Player Resource Consortium

 

Author Topic: Shifter (PNP) improvements  (Read 16646 times)

0 Members and 2 Guests are viewing this topic.

July 15, 2009, 02:36:05 PM
Reply #15

What is a .patch file? :P
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 15, 2009, 02:53:41 PM
Reply #16
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: Stratovarius

What is a .patch file? :P


Just a text file that shows the differences between the existing files in cvs and my changed versions--pretty much what you would get if you ran "cvs diff" on all of the changed files and combined the output into a single file. There's a TortoiseCVS menu option that lets you create a patch file, and ".patch" is the extension it uses.

Would you rather I just sent the changed files?


July 15, 2009, 03:16:13 PM
Reply #17

Much, yes. I prefer using my own diffing tool.
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 15, 2009, 09:33:17 PM
Reply #18
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: Stratovarius

Much, yes. I prefer using my own diffing tool.


Here are the files:

http://s3.amazonaws.com/NWN/prcpatch.zip


July 16, 2009, 07:50:47 AM
Reply #19

You're going to need to move your TLK entries, they were already taken by the Morninglord
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 16, 2009, 07:54:40 AM
Reply #20
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: Stratovarius

You're going to need to move your TLK entries, they were already taken by the Morninglord


Will do. I was going to ask, but forgot: in general, where's the best place to put them?


July 16, 2009, 08:18:03 AM
Reply #21

Generally, our rows are 10k-20k, although that might impact old CODI material, or 45k-70+. Not sure where our cap is there.
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 16, 2009, 09:54:00 AM
Reply #22
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: Stratovarius

Generally, our rows are 10k-20k, although that might impact old CODI material, or 45k-70+. Not sure where our cap is there.


Updated files at the same url:

http://s3.amazonaws.com/NWN/prcpatch.zip


July 17, 2009, 07:48:15 AM
Reply #23

Merged these changes in.
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 17, 2009, 09:19:44 AM
Reply #24
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: Stratovarius

Merged these changes in.


Cool! Thanks.


July 17, 2009, 09:51:27 PM
Reply #25
  • Developer
  • ***
  • Posts: 220
  • Karma: +0/-0
    • View Profile

Quote from: CapnQ

Quote from: Stratovarius

Merged these changes in.


Cool! Thanks.


It turns out I had an off-by-one error for a couple of items when I moved the TLK entries, even though I double-checked it. Could you add the fixes in this file:

http://s3.amazonaws.com/NWN/shifter_races.2da

Thanks.