...and here's my Bereft Build:
Shadow Speaker - Ninja 10/ShadowDancer 5/Bereft 5
Race: Tiefling
Alingment: Chaotic Neutral
Starting Stats:
STR 12 [+1]
DEX 18 [+4] (Tiefling 16 + 2)
CON 12 [+1]
INT 16 [+3] (Tiefling 14 + 2)
WIS 14 [+2]
CHA 6 [-2] (Tiefling 8 - 2)
Standard Skills: (these are the skills taken every level of each type - excess skills are saved for following levels)
Ninja: Hide, Move Silently, Tumble, Truespeak, Disable Trap, Open Lock, Search, Set Trap, Spot
Shadowdancer: Hide, Move Silently, Tumble, Truespeak, Search, Spot (Disable Trap, Set Trap, Open Lock saved for Ninja Levels)
Bereft: Truespeak (saved points used to max Hide, Move Silently, Tumble, Search when able)
1. Ninja 1 - Ki Power, Sneak Attack +1d6; Truename Training
2. Ninja 2 - Ghost Step
3. Ninja 3 - SA +2d6, Use Poison; Dodge
4. Ninja 4 - DEX +1; Great Leap
5. Ninja 5 - SA +3d6
6. Ninja 6 - Acrobatics +2, ki Dodge; Mobility
7. Ninja 7 - SA +4d6
8. Shadowdancer 1 - DEX +1; HiPS
9. SD 2 - Evasion, Darkvision (wasted as Tiefling ability); Uncanny Dodge 1; Weapon Finesse
10. Ninja 8 - Ghost Strike
11. Bereft 1 - Syllable of Detachment
12. Bereft 2 - DEX +1; Syllable of Alliction; Blind-Fight
13. Bereft 3 - So-Exile
14. Bereft 4 - So-Dissolution
15. Bereft 5 - So-Evervation; Skill Focus (Truespeak)
16. Ninja 9 - DEX +1; SA +5d6;
17. SD 3 - Shadow Daze, Summon Shadow
18. SD 4 - Shadow Evade; Toughness
19. Ninja 10 - Ghost Step (ethereal)
20. Ninja 11 - DEX +1; SA +6d6
Final Stats:
STR 12 [+1]
DEX 23 [+6]
CON 12 [+1]
INT 16 [+3]
WIS 14 [+2]
CHA 6 [-2]
BAB: +14
AB (with light weapon): +20/+15/+5
Fort: 5
Ref: 12
Will: 8
Skills:
Hide: 23 + 6 + 2 = 31
Move Silently: 23 + 6 = 29
Search: 23 + 3 = 26
Truespeak: 23 + 3 + 3 = 29
Tumble: 23 + 6 + 2 = 31
Disable Trap: 18 + 3 = 21
Open Lock: 18 + 6 = 24
Set Trap: 18 + 6 = 24
Spot: 18 + 2 = 20
PROs:
*Truespeech used to damage/incapacitate opponent - from hiding safety
*HiPS allows for spamming SA's all the way home
*Moderate SA damage
*Rogue Skills
*Effective attack abilities with light weapons
*WIS bonus to AC
*Ethereal manouvers of Ninja
*Everyone loves a ninja!!
CONs:
*If WIS bonus to AC is reliant on not wearing armour (like monk) then you'd have to choose between this and leather or padded armour for most of your career - in later levels the armour could be shed once DEX bonus out-reaches armour bonus
*Some skills progression slows right down during bereft levels
EDIT: Added Truename Training at lvl 1 - moved Dodge to lvl 3 for SD reqs still met, weapon finesse to lvl 9 (a bit late, but reqs come first ), moved blind-fight to lvl 12, removed tactile trapsmith completely.