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Topics - malonkey1

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Help / Community Patch 1.70
« on: March 25, 2014, 10:02:16 AM »
Hello, all. I'm reinstalling NWN (had some frustration dealing with a janky computer), and I found that in addition to the 1.69 critical rebuild, somebody had put together the 1.70 Community Patch. It says it's compatible with ProjectQ/CEP/PRC, but is there any specific recommendations for having it alongside the PRC, and will it improve the game if I use it?

Base Classes / Pathfinder: A Ponderance...
« on: December 20, 2013, 11:33:00 PM »
I know changing the ruleset for NWN to Pathfinder would be beyond the means of our programming capabilities, but I had a thought. Could we back-convert some of the new Pathfinder Classes to NWN?

Full writeups of these classes can be found here.

  • Bombs: Hm, this'd actually be fairly simple. Make it a clickable feat, basically. Normally pretty bog-standard as far as effect, model it off the Alchemist's Fire (apropos, wouldn't you agree?).
  • Alchemy would probably be just normal spellcasting, but all the spells would normally have the personal effect. Prepared like a Wizard, and even learned like one. Infusions would be a bit sticky, but perhaps you can activate an "infusion mode" granted by that discovery, so any time you "cast" the extract in question, it instead spawns an item in your inventory that behaves like a potion. Probably tricky to hook in all that.
  • Mutagen: Pretty boring, really. Just a temp buff clickie, in 3 flavors (to start).
  • Discoveries, Grand Discoveries: A lot of them would be reasonable enough, I suppose. Some Discoveries might be tough and/or impossible include, either needing new code from whole cloth or being downright engine-unfriendly.
  • Poison Resistance, Poison Use: Poison Resistance should be pretty darn easy, and Poison Use already exists.
  • Swift/Instant Alchemy, Swift Poisoning: Really not sure on this one. It depends on how much we can mess with the crafting system and poisons.

  • Orders: Most of them seem pretty simple, except perhaps for the edicts.
  • Challenge: Actually not super far from a Knight's Challenge, and we could use that as a base.
  • Banner: We can do this pretty easily, except for the charge-based bonuses.
  • Mount: Steal from the Paladin?
  • Tactician/Greater Technician/Master Tactician: The biggest issue is the teamwork feats themselves.
  • Expert Trainer: No Handle Animal Skill, if memory serves. May have to remove/replace.
  • Cavalier Charge/Mighty Charge/Supreme Charge: There's no charging. We'd need to switch this out. Maybe extra bonuses while mounted instead.

  • Firearm Use: Weeeeeeeell, it depends. I've seen a few different firearm haks, of varying quality. If we could incorporate one, it'd make this pretty simple. Otherwise, it'd be a pain.
  • Grit/Deeds/True Grit: Well, the Daring Acts rule would be right out. We could probably add an OnCrit effect for replenishing Grit. We might have issues with the individual deeds, but the actual Grit system is pretty simple. True Grit might be tricky.
  • Nimble: Should be pretty simple.
  • Bonus Feats: Also pretty simple.
  • Gun Training: Depending on how we program/incorporate firearms, this could be easy or hard.


Help / ???
« on: March 28, 2013, 05:52:02 PM »
I am running NWN 1.69 w/ SoU&HoTU on a Windows 7 64-bit laptop, and when I get to portraits on the character creator, I get the error "Error reading po_**_*_01_m.tga. Out of Memory. Error:"

I looked through the forum, and couldn't find anything. Help?

Builders / Alignment Restrictions
« on: March 01, 2013, 01:37:16 PM »
Alright, I'm writing up the Incarnum classes for NWN2 (and possibly may backport them for the PRC) and I've run into a speed bump...I can't figure out how to swing the alignment restriction for Incarnate, which requires you to be neutral on only one axis, not 2, and not zero. I'm going ghetto for now and just using "No Neutral Inverted" (AlignRestrict 0x01, AlignRstrctType 0x0, InvertRestrict 1). Is it possible to do LN/CN/NG/NE only, or would I have to script it?

