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Messages - Stratovarius

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General Discussion / Re: PRC 4.1.8 is Here!
« on: October 24, 2022, 12:37:17 PM »
Battle Blessing feat
Half-Troll, Saint, Archlich template (by DM Heatstroke)
PnP Badger, Dog, Riding Dog, Eagle, Hawk, Heavy Horse, Light Horse, Owl, Pony, Dire Rat, Medium Viper & Wolf Animal Companions (by DM Heatstroke)
New random name databases (LTR files) for each racialtype (by DM Heatstroke)

Fixed Fate Link not working (by EbonFowl)
Fixed Bright Evening Star Enthralling Lights (by EbonFowl)
Fixed Baleful Polymorph affecting plants (by DM Heatstroke)
Fixed Spinning Halberd not being usable
Fixed Muckdweller having RHD
Fixed Zakya not getting their bonus feat at first level
Fixed Zceryll having unlimited bolts (by barmlot)
Fixed Zceryll not granting Spell Resistance
Fixed Spiretop Dragon TLK error
Fixed Exploit Vestige error
Fixed Marchosias Sneak Attack (by barmlot)
Fixed Marchosias Death Attack
Fixed assorted TLK spelling ("critcal", slanted githyanki eyes, typo in Rage Mage description) (by DM Heatstroke)
Added Katana to Insightful Strike if Iaijutsu Master
Fixed Two Weapon Fighting causing trouble for Rangers

Help / Re: Issues re: PRCModuleUpdater and PRC/CEP merging
« on: July 19, 2022, 06:24:58 AM »
Drop by the #modules channel on discord. You'll find everything already answered for you in the pins there.

Note that in the PRC, Spellcraft does not add to saves, nor Tumble to AC.

General Discussion / Re: PRC 4.1.8 is Here!
« on: May 29, 2022, 02:15:36 PM »
25 RESERVE feats, Holy Warrior, Acidic Splatter, Mystic Backlash, Dimensional Jaunt, Fiery Burst, Winter's Grasp, Storm Bolt, Sickening Grasp, Touch of Healing, Clutch of Earth, Borne Aloft, Charnel Miasma, Protective Ward, Shadow Veil, Sunlight Eyes, Touch of Distraction, Umbral Shroud, Drowning Glance, Invisible Needle, Dimensional Reach, Hurricane Breath, Summon Elemental, Minor Shapeshift, Face-Changer, and Clap of Thunder (by EbonFowl)
Marrutact, Aranea (by DM Heatstroke), Muckdweller (by DM Heatstroke), Air/Earth/Fire/Water Mephlings (by DM Heatstroke), Spiretop Dragon (by DM Heatstroke) races

Fixed templates being wonky (by EbonFowl)
Fixed PnP Shifter Learnshape disappearing
Fixed Freedom of Movement spell not stopping grappling
Fixed Greater Divine Surge maneuver allowing use when not able to take ability damage (by EbonFowl)
Fixed Eldritch Line not working properly (by EbonFowl)
Fixed Gravetouched Ghoul making everyone evil (by EbonFowl)
Fixed the Half-Dragon template conversation being dumb (by EbonFowl)
Removed Practiced Mind Blade
Fixed Half-dragons not qualifying for breath channeling feats (by EbonFowl)
Fixed Shifter (and other users of the shifting system) no changing racial type. (by EbonFowl)
Fixed Necrocarnum Circlet causing damage issues when regenerating (by EbonFowl)

General Discussion / Re: PRC Discord is here!
« on: May 20, 2022, 05:41:06 PM »
Ok, I logged into the APP AND the Web Client. Did you Block me on the discord for some reason? Can you check to see if my account is blocked? Its Knuckles#6874

Thanks man.

Don't seem to be banned.

General Discussion / Re: If you were to play the OC Again.
« on: May 20, 2022, 05:39:25 PM »
The earliest "pet" class we have is probably Orc Warlord. Which usually pairs nicely with Warchief. So Orc Barbarian/Warchief/Warlord is the normal path through those three.

Help / Re: Cant fiond the Knockdown feat At all.
« on: May 20, 2022, 05:38:19 PM »
Knockdown was removed and replaced with the Trip combat maneuver.

General Discussion / Re: PRC 4.1.6 is Here!
« on: April 18, 2022, 06:12:39 PM »

Fixed the persistent local variable bug caused by Beamdog's idiocy. (by EbonFowl)
Fixed Shaman stacking animal companion levels

General Discussion / Re: PRC 4.1.6 is Here!
« on: April 12, 2022, 10:40:07 AM »
Gloura race
Crypt Spawn template (by DM Heatstroke)
Bright Evening Star Weapon of Legacy (by EbonFowl)

Massive update to the scripted combat system to take into account all effects from anywhere in the game (by EbonFowl)

