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Author Topic: Simulate a non-existant Ability score  (Read 3131 times)

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July 23, 2011, 06:56:07 AM
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we already know how the PRC team simulates a lack of constitution score (undead): a + 12 to said constitution.
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how would you simulate lack of other abilities in an engine like NWN?

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My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 26, 2011, 04:16:48 PM
Reply #1
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no idea? :( I know the rules say to treat a non-existing ability like a +0, but honestly that would imbalance the game a lot if applied literally (all those creatures with a 10 in those vacant stats...)
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 26, 2011, 07:19:57 PM
Reply #2

no idea? :( I know the rules say to treat a non-existing ability like a +0, but honestly that would imbalance the game a lot if applied literally (all those creatures with a 10 in those vacant stats...)

Does a 0 ability score equal a -5 on skill checks or an autofail on skill checks related to that ability?
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August 02, 2011, 04:19:56 PM
Reply #3
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I think it only equals a -5, is not an autofail.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163