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Noble(BASE CLASS)Nobles are illustrious because of their rank, title, or birth. Nobles have the ability to use their background, education, natural carm, and skills in social maneuvering to their advantage in their day-to-day lives. An elven princess, the lord of Palanthas, a dwarven thane are all examples. While the motivations and goals of such characters vary widely, each is capable of masking his true intentions behind the veil of etiquette, and of using his charm and wit to gain what he desires. - Hit Die: d8 - Proficiencies: A Noble gains proficiencies.with Simple Weapons, Martial Weapons, Shields, and Light Armour. - Skill Points: 4 + Int Modifier ABILITIES: Level 1: Favor +1 2: Inspire Confidence 1/day 3: Favor +2 4: Coordinate +1 5: Inspire Confidence 2/day 6: 7: Favor +3 8: Coordinate +2 9: Inspire Confidence 3/day 10: 11: Inspire Greatness 12: Favor +4 13: Coordinate +3, Inspire Confidence 4/day 14: Inspire Greatness 15: 16: Favor +5 17: Inspire Confidence 5/day, Inspire Greatness 18: Coordinate +4 19: 20: Coordinate +5, Inspire GreatnessCoordinate Type of Feat: Class Specific Prerequisite: Noble 4. Specifics: The character can aid another character, granting him a bonus equal to 2 + the coordinate bonus on his attacks and skills for 1 round.Use: Selected.Favor Type of Feat: Class Specific Prerequisite: Noble 1. Specifics: The Noble can summon a weapon with a bonus equal to his class level divided by 4. If there is a DM in the game, this will instead PM the Dungeon Master with a favour roll for him to adjudicate.Use: Selected. Inspire Confidence Type of Feat: Class Specific Prerequisite: Noble 2. Specifics: +2 saves vs. fear and charm and +1 to attack and damage for allies for 5 rounds.Use: Selected. Inspire Greatness Type of Feat: Class Specific Prerequisite: Noble 11. Specifics: +2d6 temp hp, +2 saves and +2 to attack for allies for 5 rounds.Use: Selected.