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Author Topic: PRC 3.3H!!!  (Read 25561 times)

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June 06, 2010, 09:49:17 AM
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As promised, version 3.3h is ready for download :)

Not many new content, mostly bug-fixes this time. This version supports permanent stat boosts, thanks to nwnx_funcs plugin by MaxRock. All you need to do is download the plugin, put it in your NWN directory and run server through NWNX. The scripts will automatically detect presence of the plugin and use it.

I've improved template system a bit, fixed templates that were already there and added new one - a Half-Dragon. (BTW templates works just wonderful with nwnx_funcs plugin!!!)

Hope you like my changes ;)


June 06, 2010, 02:25:01 PM
Reply #1

Thank you xwarren for the release.

Does the download have a more detailed change log?


June 06, 2010, 02:28:23 PM
Reply #2
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Wonderful!

I see you are now using nwnx_funcs plugin from maxrock. IMO one of the best additions to nwn (windows version). The possibilities are [almost] unlimited. Too bad that RL doesn't allow me to do any serious work with it...


June 06, 2010, 10:29:26 PM
Reply #3

Yes!!!!!!!!!! Excitement is high.


June 06, 2010, 11:44:40 PM
Reply #4

GREAT Monseigneur xwarren!

One more quesion: could I use the characters built in RC1 & RC2?


June 07, 2010, 01:20:44 AM
Reply #5
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Quote from: william_iii

GREAT Monseigneur xwarren!

One more quesion: could I use the characters built in RC1 & RC2?


Yes, but you will be forced to select new spells for your spontaneous casters. I'll write some more info when i finish writing the change log ;)


June 07, 2010, 01:47:22 AM
Reply #6
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You asked for a change log - this is what changed since last RC version:

new:
 permanent stat changes for these classes:
Acolyte of the Skin
      Alienist
      Baelnorn
      Diamond Dragon
      Disciple Of Baalzebul
      Dragon Devotee
      Heartwarder
      Mighty Contender Of Kord
      Oozemaster
      Swift Wing
      Thrall Of Orcus
      Warchief

domain feats added to character files with nwnx_funcs
  animal companion blueprints
  new spellbook compatibility system
  subschools/descriptors for spells (thank you DM Heatstroke)
  tome of battle icons
  racialappear.2da file support
      Bioware 'Horse script' compatibility - custom appearances were reverted to default by this script
  effortless healing feat
  weapon specialisation for bowman
  half-dragon template

fixed
  ConvoCC && CEP appearance.2da bug
  edited prechacer script - only uses 2das that are really required by ConvoCC
  added correct sqlite version - sqlite database will work with ConvoCC
  templates (those are working now):
      celestial
      half-celestial
      fiendish
      half-fiendish
      necropolitan
      lich (still needs some work, pre-requirements ecpecially)

  Dread Necromancer concentration bug
  TMI errors that occured when character had two 'new spellbook' classes
  archivists feats:
      learn spell  won't use up whole stack of scrolls
      dark knowledge will display current roll in character sheet

  improved ricochet
  attune gem feat
  noble feats now at correct level
  summon undead blueprints
  PnP shifter bug
  two-handed weapon attacks count
  bard/sorcerer anti-cheat check
  selectable metamagics not added to divine casters
  regroup spell
  sublime chord spellcasting bug
  lantern archon in gate spell
  undead hit-dice script (non-nwnx_funcs version)
« Last Edit: June 07, 2010, 01:50:29 AM by xwarren »


June 07, 2010, 01:57:12 AM
Reply #7

Thank you for the change log xwarren.


June 07, 2010, 10:56:05 AM
Reply #8

Question... how do single players avail of this new "permanent stats" feature?


Tnx,

Bxb
« Last Edit: June 07, 2010, 11:00:46 AM by bxb32001 »


June 07, 2010, 11:59:46 AM
Reply #9

Quote from: bxb32001

Question... how do single players avail of this new "permanent stats" feature?


Tnx,

Bxb


I don't think you can.  The plugin requires NWNX.
HEATSTROKE


June 07, 2010, 12:03:31 PM
Reply #10
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It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.

Sorry, can't think of any easier way to do that.



June 07, 2010, 01:35:29 PM
Reply #11

Changes look pretty awesome.  ConvoCC fix is really going to make a difference,  I hope.


June 07, 2010, 02:00:16 PM
Reply #12

Quote from: EternalSerpent

Changes look pretty awesome.  ConvoCC fix is really going to make a difference,  I hope.


It does.  Takes much less time to precache a database now.

Good job xwarren.
HEATSTROKE


June 07, 2010, 07:08:05 PM
Reply #13

Quote from: xwarren

It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.

Sorry, can't think of any easier way to do that.



Not familiar with multiplayer games but, can I save my character and play it on SP?

Thanks,

bxb


June 08, 2010, 01:25:12 AM
Reply #14
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1. run nwnx -> nwserver will lunch soon after that
2. select one of your modules with PRC installed and click 'Load' (or sth, i have non-english game version ;p )
3. when it finishes loading run NWN as usual but instead of 'New game' select 'Multiplayer game'
4. confirm your login and password
5. select join game in local network - you should see your module on the list
6. join the game and select your character (you can experiment with character in server and local vault)
7. when you see your character in game rest - all permanent bonuses will be applied
8. your character should be automatically saved when you exit the module, you can than use it in SP mode

I've tested this and it works for me.
And it's easier than Leto!!! :D