Player Resource Consortium

 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dark_Ansem

Pages: 1 2 3 [4] 5 6 ... 17
46
Builders / Re: Convert items from planescape torment
« on: May 30, 2012, 03:21:23 AM »
yeah, that's why I posted only that :D

47
it works with recharge time already?

48
Builders / Re: Which is more powerful, or practical
« on: May 30, 2012, 02:58:34 AM »
what? hellfire warlock has been added?

49
Character Builds / Re: Divine spellcaster prestige builds
« on: May 30, 2012, 02:56:33 AM »
the one most similar to red wizard of thay, shadow adept and archmage?

50
so breath weapon is still vanilla.. right?

51
Builders / Re: Convert items from planescape torment
« on: May 29, 2012, 04:04:40 PM »
I think a non-scaling version is nice enough :D

52
Builders / Re: Convert items from planescape torment
« on: May 29, 2012, 11:50:23 AM »
no idea about the DC throw, however...

a big challenger now!

DAK'KON'S ZERTH BLADE ("STREAMING BLADE")
Damage: 5-20 Slashing
Enchanted: +3
Special:
   +6 to Armor Class
   Doubles all 1st Level Mage Spells
   Doubles all 2nd Level Mage Spells
   Memorize 1 Additional 3rd Level Mage Spell
THAC0: +3
Speed: 6
Weight: 5
Proficiency: Edged

a one-handed longsword, I think.
I'd say, first of all, wizardry 1/2 + a bonus spell slot of Mage
then a +3 attack bonus, or more
then a +3 enhancement bonus, or more,

I am unsure about the base damage and that AC bonus...

53
ah those abilities (like Bodak's death gaze or cockatrice's petrify touch) are considered as spells?

apparently, an example is that it should work already

Quote
//::///////////////////////////////////////////////
//:: Dragon Breath Fire
//:: NW_S1_DragFire
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Calculates the proper damage and DC Save for the
    breath weapon based on the HD of the dragon.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 9, 2001
//:://////////////////////////////////////////////

const string DRAGBREATHLOCK = "DragonBreathLock";


//modified to use the breath include - Fox
#include "prc_alterations"
#include "prc_inc_breath"

void main()
{
    // Check the dragon breath delay lock
    if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK))
    {
        SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon");
        return;
    }

    //Declare major variables
    int nAge = GetHitDice(OBJECT_SELF);
    int nDCBoost = nAge / 2;
    int nDamageDice;
    struct breath FireBreath;

    //Use the HD of the creature to determine damage and save DC
    if (nAge <= 6) //Wyrmling
    {
        nDamageDice = 2;
    }
    else if (nAge >= 7 && nAge <= 9) //Very Young
    {
        nDamageDice = 4;
    }
    else if (nAge >= 10 && nAge <= 12) //Young
    {
        nDamageDice = 6;
    }
    else if (nAge >= 13 && nAge <= 15) //Juvenile
    {
        nDamageDice = 8;
    }
    else if (nAge >= 16 && nAge <= 18) //Young Adult
    {
        nDamageDice = 10;
    }
    else if (nAge >= 19 && nAge <= 21) //Adult
    {
        nDamageDice = 12;
    }
    else if (nAge >= 22 && nAge <= 24) //Mature Adult
    {
        nDamageDice = 14;
    }
    else if (nAge >= 25 && nAge <= 27) //Old
    {
        nDamageDice = 16;
    }
    else if (nAge >= 28 && nAge <= 30) //Very Old
    {
        nDamageDice = 18;
    }
    else if (nAge >= 31 && nAge <= 33) //Ancient
    {
        nDamageDice = 20;
    }
    else if (nAge >= 34 && nAge <= 37) //Wyrm
    {
        nDamageDice = 22;
    }
    else if (nAge > 37) //Great Wyrm
    {
        nDamageDice = 24;
    }

    //create the breath - 40' ~ 14m? - should set it based on size later
    FireBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, DAMAGE_TYPE_FIRE, 10, nDamageDice, ABILITY_CONSTITUTION, nDCBoost);

    //Apply the breath
    PRCPlayDragonBattleCry();
    ApplyBreath(FireBreath, GetSpellTargetLocation());

    //Apply the recharge lock
    SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE);

    // Schedule opening the delay lock
    float fDelay = RoundsToSeconds(FireBreath.nRoundsUntilRecharge);
    SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(FireBreath.nRoundsUntilRecharge) + " rounds.");

    DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK));
    DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now"));
}

but when opening it in the toolset, it says that those 2
#include "prc_alterations"
#include "prc_inc_breath"
are not found. is that normal?

54
where does one modify the monster abilities (listed under the "monster ability" tab) in order to make them more similar to the PnP?

55
Character Builds / Re: Eternal Mind Thayer
« on: May 29, 2012, 02:40:20 AM »

56
Character Builds / Divine spellcaster prestige builds
« on: May 29, 2012, 02:38:34 AM »
I already know the Hierophant presige classes, but which are the other options for a divine spellcaster?

57
Builders / Re: Convert items from planescape torment
« on: May 29, 2012, 02:37:29 AM »
I was thinking more of having it inflict "demon fever", the night hag disease.

58
Builders / Re: Convert items from planescape torment
« on: May 28, 2012, 03:45:53 PM »
now this one

RAVEL'S FINGERNAIL
(Unique, Artifact)
Damage: 2-7 Piercing
Enchanted: +2
Special: 2-12 Poison Damage
THAC0: +2
Speed: 1
Weight: 1
Proficiency: Edged
Not usable by Priests

I'd say still a dagger, with a +2 or more enhancment bonus, + 2 or more attack bonus. I'm unsure how much piercing damage to add and how to rend that poison damage. acid damage is definitely not the same thing.

59
Other Features / Re: REQUEST: incorporation in the PrC
« on: May 28, 2012, 03:27:05 PM »
wouldn't they mess with the actual ambient lights?

60
Builders / Re: Convert items from planescape torment
« on: May 28, 2012, 02:16:07 PM »
next one:

BLADE OF THE IMMORTAL
(Unique, Artifact)
Damage: 2-3 Piercing
Enchanted: +1
THAC0: +1
Speed: 1
Weight: 0
Proficiency: Edged
Not usable by Priests

I'd say just a bade dagger with a +1 attack bonus and +1 enchantment... right?

Pages: 1 2 3 [4] 5 6 ... 17