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Author Topic: 2DA Issue - Golem named prc_2da_cache  (Read 3594 times)

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September 06, 2009, 06:12:52 PM

Greetings, just recently started attempting to use the PRC to build a module. The implementation went well aside from one conflict, but I used the FAQ given in the manual to remedy this issue.

However, another issue arose when I attempted to run a play test of my module. As soon as the game starts the character off, right at the starting area a Stone Golem named prc_2da_cache appears right next to me. I've gone back and reviewed the FAQs plenty of times to attempt to get this golem removed, and I can't even go directly into the Aurora Toolset to remove the Golem. (Likely as it's been implemented by the 2da files upon being started up.)

Can someone please assist me in removing this golem? I do want to utilize the benefits of PRC for my module, and this would be a great first step. Thanks.

- Burin
Burin077 - Gamer, Designer, Storyteller, the list goes on.

Current Works:
The World of Anestoril - NWN Module - In Progress


September 06, 2009, 06:58:32 PM
Reply #1

You've deleted the Limbo area if that's showing up. It's the PRC Cache golem, and without it, the PRC breaks. You cannot delete the areas that come with the PRC if you want the PRC to function.
That is not dead which can eternal lie.
And with strange aeons even death may die.


September 06, 2009, 07:52:22 PM
Reply #2

Quote from: Stratovarius

You've deleted the Limbo area if that's showing up. It's the PRC Cache golem, and without it, the PRC breaks. You cannot delete the areas that come with the PRC if you want the PRC to function.


Ahh, was wondering what that was about.

I'll re-establish that then, apologies.

EDIT: Just re-installed the PRC and updated my module, works fine now, thanks Stratovarius!

- B
« Last Edit: September 06, 2009, 08:00:42 PM by burin077 »
Burin077 - Gamer, Designer, Storyteller, the list goes on.

Current Works:
The World of Anestoril - NWN Module - In Progress