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Author Topic: PRC 3.4 rc 1  (Read 4125 times)

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January 03, 2011, 06:09:44 AM
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I've finally finished my little 'dynamic wild shape' project so I decided to release a new version so people can test it :D

Most important changes in 3.4 rc 1:
- added dynamic Wild Shape ability for Druid class*,
- merged parch from CapnQ - thank you ;),
- added Bane Magic feat,
- reverted spellbook for Witch class to original spell list (this will cause some problem with existing witch characters, sorry),
- fixed 'disappearing weapons' after using ToB maneuvers (just a temporary solution, still needs some work),
- spells should not disappear from quickslots now (please report if this still happens with any of new-spellbook spellcasters)
and usual pile of bug-fixes and small improvements.

*There is a new option in PRC Options menu where you can select which shape you want to assign to which WS slot. This ability works for Wild Shape, Elemental Shape and Dragon Shape for now.

Enjoy ;)
« Last Edit: January 03, 2011, 07:30:20 AM by xwarren »


January 03, 2011, 08:04:18 AM
Reply #1
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Quote from: xwarren

I've finally finished my little 'dynamic wild shape' project so I decided to release a new version so people can test it :D


Cool!

As usual, I have another patch in the works. This one is much smaller, however--just a few fixes for some issues I've found.


January 04, 2011, 07:17:04 AM
Reply #2

Thank you very much!

Does this already include the fix for the shifter (pnp)'s not working racial/focus packages? I just tried it and it didn't work so I am hoping it doesn't. Or do I now need to use a switch?


January 04, 2011, 07:49:00 AM
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Quote from: Mindflayer

Thank you very much!

Does this already include the fix for the shifter (pnp)'s not working racial/focus packages? I just tried it and it didn't work so I am hoping it doesn't. Or do I now need to use a switch?


Sorry, it doesn't. That's part of the pending patch I mentioned in the post above.


January 04, 2011, 08:05:24 PM
Reply #4

Quote from: CapnQ

Sorry, it doesn't. That's part of the pending patch I mentioned in the post above.


No problem. If it were, that would mean the problem hasn't been fixed after all.