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Author Topic: REQUEST: incorporation in the PrC  (Read 11730 times)

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May 23, 2012, 10:39:41 AM
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this mod here has everything: it's faithful to the PnP rules (which the PrC aims to) and it has new vfxs, so no new artists are needed

http://nwvault.ign.com/View.php?view=hakpaks.detail&id=1472

I'd like to ask it to be merged in the PrC. permission is already out, only credit given is required.

pretty please? ioun stones in-game are absolutely bland and useless! besides, with this they could be incorporated in other modules via the PrC, minimizing incompatibilities and all :D
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 23, 2012, 11:23:23 AM
Reply #1
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well, I don't like the gem icons ;p

If you provide nice (errr... nicer - like in NWN2) icons, I will write similar system myself.


May 23, 2012, 11:48:23 AM
Reply #2
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well, you do a lot of stuff for us I guess it's fair you ask.
how many icons would be required?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 23, 2012, 12:10:03 PM
Reply #3
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well, you do a lot of stuff for us I guess it's fair you ask.
how many icons would be required?
I don't know - how many ioun stones would you like to have in PRC? ;)


May 23, 2012, 12:14:56 PM
Reply #4
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as many as there are in the PnP I guess... especially Larloch's ioun stones.
I liked most the pretty vfx however, you sure you want to do that?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 23, 2012, 07:58:26 PM
Reply #5

well, you do a lot of stuff for us I guess it's fair you ask.
how many icons would be required?
I don't know - how many ioun stones would you like to have in PRC? ;)

If you are going to allow more than one per PC, please make that a module switch, thanks. :D
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May 24, 2012, 02:36:20 AM
Reply #6
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I found some nice icons. sent mail to xwarren if he still wants.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 05:38:02 PM
Reply #7

Interesting, I was wondering if this would ever be incorporated into the PRC, since it made no sense to me that you could only have one ioun stone active.


May 24, 2012, 05:39:31 PM
Reply #8
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and it has a pretty vfx. and much better ioun stones. I want it :P
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 05:47:37 PM
Reply #9

Interesting, I was wondering if this would ever be incorporated into the PRC, since it made no sense to me that you could only have one ioun stone active.

Unless something has changed since last time I cracked open a sourcebook, you can only use 1 ioun stone at a time in PnP.
HEATSTROKE


May 24, 2012, 05:49:47 PM
Reply #10
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in lords of darkness it says that larloch has many stones active at once!
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 24, 2012, 06:25:01 PM
Reply #11

in lords of darkness it says that larloch has many stones active at once!

Ow wow, you are right.  There doesn't seem to be a limit as long as you don't have two of the same type.

It was one at a time AD&D.

HEATSTROKE


May 24, 2012, 06:26:58 PM
Reply #12
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well, if xwarren make a lot of ioun stones, each one different, similar to that system and with that vfx, no matter, right?
too bad they can't be forced to cast dynamic lights..
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


May 28, 2012, 02:49:29 PM
Reply #13

too bad they can't be forced to cast dynamic lights..

Well, if their scripts contain a way to set what light the character emits, that could be one way to do it.
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May 28, 2012, 03:27:05 PM
Reply #14
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wouldn't they mess with the actual ambient lights?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163