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Messages - ThE LoSt BoY

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1
Did this build get the Vorpal crafting spell access using UMD + scrolls or are there equivalent invokes?

This thread (2009) had the costs, which seemed low for a DC70 effect:
http://nwnprc.com/index.php?topic=72.0

Curious which opponents Vorpal does not work against.

Just saw the Vorpal DC was Flex. Looks like monks are still the best. Some things never change.

2
Now you tell me. LOL!

Hope all is well.

3
I like the fact that CD / Verminlord allows this build to damage practically anything, even the uber high AC.

I hated the way high Dex monks could dodge almost any physical attack and with max spell resistance builds, shrug off almost any spell.

4
Good to see a non-uber race build with a different spin from the Eternal Undead Master:
http://nwnprc.com/index.php?topic=1400.0

A couple of small bits.

Not going for Epic Spellcasting? The build ends with 22 Wis. Epic Mage Armor, Deadeye Sense and Epic Warding are must haves for serious OP cheese. All it costs is a few skill points and 1 Epic feat. Also, the S-craft skill points boost magic saves.

Corpsecrafter makes your undead minions a little stronger. Not sure if they are considered 'created' vs summoned. Worth a look.

With TWF, Div Might is a big heavy damage bonus adder w/ the right gear. I would probably go Div Shield as well and just Dual Wield. Also nice if you load up a big bad bow.

Unliving Weapon is great to blow up Undead traitors. Destruction Retribution is also something to consider.

Would go for Plant domain to get Creep Doom. Protection is meh vs Div Shield + high Cha gear. The only thing that sucks about CD is that the Undead tend to run into the CD cloud and soak up damage. Love CD + Storm of Vengeance + missile attacks.

Stop Heart is a great killing spell. You just have to stock up on Baccaran. Slay Living was pretty good, too.

I would stay away from Dev-Crit and just toolset items that give Dev-Crit as a bonus feat. Way too many feats and strength tied up in DevCrit for my taste. Div Might + high Cha gear + Deadeye Sense are a great set.

An easy way (albeit costly) to dispose of the treacherous undead was: cast Gr Timestop (Epic spell), cast Unliving Weapon on 6 different ones, cast 1-2 Fire Storms. Done deal. They would effectively blow each other up. Funny to watch.

Might go for Extra Turning over Improved Turning. They aren't usually that treacherous. ET is 6 additional OP undead summons.

Undead Mastery may (??) give you summons headroom to bring on a fair bit more firepower.

For added flexibility for a very high Wis build, consider Zen Archery to add the missile dimension into the arsenal. CD + SoV + missile attacks are serious fun. Stacks well with Div Might + Shield.

Love the build and thanks for posting.


5
Can you test this build vs an enemy that has Divine Shield, Epic Mage Armor & Epic Warding all active?

6
Shaman casting sucks, no question. If you pick the right domains, you can access real spells. Plant gives CD. Death gives Wail. Destruction gives Implosion. Storm & Retribution give Storm of Vengeance. Orc domain gives access to Divine Power.

Looks like you went Shaman just for the Cha save + bonus feats. With proper domain selection, that could work well.

7
Tried to build a WB way back, but there were persistent script errors.

The WB brochure looked nice.

8
Tent + stacked CD is nice. CD is no SR / no save - so monks don't get their usual free pass on damage. Vit blast is no SR, but acid immunity stops the effect entirely. I would put Walls of PFlame all around the Chill Tent areas, just to see who had low saves & no fire immunity.

9
For invoker 21, isn't that only ~ 10 rounds of C-Tent? For a 1k limit C-Doom, that is ~ 100 / round avg. Seems like a very high C-Doom damage rate.

10
Summons is time limited. Good things never last.

11
Agree that crit immune can spoil almost any 1D uber damage build. I prefer very high probability damage over conditional / situational types. I don't believe in sneaks, either. The idea that a non-magical class can hide in the shadows and deal massive damage to someone right next to them? Not a fan.

Can't wait to see it, but no hurries.

12
Creep Doom + Chill Tentacles FTW. Can reduce an army to nothing in no time flat. Especially in later rounds. Sux that Chill Tent is so short duration.

13
I hated the short range of Implosion vs Wail. You get Death domain free from MoS and I used Wail instead. Implosion text said 'Medium' - but seemed very small in application. Wail all day every day.

The beauty of the MoS is massive numbers of epic casters at high level. You get several extra domains, extra turning, +1 caster level, full BAB, massive summons (requires high MoS level). If you haven't already, try MoS - it puts Hospitaler completely in the shade.

Eternal Undead Master (EUM) and Volrath's Undead Overlord (VUO) are MoS builds:
http://nwnprc.com/index.php?topic=1400.0

VUO was able to heal the summons with Path of Shadow (party), but the range was pretty short. Casting 'Unliving Weapon' on them was a lot of fun.

14
The Masochism spell was something I tried to get going for low AC / retribution builds, but it didn't work that I could tell. Can you see the Lolth's meat buffs on the stat sheet or can you tell it's working by the damage values?

15
Quick one on the build: I would go for Plant domain to get Creeping Doom at 7th. You can get it extended at L8 slot. No SR / no save up to 1k hp.

Recommend comparing Master of Shrouds to Hospitaler.

MoS summons are epic, as in Epic casters with respectable hp. With the right AI, the Spectres could be game changers. You also get extra Turning and extra domains. MoS is worth a look, if it hasn't been deleted.

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