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Messages - Dark_Ansem

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
Builders / Re: Convert items from planescape torment
« on: May 27, 2012, 10:16:19 AM »
ah, you're a genius. and in the PrC the bonus is retroactive?

62
Builders / Re: Convert items from planescape torment
« on: May 27, 2012, 10:05:51 AM »
huh? why?

63
Builders / Re: Convert items from planescape torment
« on: May 27, 2012, 09:47:32 AM »
so an item like this

Aegis
   +3 to Constitution
   +15 to Base Hit Points
   +3 to Armor Class

it could be:

+3 or +6 constitution
+1 AC

how could base hit points be considered? a bland regeneration effect?

64
Builders / Re: Convert items from planescape torment
« on: May 25, 2012, 06:32:28 AM »
I take wizardry does the same, but for arcane spells? that is a brilliant feat! I wanted to request it!

65
Builders / Re: Convert items from planescape torment
« on: May 25, 2012, 02:13:29 AM »
I had noticed stuff like "Divinity" "Quality" "material" in the item properties section: what do they do, other than raising price?

EDIT: 1st item I try to convert:
DEIONARRA'S WEDDING RING
Special:
   +3 to All Saving Throws
   +3 to Armor Class
   +3 to Armor Class vs. Piercing
Weight: 0

66
Builders / Re: Convert items from planescape torment
« on: May 24, 2012, 07:08:24 PM »
can I post a sample weapon, so you can tell me if I convert it the right way or not?

67
Builders / Update module which has PrC and the Q merge pack
« on: May 24, 2012, 06:42:01 PM »
I am starting the 3rd time a module with PRC and Q installed. besides the issue with the packs themselves, is there a safe way to update once the longed-for updates will be out, WITHOUT having to mod the module from the beginning?

68
Other Features / Re: REQUEST: incorporation in the PrC
« on: May 24, 2012, 06:26:58 PM »
well, if xwarren make a lot of ioun stones, each one different, similar to that system and with that vfx, no matter, right?
too bad they can't be forced to cast dynamic lights..

69
Builders / Re: Convert items from planescape torment
« on: May 24, 2012, 06:20:07 PM »
so those bonuses would stay the same... more or less.

70
Builders / Re: Convert items from planescape torment
« on: May 24, 2012, 05:54:09 PM »
I see. ability bonuses DO stack, however, right? I guess that would be more balanced.

what about items that give " + " bonuses to AC and THACO: which formula must be applied?

71
Other Features / Re: REQUEST: incorporation in the PrC
« on: May 24, 2012, 05:49:47 PM »
in lords of darkness it says that larloch has many stones active at once!

72
Other Features / Re: REQUEST: incorporation in the PrC
« on: May 24, 2012, 05:39:31 PM »
and it has a pretty vfx. and much better ioun stones. I want it :P

73
Builders / Re: Convert items from planescape torment
« on: May 24, 2012, 02:41:58 PM »
so, AC and THACO bonuses can be raised to that obscene levels?

the question: rules say that all ability bonuses can go from +1 to +6. since all items in PST give at maximum +3 to an ability, it is safe to assume that +1=+3, +2=4, +3=+6?

74
Other Features / Re: Some monster special abilities...
« on: May 24, 2012, 01:54:59 PM »
thank you. I still think they should be merged, since they are a PnP addition.

I wonder if there's something similar for Dragon Breaths?

75
Builders / Re: Convert items from planescape torment
« on: May 24, 2012, 01:53:48 PM »
so all items that provide armor class bonuses should be left outside?

well, AD&D did not know about resistance and reduction, only immunity.

all ability scores should be considered as a multiple of 3, right?

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