Hi,
I'm playing a Shifter through the HoTU campaign and have been seeing some odd behavior from it. When shifting, it seems like the effects from the weapon my character has equipped persist through different forms, instead of being replaced by whatever on-hit effects and special damage types are native to the form.
For instance, when changing to a Fire Elemental with a weapon that has +2d6 sonic damage on it, according to the combat log and onscreen FX the damage done on hits stays sonic, rather than doing the +Xd6 fire damage that's listed when shifting and on the creature weapon in my inventory. If I trying unequipping a weapon, either before or while shifted, I don't gain any fire damage either. None-damage on-hit effects like the Mummy's Rot likewise don't appear to work properly.
There's a similar problem with damage reduction; the only way the character can hit through +X/Y reduction is to equip a weapon or monk glove that has enough bonus to penetrate it. Even on creatures that have creature-weapons with enough enhancement bonus, any damage my character does is reduced.
I thought this might be from my specific build (Changeling Bard/Dragon Disciple/Shifter) and the creature-weapon used for the Dragon Disciple's claw attack, but I wanted to make sure that this isn't just the way the class works before restarting the character.
Can anyone shed some light on this?