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Topics - seraglio

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1
Prestige Classes / Forsaker
« on: May 22, 2021, 12:27:11 AM »
Cool class. So what counts as magic? I'm guessing from the timing Incarnum melds do NOT? What about psionics, binding and ToB maneuvers. Also Samurai Daisho?

2
General Discussion / So what's new!
« on: May 11, 2021, 05:56:42 PM »
Hi. Haven't played in a decade and curious about the changes...

I spent like 5 years playing NWN and wasn't at all excited about EE until I saw that the PRC and Strat were back an making new content. So I bought it today and I'm trying to remember how to do things.

But I'm also noticing some changes, which begs some questions

Was the Nymph race removed...pretty sure it was in? Anything else?

Brawlers and Anti-Palidans removed? All non-WotC content getting removed?. Did Beamdog not expand the number of classes available in the .2da file?

I saw some patch notes that mentioned many classes getting updated to use new script functions. As a broad general question what are you guys excited about? What kind of cool things can you do now that you couldn't before? Can stat increases go above 12? Is initiative still hardcoded?

Id ask these sorts of things in the beamdog forums where I'm active in the BG modding community, but NWN has always seemed so narrowly focused on creating dungeons that other content seems an afterthought unless its directly related to ...building dungeons, which doesn't interest me in the slightest.

Excited to spend hours designing new builds again!

3
General Discussion / Another item property question
« on: November 21, 2012, 09:29:02 PM »
SInce I'm enjoying creating some new items I thought I'd ask this question here. Some brand new item properties were added by the PRC, like PNP Holy Avenger and Divinity/Wizardry. How do you do that? I guess I'm looking for a tutorial if someone can point me to one, or just some tips if there isn't one. I understand the basics of scripting and 2da files, what I don't know is what links itempropdef.2da to an actual script that does something? Where is the actual code for something like Wizarddry and what are the rules, parameters etc.

If it helps, my dream is to create on "on hit spell" property that is percentage based, like the on hit properties, so the spell doesnt go off every hit like it does now, which is always overpowered.

4
General Discussion / Item Property Area of Effect
« on: November 21, 2012, 09:16:38 PM »
I see some new  AoE effects were added to item properties, like deeper darkness. I tried to do the same, but cant figure out the 5th row, AoEID. What does that reference? I cant seem to match it up with any other .2da files.

Clearly it identifies the spell since, when left blank, it creates an Acid CLoud (by virtue of the fact its first alphabetically in spells).

5
Spells, Feats, and Skills / Leadership and Cohorts
« on: September 30, 2012, 03:13:39 PM »
Apologize if this questions has already been asked, search engine bombed out on me.

So i tried to register a character as a custom cohort today and then tried to recruit him, as normal. He was my only remaining custom choice, all my others, about 20, were gone!

Snooping around the database directory, I notice recent changes to PRCCOHORTS.CDX, if that means anything. Its only 3k.

The only thing different about this cohort from the many others i've made is A: he was already level 40 when I chose to register as cohort and B: He had half fiend template.

Is there a limit to the number of custom cohorts you can have stored that I tripped? Also is there another way to add custom cohorts, for instance if I wanted a Golem or Undead cohort and wanted them to keep thier standard special abilities, creature weapons, powers, properties applied to creature skin, etc.

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Other Features / Craft Constructs
« on: September 30, 2012, 02:02:02 PM »
It looks like this feature was disabled. I distincltly remember the recipe book based version of this feat working some versions ago. Is there any way to re-enable it on my local copy? It looks like the recipe books were removed as well, but not sure about the scripts...maybe it would be possible to re-activate by exporting the recipes from an old version?

7
Help / How to implement racial class levels
« on: July 29, 2012, 02:49:13 PM »
Trying to turn on racial class levels so I can play with drider and rakshasa innate spellcasting. Can't remember how to do it.

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Help / Bonus Spell Slot of Level item property
« on: July 21, 2012, 02:30:50 PM »
Does this item property work with PRC spellbooks? I notice the classes for new PRC casters are there, but as best I can tell It doesnt give additional castsings of spells.

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Help / NWNX Usage
« on: July 21, 2012, 02:27:23 PM »
Im trying to run a "local" server with NWNX so I can get permanent stat increases. When the feature was first implemented, I remember being able to do this successfully.

A recent heartwarder I made however did not have the permanent stat increases after restarting. I was wondering if there is a post or set of instructions on exactly how to do this..I seem to recall there was since I never ran a server instance before this feature was added and wouldnt have known how. I'm probably just missing a step somewhere.


