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Author Topic: PRC 3.3H!!!  (Read 25558 times)

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July 11, 2010, 11:02:33 PM
Reply #30

Great release. I am already in love with most changes. Especially the shifter (pnp) changes (races like Yuan-Ti qualifying). Thank you very much!


July 20, 2010, 12:25:41 PM
Reply #31
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What test does the Dread Necromancer need to complete to get out of the training area at the very start of the game of the OC?

As you can guess, I have been to all four trainers and none will allow me to test with them so that the gaurd opens the door to Aribeth.


October 05, 2010, 05:14:54 PM
Reply #32
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Quote from: xwarren

You asked for a change log - this is what changed since last RC version:
...
fixed
...
  PnP shifter bug


I'm way late in asking this, but I just noticed it. What was the bug?


October 06, 2010, 11:07:25 AM
Reply #33
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Quote from: CapnQ

Quote from: xwarren

You asked for a change log - this is what changed since last RC version:
...
fixed
...
  PnP shifter bug


I'm way late in asking this, but I just noticed it. What was the bug?


This one:
http://www.nwnprc.com/forum/viewthread.php?thread_id=552


October 06, 2010, 11:31:29 AM
Reply #34
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Quote from: xwarren

Quote from: CapnQ

Quote from: xwarren

You asked for a change log - this is what changed since last RC version:
...
fixed
...
  PnP shifter bug


I'm way late in asking this, but I just noticed it. What was the bug?


This one:
http://www.nwnprc.com/forum/viewthread.php?thread_id=552


Out of curiosity, then, what did you change to fix it? Since you committed my changes and yours together, I can't use subversion to find out; and since I probably created the bug, I'd like to know how I messed up.


October 06, 2010, 12:43:39 PM
Reply #35
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I have modified ShifterCheck() function - it used to only set true appearance, now it runs full UnShift() code to remove effects of PnP shifting before using BioWare polymorph.

Hope I didn't messed anything ;)


October 06, 2010, 01:21:07 PM
Reply #36
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Quote from: xwarren

I have modified ShifterCheck() function - it used to only set true appearance, now it runs full UnShift() code to remove effects of PnP shifting before using BioWare polymorph.


OK, thanks. Maybe I didn't mess it up, then--I don't think I changed that function or anything that it called.

Quote
Hope I didn't messed anything ;)


Not that I know of, but I've been away from NWN for a while and am just coming back. I have a couple of ideas I want to try for the PRC as well.


January 08, 2011, 06:13:48 AM
Reply #37

xwarren,

The persistant attribute changes work like a charm with nwnx. I just tried this out with a human cleric/master of shrouds/hierophant with the demi-lich template on Endless Nights IV and everything seems to work perfectly, including the +12 ECL.

I'm back to playing some nwn after a couple of years and it's amazing to see how much the PRC has improved.

Thanks for all your hard work!


January 15, 2011, 06:21:40 PM
Reply #38
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hum, making the attribute boni permanent doesn't seem to be working (those past lich level 1, at least) has there been a change in the prc, or am i doing something wrong?

is there an alternative method?


January 16, 2011, 03:47:05 AM
Reply #39
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Quote from: Loki

hum, making the attribute boni permanent doesn't seem to be working (those past lich level 1, at least) has there been a change in the prc, or am i doing something wrong?

is there an alternative method?


Have you run the module through NWServer with nwnx running? Templates worked fine the last time I've checked (3.4 rc1a). I'll check Lich class.

Edit: Right, permanent stat boosts don't work with the Lich class. That's because I have never converted class scripts to use nwnx - lich template is much better IMHO.
« Last Edit: January 16, 2011, 04:39:22 AM by xwarren »


January 16, 2011, 08:03:33 AM
Reply #40
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phew, almost thought i was a complete idiot. thanks.

template and class abilities(minus phylactery) are the same i presume?