General Discussion / Alternate Class Features: Worth the efforts?
« on: January 08, 2013, 02:28:04 PM »
I'm curious...Would Alternate Class features be difficult to code? And if so, would they be worth coding? The question came up in my (slow-going but still progressing!!! Wish me luck!) work with Incarnum.

I suppose one way it could work is that you could choose it as a bonus feat (probably a subradial selection from X Class Alternate Features), and then if you don't meet racial etc. requirements, you'd be forced to re-level. Just a guess.

Alternate Magic Systems / ...Binding?
« on: December 27, 2012, 10:04:38 PM »
I looked at some of the PRC files, and noticed some placeholders for Binding classes. Are these in the works?

Other Games / If free time allows...
« on: December 07, 2012, 09:10:49 PM »
I'll be making a Pathfinder D20-based RPG (Less Lawsuits. Just gonna pick out one or two good ideas, and add my own). It may take me years.

It's intended to be a tad like Shining Force, but with more flexibility, and using a Hex grid.

The plot hook: You are Lyle the Warlock, a recent graduate (and to the chagrin of the jingoist faculty, valedictorian) of the local arcane magic college. The Empress of a mighty empire calls you and a small group of her champions to combat the menace of a cadre of first.

The characters will be able to level up and multiclass as a normal 3.p character, but it'll be more limited for ease of balance (e.g. the Samurai character will never take levels in Sorcerer, as he distrusts arcane magic.)

So if you ever see a game called "The Warlock's Journey," know that it's probably me.

I was going across the interblags one day and I found this. It looks promising, but the main creator needs help. I lack the required skills and I am busy with PRC Incarnum incorporation anyway. If any of you have the coding power to help, I hope you can. It'd be the first step in baking mods like the PRC into the game instead of using the glitchy tricks we use now.

EDIT: Fixed BBCode - DMH

General Discussion / OC...
« on: June 14, 2012, 05:17:53 PM »
In the OC, the fixes work fine and all, but playing SoU reminded me that it isn't quite all-inclusive.
(I know there was probably a thread on this, but I couldn't find it because I'm lazy.)
To start, your footlocker in SoU only has a handy item if you're a regular base class. I could really see some handy tools for other classes:

Psionic Crystal: Once per day, increase your PP reserve by 1.

Dragon's tooth: Once per day, increase the CL of a Dragon Adept's invocations by 1.

News, Articles, and Website Management / The PRC Chat
« on: June 07, 2012, 11:59:15 PM »
...does not work. I click it, allow it to run, and i get the following text on a white background:

Startup error: java.lang.Error: unable to load interface pixx: java.lang.SecurityException: trusted loader attempted to load sandboxed resource from

Anybody know how to fix it?

Builders / Curious...
« on: June 07, 2012, 02:55:43 PM »
I am currently working on an Incarnum system, and I was wondering if it would be difficult to just have bound Chakras be coded into the player's hide, and have that lock out or nullify overriden items. It would make coding the Split Chakra Feat easier.

Spells, Feats, and Skills / Autohypnosis
« on: June 05, 2012, 11:04:17 PM »
I was curious, was autohypnosis intended to ever be implemented, and if not, was there a technical reason, or did it never make it for reasons of practicality?

Other Games / I'm writing a third-party sourcebook.
« on: June 04, 2012, 09:20:34 PM »
Got bored...probably gonna post it at D&D Wiki. "The Tome of the Divinely Touched" is the title. It's mostly centered around a more divinely themed companion/alternative to the Warlock called a Lightborn. If it's good enough, who knows? It might make its way into the PRC someday...

Other Games / City of Heroes
« on: May 30, 2012, 06:03:14 PM »
It's a superhero/villain MMORPG that recently went freeto play, and I was curious as to who else here plays it.

General Discussion / The Manual...
« on: May 29, 2012, 07:04:54 PM »
Appears to be outdated. There are some classes that aren't listed, I'm not sure what else is missing/incorrect. Are there plans to fix this?

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