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« on: May 07, 2014, 03:06:30 PM »
Revisiting this, I think the Summoner would be the hardest. In addition to likely needing several spells scripted specifically for it, we have the issue of the Eidolon. Even without the archetypes, the Eidolon would be a complex beast. I think Eidolon design itself could be done via Dialog menus (a dialog prompt coming up at each new Summoner level asking if you want to modify your eidolon). I think the real problems would lie in modeling the Eidolon. We'd have to figure out a way to dynamically generate a model for it, probably with different base models for body shapes and then changing out leg, arm, head, etc. models. I think the effort required to script and create a functioning eidolon would be impossible for most of us. The individual effects the Eidolons can gain aren't anything really new, just existing monster abilities.