Player Resource Consortium

 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ZZGashi

Pages: [1] 2
1
Prestige Classes / Re: Incantatrix and/or Initiate of the Sevenfold Veil
« on: January 08, 2013, 07:35:27 AM »
If that's the case, that means, hopefully, that it's just one more piece of code we can recycle instead of writing whole cloth.

Check out the PRC manual Red Wizard of Thay entry, the feats will be listed under the Feats Become Selectable column.

2
Prestige Classes / Re: Incantatrix and/or Initiate of the Sevenfold Veil
« on: January 07, 2013, 02:27:58 AM »
In pnp they get an extra prohibited school.
Our apparently doens't get it (didn't see anything on the description and didnt try the class yet).

I have played with a Red Wizard before, and it is implemented in the PRC, it gets taken as a feat to determine which spell school is prohibited.

3
Not sure if anybody even reads this forum anymore, but I do hope people are still interested! And thanks, HS.

I am still here, occasionally anyway. Mostly when I want to play more Neverwinter Nights. When I get the chance, I will help spread the word about it and hopefully attract more people to work on it. My programming skills and knowledge are not currently up to the task.

4
Other Features / Re: Craft Constructs
« on: September 30, 2012, 05:20:11 PM »
I remember it as well, and would like to see it back in a some point. I am not sure though if xwarren will do it though, jsut because of all the other things he might be working on.

5
General Discussion / Re: Corrupting Saves
« on: September 20, 2012, 10:59:21 PM »
I used to get those every-once-in-a-while with PRC 3.5, I think it was because of the custom portraits, and because I would do some save game editing as well.

6
General Discussion / Re: Techniques too kill undead
« on: August 17, 2012, 03:42:36 AM »
In the PRC the orb spells should work to punch through a Lich's spell immunity, and then choosing the right element, such as sonic should help with their two elemental immunities as well.

7
Builders / Re: [REL] Revamped official campaign
« on: June 24, 2012, 12:36:16 PM »
I'd recommend against that since that's not how it's done in PnP D&D.

Of course, just a recommendation for something a little more interesting in the campaigns.

8
Builders / Re: [REL] Revamped official campaign
« on: June 22, 2012, 07:21:28 PM »
What I meant by random treasure are items with random properties attached to them being generated, along with the default items being generated as well.

9
Builders / Re: [REL] Revamped official campaign
« on: June 22, 2012, 03:39:09 AM »
Interesting, planning on doing anything else, such as adding more difficulty levels/re-balancing existing ones? Maybe incorporating smarter AIs, or perhaps a semi-random treasure system?

10
General Discussion / Re: OC...
« on: June 15, 2012, 09:13:17 PM »
I do not think anyone would object to you creating those items and then submitting them to xwarren for possible inclusion. I am not sure if such things are beyond the scope of the PRC's intentions however.

11
By the way, did you ever look into that Prismatic Sphere bug with the graphics disappearing?
It seems to be a problem with mdl file. I'm not sure I can fix it. Sorry

All right, I thought that maybe it was just a problem with a script file, in that GFX was not set for a long enough appreance time, or something like that.

12
I found Cerebremancer in Expanded Psionics Handbook. Besides spell and manifesting progression there are no other class features.
(same as on SRD)

Ah okay, thanks. Looking forward to the epic level progression for Eldritch Theurge.

By the way, did you ever look into that Prismatic Sphere bug with the graphics disappearing?

13
I totally agree ;D

Eldritch Theurge is almost 'epic-ready'. I only need to add epic warlock feats (some of them may not play nice with ET - like Epic Eldritch Blast mentioned by Mindflayer) and add 'Epic Eldritch Theurge' feat.

Eldritch Disciple will require a bit more work because of those epic divine gifts.

Looking forward to Eldritch Theurge epic progession.

I will have to see if I can find the Cerebremancer in some source books just to see what the class progression actually looks likes.

14
In D&D 3.5 Eldritch Theurge would probably gain +1 caster level every 2 levels (like Mystic Theurge).

To be honest - divine gifts suck! But I'll check epic versions when I get back home - maybe they're better and I'll code them ;)

I talked with Shalvan about removing Turn Undead requirement for Eldritch Disciple (as suggested in source book), but I didn't come up with any other way of fueling divine gifts. Any thoughts on this matter?

To be honest, I am confused by the mechanics of dual progression prestige classes.  Up until reading this reply I thought that they progressed both classes' spellcasting each level, not just in pre-epic levels.  From a strategic standpoint, is it worth sacrificing caster level for versatility that much, when caster level has such a strong impact on the effectiveness of your spells?  It seems as if it makes sense to take such a prestige class as long as it progresses both classes' spellcasting, then dump it and either specialize in one of the two classes, or alternate between the two classes, which would give you as much spellcasting as the prestige class and progress all the other class features the prestige class doesn't have.  Is there something about these classes that I am missing?

(I've really never played PNP.  I tried reading some of the forum discussions, which seem to divide along the lines of "Oh, my God, Mystic Theurges suck," and "Oh, my God, Mystic Theurges are overpowered," but with most people taking the first opinion.  The information is also not very helpful because a lot of it comes from the time before 3.5, when only 20 level builds were possible.  I can't even find many references to epic dual spell progression under 3.5.  The one thing I do notice, though, is that in PNP there are a lot of dual progression classes, so that when one runs out of full dual progression, a player can switch to another.  That doesn't work in NWN because of the three class limit, which makes the dynamic a little different and might make it worth a discussion of whether dual progression should work in the PRC exactly as it does in PNP.)

I don't know enough about the mechanics of divine gifts to respond intelligently to the last question.

I believe the dual classes, for the PRC are based on 3.5e open game content versions, such as the cerebremancer. http://www.dandwiki.com/wiki/SRD:Cerebremancer

As the PnP version is more like this: http://dungeons.wikia.com/wiki/Cerebremancer_(3.5e_Prestige_Class)

15
Alternate Magic Systems / Re: Coming Eventually...
« on: June 01, 2012, 08:05:26 PM »
Same here, other than Incarnum magic, I have been hoping that Shadow magic will also make its way to NWN at some point.

There is  a little shadow magic...not a buttload, mostly just the Shadow Weave feat and the Shadow Adept PrC.

Yes, but I was most looking at the system presented in the Tome of Magic, along with the suggestions the author made to make the system more workable. The Shadow Blade prestige class is already in the PRC.

Pages: [1] 2