Player Resource Consortium

 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mookie1171

Pages: [1]
1
General Discussion / Module with PRC spell scrolls on merchant?
« on: May 03, 2014, 06:05:34 AM »
I'm trying to find some way to buy all of the PRC spell scrolls for a character.  I've seen pretty good character creator module and loaded the PRC into it, but it doesn't have the PRC spells on the merchants, just the regular NWN spells.  The PRC character builder module also didn't have the spells for sell on the merchant.  Is there a character builder/trainer module that has a merchant with all of the PRC scrolls like "Call Faithful Servants" for example?
Is there some other way to get the scrolls on my character or the spells in my spellbook other than buying them from a merchant in a module?

Thanks

2
Alternate Magic Systems / Re: How can I increase Astral Construct Duration?
« on: November 04, 2011, 04:51:01 PM »
Oh thanks.  I'm new to this.  I found the file you were talking about using NWN explorer but I couldn't edit it in that so I opened it with notepad and ctrl F'd it to find it in there.  I'm not sure exactly how I'm supposed to edit it.  Where it says
  // Get the constructs duration. 1 round / level. Metapsionic Extend can be applied.
 Am I just supposed to change that to    // Get the constructs duration. 24 Hours. Metapsionic Extend can be applied.

Also not sure about recompiling.  Does that just mean to run the PRC module updater program again or is there some other program for that?

Thanks

Edit: So I think the Get construct duration line is just a description.  Does that mean I need to change the fDur value? 
Quote
float fDur = 6.0 * GetManifesterLevel(manif.oManifester);
    if(manif.bExtend)
        fDur *= 2;

I'm notsure what to change the 6.0 to or the 2 to or how to figure out what those mean.

I found the PRC Script Compiler Tool.  I am having problems getting that to run.  I saw some helpful comments on the download page that said to make a .cmd file in the same folder as the nwnnsscomp.exe.  So I did that creating a cmd file that says

CD H:\Games\NWN\Neverwinter Nights Diamond Edition\modules\temp0
H:\Games\NWN\Neverwinter Nights Diamond Edition\utils\nwnnsscomp.exe -cego *.nss
CD ..
PAUSE

but I get the error H:\Games\NWN\Neverwinter' is not recognized as an internal or external command, operable program or batch file and I'm not sure what to do with that.

Quote
// Summons the specified Astral Construct at the given location
// Handling of the flags (other than the Buff series) is done
// in the creature's OnSpawn eventscript
void DoAstralConstructCreation(struct manifestation manif, location locTarget, int nACLevel,
                               int nOptionFlags, int nResElemFlags, int nETchElemFlags, int nEBltElemFlags)
{
    // Get the resref for the AC
    string sResRef = GetResRefForConstruct(nACLevel, nOptionFlags);

    // Get the constructs duration. 1 round / level. Metapsionic Extend can be applied.
    float fDur = 6.0 * GetManifesterLevel(manif.oManifester);
    if(manif.bExtend)
        fDur *= 2;

    // Add in 1 round of duration to account for AI disorientation in the beginning
    fDur += 6.0f;

    /* Until Bioware "fixes" Jasperre's multisummon trick, AC are added as genuine summons instead of henchies
    // We need to make sure that we can add the new construct as henchman
    int nMaxHenchmen = GetMaxHenchmen();
    SetMaxHenchmen(TEMP_HENCH_COUNT);

    // Add the AC as henchman
    object oConstruct = CreateObject(OBJECT_TYPE_CREATURE, sResRef, locTarget);
    AddHenchman(oManifester, oConstruct);

    // And set the max henchmen count back to original, so we won't mess up the module
    SetMaxHenchmen(nMaxHenchmen);

    */


3
General Discussion / Re: Adding spells to other classes.
« on: November 04, 2011, 01:23:16 AM »
I'm trying to add a spell Archivist can't normally cast to their spell list.  I saw this thread but the link to the guide here is broken.  http://www.nwnprc.com/articles.php?article_id=19

Also I am not sure where to download the SVN repository.  I checked the downloads section here.  Is it called something else other than SVN repository?

4
Alternate Magic Systems / How can I increase Astral Construct Duration?
« on: November 03, 2011, 01:11:27 PM »
Help how can I increase duration of Astral Construct to 24 hours similar to how NWN has the summon monster  line at 24 hr duration even though it is rounds/lvl in PnP. 

Also Psions should get a Psicrystal that is equivalent in power to the wizard familiar.  Is there any way to do that or to even give them a familiar somehow?

5
Help / Re: Can't Install the mod. help
« on: October 30, 2011, 12:53:42 PM »
ok I got it sorted out.  I can get it to work in a new campaign now.  I can't get new spells/feats/prestige classes to show up in a save game of a module I am halfway through.  Is there any way to do that?

Also are there any plans to add the Incantatrix Prc or some class that can reduce the cost of metamagics like that one can?  Or maybe some of the metamagic rods or other metamagic effects like twinned or chain?  Or how about pearls of power?

Thanks

6
Help / Can't Install the mod. help
« on: October 29, 2011, 04:57:51 PM »
I downloaded       Setup3.5b2a.exe      12.4Mb  PRC Pack 3.5 beta 2
Double clicked it.  Selected the neverwinter modules ie the official bioware campaign and hordes of the underdark, shadows of undentide.
It took a while to install.  I did PRC pack and prc_ocfix after manually puting a check mark in all the boxes for the different modules.
When I start neverwinter prelude official campaign and make a new character.   I can only select the base races.  Also The new base classes and prestige classes appear but they are all greyed out and I can't select them.  What am I doing wrong?

Thanks

Pages: [1]