10
Base Classes / Witch Class
« on: July 30, 2010, 03:49:49 PM »
I see a lot of references to a Witch class in the .2da files. Where is the class from or can someone provide a link if its custom?

11
General Discussion / dual class feats
« on: July 24, 2010, 03:52:18 PM »
Looking for any takers/interest in adding dual class feats. These are the feats like ascetic rogue, daring performer and devoted performer that give some synergy to base classes with level dependent class features. I think most can be implemented, especially ones based on sneak attack, unarmed combat, and skirmish, since these are part of prc combat engine. Heres a list:

Code: [Select]
[justify]Feat Combination Source Info
Ascetic Hunter (Monk + rng) (Complete Adventurer) Other Info.
Ascetic Knight (Monk + pal) (Complete Adventurer) Other Info.
Ascetic Mage (Monk + sorc) (Complete Adventurer) Other Info.
Ascetic Rogue (Monk + rog) (Complete Adventurer) Other Info.
Ascetic Stalker (Monk + ninja) (Complete Scoundrel) Other Info.
Ascetic Psion (Monk + Psion) (Secrets of Sarlona ) Other Info.
Daring Outlaw (swash. + rog) (Complete Scoundrel) Other Info.
Daring Warrior (swash. + ftr) (Complete Scoundrel) Other Info.
Dev. Inquisitor (pal + rog) (Complete Adventurer) Other Info.
Dev. Performer (pal + brd) (Complete Adventurer) Other Info.
Dev. Tracker (pal + rng) (Complete Adventurer) Other Info.
Martial Stalker (ftr + nja) (Complete Scoundrel) Other Info.
M. Spellthief (spellth + arc) (Complete Scoundrel) Other Info.
Swift Ambuser (sct + rog) (Complete Scoundrel) Other Info.
Swift Hunter (sct + rng) (Complete Scoundrel) Other Info.
Sword otAO (pal/ran+wiz) (Champions of Valor) Other Info.
Init. of Milil (pal+brd+clr) (Champions of Valor) Other Info.
Carmendine monk (monk + wiz) (Champions of Valor)
Tashalatora (Monk + Psion) (Secrets of Sarlona ) Other Info.[/justify]

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General Discussion / Alternative class features
« on: July 24, 2010, 03:38:56 PM »
Anyone have interest in considering adding alternative class features into NWN. There is a great list here: http://community.wizards.com/go/thread/view/75882/19872054/Alternative_Class_Features_III


Alternative class features and class substitution levels (another name I've heard) basically allow base classes to switch some of their basic feats they get as part of their class with other feat(ures) instead. Since everything is a feat in NWN this seems easy to implement, simply take basic feats, like a palidans turn undead, and instead of making it an automatic feat, make it a bonus feat. The when the palidan turns level 3 he can substitute turn undead for the appropriate ACF he qualifies for.

The major porblems I see are 1) the classes you implement this for can't already have bonus feats. I.E. Rangers favored enemy is set up as a bonus feat, or hexblades which get some bonus feats. Also some classes have hardcoded class features which ACF's might swap but cant be in NWN, animal companions come to mind.2) most ACF abilities are either undo able, undesirable or require a lot on interpretation since they are based on 3.5 rules. Harmonious knight getting inspire courage comes to mind for requiring a lot of interpretation. Still there are a good number that are doable and close to doable and worthwhile in a combat game like NWN. I'm especially interested in ones that give class features from other classes like favored enemy and inspire courage, because that can be used to qualify for new PRC builds that are otherwise not possible with 3 classes limit.

Any suggestions or takers =)

13
Base Classes / Warlock Imbue Item
« on: July 23, 2010, 12:19:19 AM »
Is this feature implemented? How do you use it?

14
Base Classes / Archivist issues
« on: June 26, 2010, 07:11:24 PM »
Running PRC 3.3H. I have a tiefling creaetd normally. When I enter module I immediately get dialog box "Archivist Spellbook. Select level to learn spell from" My only choice is "end Dialogue" WHich causes screen to loop and I never gain spells. Anyone else getting this?

15
Help / iprp_feats
« on: June 13, 2010, 06:21:42 PM »
If I make a change to this file, adding new rows in the bottom for metamagic feats so I can add them to items (for instance), is there anything else I need to change? I know this file affects hide properties, does adding several rows at the end cause problems if I don't alter existing rows?

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