Updated Blackguard with full PnP content (by EbonFowl)
Updated Divine Champion with PRC weapons (by DM Heatstroke)
Updated Talon of Tiamat to increase Invoker levels (by Ramza)
Updated Fighter with 20+ new bonus feats (by Barmlot)
Fixed Weapon of Legacy effects not being cleaned properly
Fixed Chilling Tentacles not using invoker level (by EbonFowl)
Fixed Water Elementals not using the proper Drown spell
Fixed Swordsages and Warblades not being proficient with Kukris
Fixed Eldritch Glaive being usable during grapples
Fixed Duelist Elaborate Parry being applied during expertise.
Fixed Incarnate Avatar/Weapon working for Incarnates with incorrect alignment
Fixed Shadow Pounce not applying to Shadow Hand maneuvers
Fixed Dragonmelds not working
Fixed Champion of Corellon bonus feats (by EbonFowl)
Fixed Dragon Tail meld TLK issue
Fixed Incarnate Avatar meld damage bonus not stacking with weapon enhancements (by EbonFowl)
Fixed Necrocarnate's Essentia Trap stacking infinitely
Fixed certain spells and abilities not respecting Concentration properly (by EbonFowl)
Fixed Tempest not granting extra attacks
Fixed Dark Foresight stacking with itself
Fixed a number of TLK errors (by Barmlot)
Fixed Turmlemoi throwing rocks at their own face
Fixed War Mind hitting too many times
Fixed Eldritch Chain hitting previous targets
Fixed Nailed to the Sky being completely wrong

Builders / Quick and Dirty Weapons of Legacy Guide
« on: April 12, 2022, 10:29:33 AM »
To add a Weapon of Legacy to the PRC, you'll need several things:
  • A compiling PRC and PRC SVN repository. There's already guides out there on this, so I'll assume you have it.
  • A competent text editor. I use Textpad. This will edit all files mentioned.
  • 2das: wol_items, feat, spell, iprp_feat, cls_feat_allBaseClasses (look in DevNotes)
  • scripts: wol_m, wol_t, wol_sla in scripts
  • includes: prc_template_con in includes
  • prc_consortium.tlk.xml
  • UTI: the actual in-game item

Note this will be a high level guide going over the basic work path. It assumes functioning knowledge of the PRC and NWN Scripting

For me, step one is always the wol_items.2da. Copy an existing item, add yours to the bottom, and fill out the lines (leave the TLK numbers blank for now). Resref is the resref of the item (the .UTI file). Slot is the inventory slot that the item will equip to. Area and Waypoint can be ignored. Cost and Least/Lesser/Greater are all given in the sourcebook, it's just copying those numbers over.

Next is wol_t_itemname.nss, first of the scripts. Note that everything here is what would cause the script to fail. So a minimum base attack bonus of +3 or greater is written as

Code: [Select]
    if(3 > GetBaseAttackBonus(oPC))
After this I do wol_m_itemname.nss. This is the script that does the heavy lifting. Note that all WoL use standard formats, so look around until you find an existing wol_m script that matches (or almost matches, sometimes a few things need to be moved a level), and use that as a template to build from. In general, poke around the other wol_m scripts to see how all the various features are added.

The final script is wol_sla_itemname.nss. This controls all the activated abilities for a particular WoL. Again, always start by copying from an existing wol_sla. If it's just casting a spell, follow existing formats. For unique abilities, there's plenty of examples to follow from as well.

This is a good time to do the item. Make the item in the toolset, making sure the resref is set to what is in wol_items.2da and the tag is the tag in wol_m and wol_sla. We just want to the raw .uti file, which can be snagged via the Temp0 method with the toolset open.

On to the TLK - At this point the coder should know how many entries they need for the TLK. They always need WoL name & description, and then feat name + description for each activated ability defined in wol_sla. At this point, feel free to update wol_items.2da with the WoL name and description.

Feat is next. As always, copy from existing feat entries, making sure to update names & descriptions with the new TLK entries, and grabbing the appropriate icon. Also adjust whether the feat targetselfs, and the UseAction column on the end. Casting spells and free actions do not use an action, everything else does, in general.

Spells follows, again copying from existing spell and ability entries. Update the TLK with the name (same the associated feat), spells don't need descriptions for WoL.

At this point, make sure to link spells.2da and feat.2da using the spellid column (feat.2da) and the featid column (spells.2da).

Copy all the feats into iprp_feat.2da at the bottom of the WoL section.

At this point, open prc_template_con in the includes and fill out all the necessary constants. These should be drawn from the names put into wol_m and wol_sla, and should match with the entries in spells.2da for the SLAs and iprp_feats for the IPFEAT constants.

The final step is updating cls_feat_allBaseClasses with the feats added to feat.2da. You will need to run update_all_base_classes.bat from the main PRC folder after this file is updated.

At this point, a full compile should hopefully see everything working. If not, debug away.

When submitting, only submit the files mentioned above - we don't need all of the updated base class 2das.

Actually Shaman is there as it is the fastest single-class entry into shifter (it qualifies at level 7)

You obviously mean aside from Druid who gets in at 5...

Spells, Feats, and Skills / Re: Tumble AC
« on: January 17, 2022, 08:04:34 PM »
It is not possible to re-enable.

General Discussion / Re: Crafting XP Cost Question
« on: January 17, 2022, 08:04:20 PM »
No, D&D always has an XP cost for crafting.

Help / Re: Class/Prestige issues
« on: January 17, 2022, 08:04:04 PM »
iOS is too far behind for the latest PRC to work.

Other Features / Re: Redspawn Arcaniss subtype
« on: January 17, 2022, 08:03:42 PM »
It's not supposed to be dragonblooded - it's monstrous humanoid, not dragon subtype, despite the lore. Blame WotC for that.

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