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Messages - Winla

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16
Prestige Classes / Re: Psion Wizard Cerebremancer Spells Known
« on: December 12, 2011, 06:39:34 AM »
As far as the PnP goes, the Sage FAQ has this to say:

Quote from: 3rd Edition Rules FAQ
QuestionAnswer: They do add spells to their lists. For example, a wizard/loremaster gains 2 spells for her spellbook when using a loremaster level to increase spellcasting. A sorcerer/loremaster would learn more spells as well. Adding spells to your spellbook or personal repertoire is part of spellcasting.

But some people contend that the bonus 2 spells per class level are a class feature of the Wizard, listed under the Spellbooks section rather than in its own.  A search on the topic has some people mentioning an official WotC prestige class that agrees that you don't get the two spells, and I believe I've read that too.  Master Specialist, on the other hand, says you get the two spells as normal.



As far as NWN and the PRC goes, I -think- it's an engine limitation rather than a conscious decision based on any of the above.

17
General Discussion / Re: Number of uses remaining - ability to display?
« on: August 25, 2011, 09:15:29 AM »
Ignoring the 0 charges problem for the moment, can you do something like this?

P = Powerpoints remaining

P/10 = A
P - 10A = B

Charged Item 1 is set to A
Charged Item 2 is set to B

1 will display the tens and hundreds value for your power points, and 2 will display the ones place, allowing you to monitor up to 509 power points.

18
General Discussion / Re: PRC 3.5 beta 2
« on: August 16, 2011, 01:34:44 AM »
It's been a while since I've messed with bonus domains, but as I recall...
There should be 4 bonus domain abilities under your class abilities - two for each bonus domain you have.  One for each domain has Domain Power and Domain Spell levels 1-4 subradials, and the other has Domain Spell levels 5-9.
If I remember correctly, the domain abilities themselves all look generic, don't tell you which specific domain they're for, what the power does, which domain spell levels actually have any spells, and what they are.  I think the chat log tells you which is which after you rest, and the feat/ability screen has the domains with all the relevant info on them?

I can't check myself at the moment.  I'll try to give better feedback later, if you haven't gotten it from someone else by then.

19
Help / Re: Eldritch Blast and Touch AC
« on: July 24, 2011, 06:50:35 PM »
No.  Argh, it's been so long since I've touched the toolset.

Guardian White Dragon's creature hide has no AC modifiers.  Just some DR, fire vulnerability, assorted immunities, SR, and True Seeing.

20
General Discussion / Re: PRC 3.5 beta 1
« on: July 23, 2011, 02:37:00 AM »
Expanded Psionics... I think my brain just exploded from the anticipation.  If NWN weren't likely to severely punish my party for Wild Surged Astral Constructs, I'd try a Wilder.  I might still do it.  Otherwise, I'm rerolling as a Psion for Undrentide.


Yeah, recovering maneuvers is strange.  Warblade should be able to recover all maneuvers rapidly.  Swift action and a standard action to attack or flourish, right?  Dropping the timer to 1 round seems like it'd be enough.
While we're on that subject, if it's possible, Recover Maneuvers should check if you have the Adaptive Style feat.  If so, it should drop the recovery time to 1 round for Swordsages as well.  Adaptive Style doesn't technically function that way, but since you're allowed to reselect and recover the exact same maneuvers you already had as a full-round action... It effectively does replace the basic recover method entirely.

When I tried the Warblade and Swordsage classes in the PRC pak, that was what aggravated me the most.  I had to memorize the number patterns for the maneuvers I always used and quickly tap them out in the Adaptive Style dialogue just to recover mid-combat.


The Bugs forum is below the Help forum, and above the Character Builds forum.  It's hidden while you're not logged in, which is why you may not have noticed it.  There's no thread listing current bugs that I've seen, but you can always fall back on the search function.

21
Help / Re: Eldritch Blast and Touch AC
« on: July 23, 2011, 01:33:30 AM »
*headsmack*
I'm an idiot.  Thank you for reminding about the toolset.

First monster that comes to mind that my 3.5 knowledge tells me should be an easy target is a dragon.  The Guardian White Dragon from the Snowglobe kept shrugging off all but my highest rolls.  In the Toolset, he shows as having 10 base AC, 10 dex, and a -2 size modifier.  My understanding is that NWN ignores size modifiers to touch AC, which should mean he has a mere 10 touch AC.  With 10 BAB alone and no negative modifiers, nothing but a roll of natural 1 should miss.

His regular AC is 37.  With 10 BAB and a +10 dex modifiers, that would make a roll of 17 or greater a hit.   That seems to concur with my experience, though I obviously have to go back and determine the actual numbers.

22
Help / Eldritch Blast and Touch AC
« on: July 22, 2011, 09:26:33 PM »
I'm playing a Catfolk Warlock in 3.5.  I finished up the OC as a level 15 Warlock with 20 base Dex +10 from equipment, and 10 BAB.  The minimum non-critical miss ranged touch attack roll for Eldritch Blast was 22, with the average being 30.  And I missed.  A shocking amount.
The mooks weren't much of a problem.  Named enemies/boss enemies seemed to have absurd Touch AC.  For most of them, I could only hit on a roll of 16 or better.   That's 16 + 10 + 10 = 36.

I'm seeing the same problem in Shadows of Undrentide.  Lowly named Kobolds are easily avoiding my respectable ranged touch attack rolls.

Is Eldritch Blast not actually acting as a Ranged Touch Attack?  Or might the problem be abnromally high touch AC?  My initial thought was that some bosses might be receiving a Dodge bonus to AC to make them harder to hit, especially because dodge bonuses stack with their other bonuses to AC.  It would have the unfortunate effect of making them very hard to tag with touch attacks.

Thanks.

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