I have tweaked the fix as much possible to provide as many spells as possible (about twice as many as my first attempt). Some, but not all, of the PRC spells are enabled.
If playing on a server, I could tweak it to allow ALL spells, but it will require a separate prc_craft.ncs.
On that, is there a way for the system to detect if it is running in multi-player mode or not? I could incorporate an if statement to have it enable all spells automatically when playing on a server.
If you downloaded the previous file, this one supersedes the previous one.