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Author Topic: ACP 100% compatibility  (Read 4161 times)

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November 02, 2011, 09:54:30 AM
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Hi guys, i know your all bussy and working on future final 3.5, still i wanted the share with you what i think would be nice to add on final 3.5 realease
You know prc alters all items size by 1 to allow some functions, now, this messes ACP since ACP takes this table to know whether user can use X or Y style or not, so, those styles that are two handed weapons do not work, since ACP never aknowledges weapon is a two handed weapon, there for, style is not available or working.
i dont know if this is possible or not, but i think it would add prc a 100% compatibility with ACP. i know acp uses a couple of scripts to determine whether weapon is two handed or not, i think we could use prc functions to determine this instead of letting ACP do it.
what do you think? :)


November 02, 2011, 12:54:08 PM
Reply #1
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I hope the ACP compatibility can be retained. I currently find it a wonderful solution to medium sized creatures "equiping some two handed weapons as 1 handed" animation issue.   

I'm still only using v3.4f, but looking forward to 3.5.


November 03, 2011, 03:57:19 AM
Reply #2
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Unfortunatelly it's not about scripting :(
Some (well... many) NWN elements are hard coded - weapon wielding animation depands only on 'WeaponSize' setting in baseitems.2da, so there are really only two options - allow some characters to wield 2 handed weapons as one handed or preserve fighting animations.

I don't know how many players use PRC with ACP, I can understand that they would like to see nice animations, but there are other players that don't use ACP/don't care about aniamtions and would like to dualwield greatswords.

I see what I can do to improve compatibility, not promising anything.


November 03, 2011, 11:39:29 AM
Reply #3
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hmm thats too bad, but yea, your right, dual weil gs looks bad ass rolf.
anyways, there might be a work arround, ill also take a look at it if i can, but im not very good at it.


btw, we are getting constant logs on our server with this input:

Quote
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
prc_brawler first call
prc_brawler callback
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
AutoLevelUp: Level is too high, cannot proceed with levelup.
prc_brawler first call
AutoLevelUp: Level is too high, cannot proceed with levelup.
prc_brawler callback
prc_brawler first call
AutoLevelUp: Level is too high, cannot proceed with levelup.
prc_brawler callback

do u know what this is? is this a bug? error? or ment to be?


November 03, 2011, 12:05:51 PM
Reply #4
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Quote
AutoLevelUp: Level is too high, cannot proceed with levelup.
I guess, this means that you call LevelUpHenchman() function on a creature with more than 1 lvl.

Don't worry about prawler script, it's probably a debug leftover.


November 10, 2011, 09:20:33 PM
Reply #5
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thx xwarren, ill take a look at my henchman calls then! i thought it was something related to prc, my bad!