds / Re: Paladins OR: How I overthought a simple idea
« on: July 02, 2012, 03:14:26 PM »
Actually I've been juggling that myself, other classes I've been juggling dipping (or even majoring in) are Crusader or Templar, but I could never find any good guides for the latter or any builds for Pal/Cru/FoR.

I don't mind adding in the cleric levels and then swapping into FoR. We just hit level 11 today, so I can re-spec to Pal 4/ Cle 5/ FoR 2. We just recently added a Druid, an Illithid Healer (He chose the class because he chose such an OP Race) And I've been building 2 Cohorts in preparation for Leadership, once I figure out all the Leadership rules. Also you seem to disregard Smite Evil as well as Turn Undead (Smite uses the CHA Modifier)

So I guess my question is should I go Pal/Cle/FoR, Pal/Cru/FoR, Cru/Cle/FoR or some other variation. I've been interested in trying the crusader out and was thinking of a Full-Scale re-spec when SoU begins. Honestly if Crusader could qualify for Fist of Raziel on it's own, I probably would just play a Crusader/FoR and never look back. Of course there's also stuff like Ruby Vindicator Knight to continue Maneuvers.

Also, Turns are mostly going to be used as fuel for Divine Might/Shield if I can afford them, That should boost my Great Cleaving (I already pretty much kill everything, but this would be killing everything faster)

Speaking of which while it's here
---

I've built and rebuilt my first Cohort (A warforged) so many times now my eyes have gone starry. The first was a Brawler/Knight/Legendary Dreadnought build. With variations on the level around. Then I build a Warblade before finding out that Cohorts can't use those special abilities. There's always the comedy option of things like Rogue or Ninja (I will greatly sacrifice versatility for the funnies) and I think I narrowed down the classes/prestiges that I can use

>Classes with Full BAB progression
Knight - Solidifies Tanking, Bulwark Defense, AI probably wont use Fighting Challenge
Brawler - Solid unarmed fighting class, can wear Heavy Armor (Adamant) gets Fighter Bonus Feats (no Weapon Specialization)
Bowman - Surprisingly Archers Focus does not in fact require you to fight with a bow, has Weapon Specialization, has Sneak Attack, has Fast Movement
Ultimate Ranger - Solid 2-Handed (Also Mithril counts as light armor), Pet, Sneak Attack
Fighter - Favored Class, has Weapon Specialization, Bonus Feats

>Classes with 15 BAB/Dipping Classes
Rogue - Skill Monkey, Hilarious option
Ninja - Skill Monkey, Kill Skills, Hilarious option
Noble - Buffs, won't/can't effectively use them
Monk - Flurry of Blows, Free Cleave, Evasion. Otherwise worthless

Prestige Thoughts

>Full BAB Prestige Classes
Legendary Dreadnought - Completely unkillable tank. Takes a while to get to (BAB +23, 15 Intimidate, Great Cleave, Improved Knockdown (Int 13+), Lightning Reflexes, Improved Critical) but he's a Cohort anyway he levels along side me.
Foe Hunter - The One Shot Rifle class, against Hated Foe will murder, everything else, slightly less murder (Requires Ultimate Ranger)
Knight of the Middle Circle - Upside is Blind-fight, extra AC, and True Strike. On the Downside Wis-Based Casting, on the upside it's only up to Spell Level 3 if I really want it.
Man at Arms - The 'Master of None' for fighting classes, still able to kick ass with a variety of weapons.
Purple Dragon Knight - Kind of a wasted feat (mounted combat) but pretty destructive, Synergizes well with Legendary Dreadnought.
Tempest - Solely for the Ultimate Ranger, has to take a Worthless feat for it, but winds up a dealer of death. Also a Bonus Feat every other level after the 10th.
Vigilant - Hi, I would like to be more immortal please. Easy Requirements, makes for a hard tanking build. Could easy pull this and Legendary Dreadnought to become Immune to Death.
Weapon Master - The opposite of the Man at Arms, a 'Master of One' with that one being a weapon of choice. Since it needs a High-Dex for class feats, there's no reason to not pick up the Two Weapon Fighting. Even just focusing on a single weapon makes it a killer.

>2/3 BAB Prestige Classes)
Dragon Devotee - Stat boosts and ability, Only 5 levels.
Drunken Master - Comedy option, can use bottles as weapons, plus it's a Construct getting smashed. Actually not a bad class feats and skill wise.
Initiate of Draconic Mysteries - Boosts unarmed damage, gets to turn into a Huge Dragon at the end, Fear Aura, Qualifies easily
Shadowblade - Not sure if it can use the Unseen Weapon feats, otherwise a good choice if I dip into Rogue or Ninja
Shadowdancer - Again if I go Rogue or Ninja it's actually not a bad choice.
Skullclan Hunter - What do we fight alot? Undead. Here's a prestige class that's all about killing the undead. Not a bad choice considering only 10 levels.

The thought process is either going bare handed (From Brawler) Or potentially Dual-Wielding 2-Handed weapons (because of the Iron Golem model) which is why Ranger/Tempest is even on here. Though I have no trouble resting on single Halberd or Scythe.

What class I didn't bring up was Wizard, since Constructs don't take an Int hit. and the booster Con adds to survivability. I was thinking of a Cleric/Skill Monkey for the second Cohort anyway, but I haven't even begun to plan them out.

EDIT

>Builds attempted
Knight/Brawler/Legendary Dreadnought (Took to long to deal proper damage, Brawler kind of pointless except to fill levels. Unkillable though)
Brawler/Legendary Dreadnought (Decent enough, the build requires 13 Int and not much else, as well as access to Tumble)
Ultimate Ranger/Tempest/Legendary Dreadnought (Failed: Not enough feats to reach LD by Level 25, Can't reach Intimidate 15 by Level 25)
Ultimate Ranger/Tempest/Weapon Master (Tanky due to natural con, but has to settle on Mithril armor. Otherwise not a bad build at all, Great Cleave + 2 Greatswords, +Two Weapon Fighting Feats clears enemies like nothing else. Probably work better with Halberds or Scythes due to the enhanced Crit ratio)

13
Help / Re: Change casting attribute
« on: July 02, 2012, 10:44:16 AM »
Well that's disheartening, Thank you for the response anyway.

14
Help / Change casting attribute
« on: July 02, 2012, 08:06:46 AM »
I want to make the Paladin's casting attribute Charisma instead of Wisdom (To make them less MAD heavy), where would I go to change that?

15
Spells, Feats, and Skills / Re: Call Mount Feat?
« on: July 02, 2012, 07:02:55 AM »
Through technicality/cheese? Leadership. Otherwise I don't believe one exists.

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