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Author Topic: Convert items from planescape torment  (Read 24117 times)

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May 21, 2012, 02:43:04 PM
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is there a guide somewhere that tells how to do an exact conversion of items from the D&D edition of planescape to 3/3,5?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 01:09:15 PM
Reply #1

is there a guide somewhere that tells how to do an exact conversion of items from the D&D edition of planescape to 3/3,5?

Kinda.
HEATSTROKE


May 24, 2012, 01:17:05 PM
Reply #2
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thanks. it does not explain how to convert eventual magic effects, like AC bonus or the elemental/spell immunity of AD&D but it's a start.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 01:31:01 PM
Reply #3

thanks. it does not explain how to convert eventual magic effects, like AC bonus or the elemental/spell immunity of AD&D but it's a start.

Quote from:  D&D Conversion Manual, pg. 20
Ability boosting items should instead provide an ability bonus of +2 to +6. Protective items should provide an armor, natural armor, or deflection bonus of +1 to +6.

Elemental Immunities & Spell Immunities can be converted directly.
HEATSTROKE


May 24, 2012, 01:53:48 PM
Reply #4
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so all items that provide armor class bonuses should be left outside?

well, AD&D did not know about resistance and reduction, only immunity.

all ability scores should be considered as a multiple of 3, right?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 02:32:10 PM
Reply #5

so all items that provide armor class bonuses should be left outside?

No, they are talking about items that set your AC to a given number.  Bracers of AC 2 didn't give you a -2 bonus to your armor class.  They set your AC to a flat 2 (which was good in AD&D).

well, AD&D did not know about resistance and reduction, only immunity.
That's fine too.  Feel free to convert an immunity to resistance or reduction or just leave it as an immunity, depending on how powerful said item is supposed to be.

all ability scores should be considered as a multiple of 3, right?
I don't understand the question.

Also, & I just thought of this, EN World may already have 3.5e conversion of the items you are looking at converting.
HEATSTROKE


May 24, 2012, 02:41:58 PM
Reply #6
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so, AC and THACO bonuses can be raised to that obscene levels?

the question: rules say that all ability bonuses can go from +1 to +6. since all items in PST give at maximum +3 to an ability, it is safe to assume that +1=+3, +2=4, +3=+6?
« Last Edit: May 24, 2012, 02:45:37 PM by Dark_Ansem »
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 05:46:25 PM
Reply #7

so, AC and THACO bonuses can be raised to that obscene levels?

the question: rules say that all ability bonuses can go from +1 to +6. since all items in PST give at maximum +3 to an ability, it is safe to assume that +1=+3, +2=4, +3=+6?

No, it was giving you a range to assign to an item, not a conversion.

Example:

AD&D has Bracers AC 8.  This is a weak magic item since it sets your AC directly to 8 & base AC in AD&D is a 10.  The lower the number the better.  Now when you convert that to 3.5e D&D you'd probably make them Bracers of Defense +2 since that would basically be the same AC modification.  A net of 2 points (or 10%) harder to hit.
HEATSTROKE


May 24, 2012, 05:54:09 PM
Reply #8
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I see. ability bonuses DO stack, however, right? I guess that would be more balanced.

what about items that give " + " bonuses to AC and THACO: which formula must be applied?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 06:16:07 PM
Reply #9

I see. ability bonuses DO stack, however, right? I guess that would be more balanced.

what about items that give " + " bonuses to AC and THACO: which formula must be applied?

That's in the book I linked you.  THAC0 & AC convert to 3.5e on a 1 to 1 basis.
Quote from: Conversion Guide, pg. 11
HEATSTROKE


May 24, 2012, 06:20:07 PM
Reply #10
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so those bonuses would stay the same... more or less.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 06:59:53 PM
Reply #11

HEATSTROKE


May 24, 2012, 07:08:24 PM
Reply #12
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can I post a sample weapon, so you can tell me if I convert it the right way or not?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 07:35:56 PM
Reply #13

Here is a freebie.  You'll need the CEP 2.4 & PRC 3.5 for this item, of course.

Quote
BODICE OF THE GODLESS PRIESTESS
Armor Class: 5
Special:
   Memorize 3 Additional 1st Level Priest Spells
   Memorize 2 Additional 2nd level Priest Spells
Weight: 5
Usable only by Fall-From-Grace

This is a bodice much like the one Fall-From-Grace, Madame of the Brothel of
Slating Intellectual Lusts, often wears. The enchantments woven into it by
Goncalves allow Fall-From-Grace to memorize twice the number of 1st and 2nd
level spells per day as she normally could.

The 2nd Edition version gives a flat -5 to your AC, so I wanted to replicate that.  Leather Armor (+2) that has a +3 enhancement is basically the same.  Then I added the two levels of Divinity to finish it out.  Hell, the hard part was making it look somewhat like FFG's outfit.  :D
HEATSTROKE


May 24, 2012, 07:37:17 PM
Reply #14

can I post a sample weapon, so you can tell me if I convert it the right way or not?

Sure.  I wouldn't say "right way" but if you are trying to stick to the rules as much as possible I can definitely get behind that.
HEATSTROKE