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Messages - barna10

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1
General Discussion / Re: Waiting for 3.5 final~
« on: March 08, 2012, 01:53:57 PM »
I have not had time to delve deep enough into nwscript to figure this out on my own, but couldn't you add the target's natural AC bonus and AC bonus to the attacker's touch attack roll?  This would negate the target's natural AC and AC bonus effectively getting you back to what the touch AC should be.

2
General Discussion / Re: Waiting for 3.5 final~
« on: March 05, 2012, 11:44:07 AM »
Cool, I'll give her a go

3
General Discussion / Re: Waiting for 3.5 final~
« on: March 04, 2012, 11:39:17 AM »
Awesome!  Need some help testing?

4
Builders / Re: Craft system
« on: February 20, 2012, 03:53:31 AM »
I cleaned up the code a bit.  Also, I noticed some code uses "IPRP_SPELLS", others use "iprp_spells".  I added support for both.  Now both arbitrary and non-arbitrary crafting work. 

However, non-arbitrary crafting requires the PC to have the spell memorized.  I haven't figured out how to tie-in the Warlock's UMD check for this, but I'll keep working on it so Warlock's can create scrolls and potions without using arbitrary crafting.

5
Builders / Re: Brew Potion Script
« on: February 20, 2012, 03:48:02 AM »
Cool, thanks.

6
Builders / Brew Potion Script
« on: February 19, 2012, 09:16:34 PM »
Anyone have an idea where the non-arbitrary Brew Potion script is located? 

7
Prestige Classes / Re: Master Alchemist bonus feats
« on: February 19, 2012, 09:09:53 PM »
Just found the PNP description.  The class is not supposed to get bonus feats!  I fixed the  bonus feat 2DA.

8
Prestige Classes / Master Alchemist bonus feats
« on: February 19, 2012, 08:59:19 PM »
I noticed that Master Alchemists are supposed to get bonus feats every-other level, but cls_feat_mstalc.2da was nearly empty so one was not allowed to pick a bonus feat when leveling.  I made some alterations to the .2da, but I am unsure if the class has a bonus feat list for PNP.  I attached the file if anyone wants it.

9
Spells, Feats, and Skills / Re: Hellspawned Grace?
« on: February 18, 2012, 04:08:08 PM »
Are you altering the scripts so that items are not merged?

10
Builders / Re: Craft system
« on: February 17, 2012, 11:05:32 PM »
No problem.  I'm glad I could finally give something back.

11
Builders / Re: Craft system
« on: February 16, 2012, 03:18:01 AM »
good to know, I will try that

12
Builders / Re: Craft system
« on: February 15, 2012, 08:02:08 PM »
I have tweaked the fix as much possible to provide as many spells as possible (about twice as many as my first attempt).  Some, but not all, of the PRC spells are enabled.

 If playing on a server, I could tweak it to allow ALL spells, but it will require a separate prc_craft.ncs. 

On that, is there a way for the system to detect if it is running in multi-player mode or not?  I could incorporate an if statement to have it enable all spells automatically when playing on a server.

 If you downloaded the previous file, this one supersedes the previous one.

13
Builders / Re: Craft system
« on: February 15, 2012, 04:37:59 AM »
Ok, got feats working AND corrected an error that prevented adding spells using arbitrary crafting (always getting a TMI error)

For now, all you get is Bioware spells.  Fix was in the code, but the error prevented it from working ("irp_spells" constant reference should have been capitalized).

Enjoy.  My first NWN coding!

14
Builders / Re: Craft system
« on: February 15, 2012, 03:13:29 AM »
Figured it out!

I'm going to attempt to add more feats to the list and then I'll post the files.

15
Builders / Craft system
« on: February 14, 2012, 07:52:31 PM »
I am attempting to alter the craft system (arbitrary) to give more options while still avoiding TMIs.  I wrote some functions into prc_craft, but they don't seem to work.  It appears as if some other function (probably from one of the includes) is setting a limit that I can't change.  Specifically I am trying to increase the number of feats available for bonus feats.

Does anyone know where to start looking?  Also, where is the code for PRCGetFileEnd function?

or where the const NUM_MAX_FEAT_SUBTYPES is used?


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