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Author Topic: List of PRC applicable modules  (Read 4652 times)

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September 05, 2014, 08:28:13 AM
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It seems that "Modules using the PRC" topic is sleeping forever. Maybe not so many mod builders are interested in applying PRC to there modules. And, posting modules which is not originally one's creation may cause problems.

Well, then, how about gathering the reports of "successful" application of PRC to the modules? It may eventually make a list of modules which are good for PRC users.

Here are some of the modules which I have tested. I am not good at scripting nor using the toolset. Thus, basically just relying on PRC module updater.

*Bad Day at Castle Eldath
http://neverwintervault.org/project/nwn1/module/bad-day-castle-eldath-final-cut
Worked without any problems.

*A Harper's Tale - Prelude & 1-3
http://neverwintervault.org/project/nwn1/module/harpers-tale-prelude-v-110-overhauled
Worked without any problems.

*Penultima 0-5
http://neverwintervault.org/project/nwn1/module/penultima-0-penultima-city
No significant errors are found.
But, the next series, did not work well. I have added PRC to those mods and henchmen disappeared from the starting area of PR 2 (and possibly of PR 3-5).

*Blackguard I-III
http://neverwintervault.org/project/nwn1/module/blackguard-i-dreams-destruction
Worked with only one problem. In part III, there is a side quest in which you need to use turn undead ability to get an item. As PRC modifies turn undead ability, the script is not triggered. To solve that side quest, you must use console command "dm_spawnitem essenceofmithril" to get that item.

*Lords of Darkness 1-4
http://neverwintervault.org/project/nwn1/module/lords-darkness-1-fugitive-v30
Works for most of the characters. But some of new spellcasters introduced by PRC may have troubles.
At the start of the Part 1, the PC is stripped off all the items. That script seems to also remove some of the PRC properties. Namely, classes with new spellbook (such as Duskblade) lose their spells known. Classes with fixed spells known list (such as Warmage or Templar) loses also lose spells known, but regains when level up.
Also, excessed (non-used) skill points may be lost.
The same thing happened when I tried to play Part 2 with a new PC. So, it may happen at the start of all the chapters. But I have not yet tried all the cases.